forked from github/server
trade 2:1 except money
dwarven/halfling armor remove stone and metal bonus for dwarves
This commit is contained in:
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a90235aa3c
commit
8553d0083b
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@ -85,12 +85,18 @@ add_give(unit * u, unit * u2, int given, int received, const resource_type * rty
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}
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}
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}
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}
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static boolean
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limited_give(const item_type * type)
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{
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/* trade only money 2:1, if at all */
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return (type == i_silver);
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}
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int give_quota(const unit * src, const unit * dst, const item_type * type, int n)
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int give_quota(const unit * src, const unit * dst, const item_type * type, int n)
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{
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{
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static float divisor = -1;
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static float divisor = -1;
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/* luxuries and herbs are traded 1:1 */
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if (divisor==0 || !limited_give(type)) {
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if (fval(type, ITF_HERB) || type->rtype->ltype) {
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return n;
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return n;
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}
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}
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if (dst && src && src->faction!=dst->faction) {
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if (dst && src && src->faction!=dst->faction) {
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@ -100,15 +106,7 @@ int give_quota(const unit * src, const unit * dst, const item_type * type, int n
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}
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}
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if (divisor>=1) {
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if (divisor>=1) {
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/* predictable > correct: */
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/* predictable > correct: */
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#if 0
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double r = n / divisor;
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int x = (int)r;
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r = r - x;
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if (chance(r)) ++x;
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#else
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int x = (int)(n/divisor);
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int x = (int)(n/divisor);
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#endif
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return x;
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return x;
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}
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}
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}
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}
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@ -1,11 +1,11 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<resource name="scale">
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<resource name="scale">
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<item weight="400" score="150">
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<item weight="300" score="150">
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<function name="canuse" value="lua_canuse_item"/>
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<function name="canuse" value="lua_canuse_item"/>
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<construction skill="armorer" minskill="4" reqsize="1">
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<construction skill="armorer" minskill="5" reqsize="1">
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<modifier function="mod_dwarves_only"/>
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<modifier function="mod_dwarves_only"/>
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<requirement type="iron" quantity="2"/>
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<requirement type="iron" quantity="2"/>
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</construction>
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</construction>
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<armor ac="3" penalty="0.15" projectile="0.10" magres="0.0"/>
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<armor ac="3" penalty="0.10" projectile="0.05" magres="0.0"/>
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</item>
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</item>
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</resource>
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</resource>
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@ -147,9 +147,9 @@
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<param name="rules.combat.herospeed" value="3"/>
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<param name="rules.combat.herospeed" value="3"/>
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<param name="rules.combat.demon_vampire" value="5"/> <!-- regen 1 hp per X points of damage done -->
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<param name="rules.combat.demon_vampire" value="5"/> <!-- regen 1 hp per X points of damage done -->
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<param name="rules.combat.skill_bonus" value="0"/>
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<param name="rules.combat.skill_bonus" value="0"/>
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<param name="rules.combat.loot" value="5"/> <!-- only self + others - keeploot -->
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<!--param name="rules.combat.loot" value="5"/--> <!-- only self + others - keeploot -->
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<param name="rules.items.loot_divisor" value="4"/> <!-- damage skims off 3/4 of goods transfers -->
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<param name="rules.items.loot_divisor" value="2"/> <!-- damage skims off 1/2 of goods transfers -->
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<param name="rules.items.give_divisor" value="3"/> <!-- corruption skims off 2/3 of goods transfers -->
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<param name="rules.items.give_divisor" value="2"/> <!-- corruption skims off 1/2 of goods transfers -->
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<param name="rules.move.owner_leave" value="1"/> <!-- owner must leave before moving -->
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<param name="rules.move.owner_leave" value="1"/> <!-- owner must leave before moving -->
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<param name="rules.cavalry.skill" value="2"/>
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<param name="rules.cavalry.skill" value="2"/>
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<param name="rules.cavalry.mode" value="1"/>
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<param name="rules.cavalry.mode" value="1"/>
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@ -161,7 +161,7 @@
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<param name="rules.magic.common" value="tybied"/> <!-- tybied spells can be cast by anyone -->
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<param name="rules.magic.common" value="tybied"/> <!-- tybied spells can be cast by anyone -->
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<param name="rules.magic.elfpower" value="1"/> <!-- elves get ring-of-power bonus in a forest -->
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<param name="rules.magic.elfpower" value="1"/> <!-- elves get ring-of-power bonus in a forest -->
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<param name="rules.magic.playerschools" value="gwyrrd illaun draig cerddor"/>
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<param name="rules.magic.playerschools" value="gwyrrd illaun draig cerddor"/>
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<param name="rules.build.other_buildings" value="0"/>
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<param name="rules.build.other_buildings" value="1"/>
