forked from github/server
slow but working solution for getspell. rebuilding that radix tree for every call is insanity.
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998549e687
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@ -507,18 +507,6 @@ sc_mage *create_mage(unit * u, magic_t mtyp)
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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/* Funktionen für die Bearbeitung der List-of-known-spells */
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/* Funktionen für die Bearbeitung der List-of-known-spells */
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void add_spellname(sc_mage * mage, const spell * sp)
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{
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spell_names * names = mage->spellnames;
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while (names) {
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variant token;
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const char *n = spell_name(sp, names->lang);
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token.v = (void *)sp;
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addtoken(&names->tokens, n, token);
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names = names->next;
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}
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}
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int u_hasspell(const unit *u, const struct spell *sp)
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int u_hasspell(const unit *u, const struct spell *sp)
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{
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{
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spellbook * book = unit_get_spellbook(u);
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spellbook * book = unit_get_spellbook(u);
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@ -2877,37 +2865,32 @@ spell *unit_getspell(struct unit *u, const char *name, const struct locale * lan
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sc_mage * mage = get_mage(u);
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sc_mage * mage = get_mage(u);
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if (mage) {
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if (mage) {
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variant token;
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variant token;
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struct spell_names * names = mage->spellnames;
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void * tokens = 0;
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for (;names;names=names->next) {
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spellbook *sb = unit_get_spellbook(u);
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if (names->lang==lang) break;
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}
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if (!names) {
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spellbook *sb = unit_get_spellbook(u);
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if (sb) {
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quicklist * ql;
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int qi;
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names = (spell_names *)calloc(1, sizeof(spell_names));
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names->next = mage->spellnames;
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names->lang = lang;
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names->tokens = 0;
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for (qi = 0, ql = sb->spells; ql; ql_advance(&ql, &qi, 1)) {
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if (sb) {
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spellbook_entry *sbe = (spellbook_entry *)ql_get(ql, qi);
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quicklist * ql;
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spell *sp = sbe->sp;
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int qi;
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const char *n = spell_name(sp, lang);
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if (!n) {
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for (qi = 0, ql = sb->spells; ql; ql_advance(&ql, &qi, 1)) {
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log_error("no translation in locale %s for spell %s\n", locale_name(lang), sp->sname);
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spellbook_entry *sbe = (spellbook_entry *)ql_get(ql, qi);
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} else {
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spell *sp = sbe->sp;
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token.v = sp;
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const char *n = spell_name(sp, lang);
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addtoken(&names->tokens, n, token);
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if (!n) {
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}
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log_error("no translation in locale %s for spell %s\n", locale_name(lang), sp->sname);
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} else {
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token.v = sp;
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addtoken(&tokens, n, token);
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}
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}
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mage->spellnames = names;
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}
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}
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}
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}
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if (names && findtoken(names->tokens, name, &token) != E_TOK_NOMATCH) {
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if (tokens) {
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return (spell *) token.v;
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if (findtoken(tokens, name, &token) != E_TOK_NOMATCH) {
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freetokens(tokens);
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return (spell *) token.v;
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}
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freetokens(tokens);
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}
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}
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}
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}
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return 0;
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return 0;
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@ -118,7 +118,6 @@ typedef struct sc_mage {
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int spellcount;
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int spellcount;
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combatspell combatspells[MAXCOMBATSPELLS];
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combatspell combatspells[MAXCOMBATSPELLS];
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struct spellbook *spellbook;
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struct spellbook *spellbook;
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struct spell_names * spellnames;
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} sc_mage;
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} sc_mage;
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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@ -250,7 +249,6 @@ typedef struct sc_mage {
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/* setzt Kampfzauber */
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/* setzt Kampfzauber */
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void unset_combatspell(struct unit *u, struct spell * sp);
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void unset_combatspell(struct unit *u, struct spell * sp);
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/* löscht Kampfzauber */
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/* löscht Kampfzauber */
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void add_spellname(sc_mage * mage, const struct spell * sp);
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/* fügt den Spruch mit der Id spellid der Spruchliste der Einheit hinzu. */
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/* fügt den Spruch mit der Id spellid der Spruchliste der Einheit hinzu. */
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int u_hasspell(const struct unit *u, const struct spell *sp);
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int u_hasspell(const struct unit *u, const struct spell *sp);
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/* prüft, ob der Spruch in der Spruchliste der Einheit steht. */
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/* prüft, ob der Spruch in der Spruchliste der Einheit steht. */
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@ -180,6 +180,7 @@ void test_getspell_unit(CuTest * tc)
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r = findregion(0, 0);
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r = findregion(0, 0);
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f = test_create_faction(0);
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f = test_create_faction(0);
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u = test_create_unit(f, r);
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u = test_create_unit(f, r);
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create_mage(u, M_GRAY);
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skill_enabled[SK_MAGIC] = 1;
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skill_enabled[SK_MAGIC] = 1;
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set_level(u, SK_MAGIC, 1);
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set_level(u, SK_MAGIC, 1);
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@ -206,7 +207,9 @@ void test_getspell_faction(CuTest * tc)
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test_create_world();
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test_create_world();
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r = findregion(0, 0);
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r = findregion(0, 0);
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f = test_create_faction(0);
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f = test_create_faction(0);
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f->magiegebiet = M_TYBIED;
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u = test_create_unit(f, r);
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u = test_create_unit(f, r);
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create_mage(u, f->magiegebiet);
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skill_enabled[SK_MAGIC] = 1;
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skill_enabled[SK_MAGIC] = 1;
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set_level(u, SK_MAGIC, 1);
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set_level(u, SK_MAGIC, 1);
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@ -237,6 +240,7 @@ void test_getspell_school(CuTest * tc)
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f = test_create_faction(0);
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f = test_create_faction(0);
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f->magiegebiet = M_TYBIED;
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f->magiegebiet = M_TYBIED;
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u = test_create_unit(f, r);
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u = test_create_unit(f, r);
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create_mage(u, f->magiegebiet);
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skill_enabled[SK_MAGIC] = 1;
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skill_enabled[SK_MAGIC] = 1;
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set_level(u, SK_MAGIC, 1);
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set_level(u, SK_MAGIC, 1);
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@ -1740,7 +1740,6 @@ void unit_add_spell(unit * u, sc_mage * m, struct spell * sp, int level)
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mage->spellbook = create_spellbook(0);
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mage->spellbook = create_spellbook(0);
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}
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}
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spellbook_add(mage->spellbook, sp, level);
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spellbook_add(mage->spellbook, sp, level);
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add_spellname(mage, sp);
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}
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}
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struct spellbook * unit_get_spellbook(const struct unit * u)
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struct spellbook * unit_get_spellbook(const struct unit * u)
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@ -212,7 +212,9 @@ void freetokens(void * root)
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tnode * node = (tnode *)root;
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tnode * node = (tnode *)root;
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int i;
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int i;
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for (i=0;node && i!=NODEHASHSIZE;++i) {
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for (i=0;node && i!=NODEHASHSIZE;++i) {
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freetokens(node->next[i]->node);
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if (node->next[i]) {
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freetokens(node->next[i]->node);
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}
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}
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}
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free(node);
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free(node);
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}
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}
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@ -33,7 +33,6 @@ static void test_umlaut(CuTest * tc)
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variant id;
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variant id;
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int result;
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int result;
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memset(&tokens, 0, sizeof(tokens));
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/* don't crash on an empty set */
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/* don't crash on an empty set */
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result = findtoken(tokens, "herpderp", &id);
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result = findtoken(tokens, "herpderp", &id);
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CuAssertIntEquals(tc, E_TOK_NOMATCH, result);
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CuAssertIntEquals(tc, E_TOK_NOMATCH, result);
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@ -65,6 +64,8 @@ static void test_umlaut(CuTest * tc)
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result = findtoken(tokens, "herp-a-derp", &id);
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result = findtoken(tokens, "herp-a-derp", &id);
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CuAssertIntEquals(tc, E_TOK_NOMATCH, result);
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CuAssertIntEquals(tc, E_TOK_NOMATCH, result);
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freetokens(tokens);
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}
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}
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CuSuite *get_umlaut_suite(void)
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CuSuite *get_umlaut_suite(void)
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