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<param name="rules.economy.taxation" value="1"/>
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<param name="rules.economy.taxation" value="1"/>
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<param name="rules.economy.food" value="2"/>
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<param name="rules.economy.food" value="2"/>
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<param name="rules.economy.wages" value="1"/>
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<param name="rules.economy.wages" value="1"/>
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@ -7,5 +7,6 @@
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<xi:include href="../armor/rustychainmail-2.xml"/>
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<xi:include href="../armor/rustychainmail-2.xml"/>
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<xi:include href="../armor/rustyshield-2.xml"/>
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<xi:include href="../armor/rustyshield-2.xml"/>
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<xi:include href="../armor/shield-2.xml"/>
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<xi:include href="../armor/shield-2.xml"/>
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<xi:include href="../armor/scale.xml"/>
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<xi:include href="../armor/towershield.xml"/>
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<xi:include href="../armor/towershield.xml"/>
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</resources>
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</resources>
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@ -2,8 +2,10 @@
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<resources xmlns:xi="http://www.w3.org/2001/XInclude">
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<resources xmlns:xi="http://www.w3.org/2001/XInclude">
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<!-- this file contains resources that can be mined in some way (anything with a resourcelimit) -->
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<!-- this file contains resources that can be mined in some way (anything with a resourcelimit) -->
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<xi:include href="../resources/iron.xml"/>
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<!--xi:include href="../resources/iron.xml"/-->
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<xi:include href="../resources/stone-2.xml"/>
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<!--xi:include href="../resources/stone-2.xml"/-->
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<xi:include href="../resources/iron-nobonus.xml"/>
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<xi:include href="../resources/stone-nobonus.xml"/>
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<xi:include href="../resources/laen.xml"/>
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<xi:include href="../resources/laen.xml"/>
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<xi:include href="../resources/horse.xml"/>
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<xi:include href="../resources/horse.xml"/>
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<xi:include href="../resources/mallorn.xml"/>
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<xi:include href="../resources/mallorn.xml"/>
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@ -583,3 +583,24 @@ function test_storage()
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assert(u)
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assert(u)
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assert(u:get_item("money") == u.number * 100)
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assert(u:get_item("money") == u.number * 100)
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end
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end
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function test_building_other()
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local r = region.create(0,0, "plain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local f2 = faction.create("noreply@eressea.de", "human", "de")
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local b = building.create(r, "castle")
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b.size = 10
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local u1 = unit.create(f1, r, 3)
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u1.building = b
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u1:add_item("money", 100)
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local u2 = unit.create(f2, r, 3)
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u2:set_skill("building", 10)
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u2:add_item("money", 100)
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u2:add_item("stone", 100)
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u2:clear_orders()
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u2:add_order("MACHEN BURG " .. itoa36(b.id))
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update_owners()
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process_orders()
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assert_not_equal(10, b.size)
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end
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@ -412,7 +412,7 @@ function test_canoe_passes_through_land()
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assert_equal(u2.region.id, dst.id, "canoe could not leave coast")
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assert_equal(u2.region.id, dst.id, "canoe could not leave coast")
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end
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end
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function test_give_only_a_third_of_items()
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function test_give_50_percent_of_money()
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local u1, u2 = two_units(region.create(0, 0, "plain"), two_factions())
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local u1, u2 = two_units(region.create(0, 0, "plain"), two_factions())
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local r = u2.region
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local r = u2.region
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u1.faction.age = 10
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u1.faction.age = 10
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@ -420,7 +420,7 @@ function test_give_only_a_third_of_items()
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u1:add_item("money", 500)
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u1:add_item("money", 500)
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local m1, m2 = u1:get_item("money"), u2:get_item("money")
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local m1, m2 = u1:get_item("money"), u2:get_item("money")
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u1:clear_orders()
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u1:clear_orders()
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u1:add_order("GIB " .. itoa36(u2.id) .. " 332 Silber")
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u1:add_order("GIB " .. itoa36(u2.id) .. " 221 Silber")
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u2:clear_orders()
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u2:clear_orders()
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u2:add_order("LERNEN Hiebwaffen")
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u2:add_order("LERNEN Hiebwaffen")
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process_orders()
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process_orders()
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@ -429,14 +429,33 @@ function test_give_only_a_third_of_items()
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m1, m2 = u1:get_item("money"), u2:get_item("money")
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m1, m2 = u1:get_item("money"), u2:get_item("money")
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u1:clear_orders()
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u1:clear_orders()
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u1:add_order("GIB " .. itoa36(u2.id) .. " 332 Silber")
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u1:add_order("GIB " .. itoa36(u2.id) .. " 221 Silber")
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u2:clear_orders()
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u2:clear_orders()
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u2:add_order("HELFE " .. itoa36(u1.faction.id) .. " GIB")
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u2:add_order("HELFEN " .. itoa36(u1.faction.id) .. " GIB")
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u2:add_item("horse", 100)
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u2:add_item("horse", 100)
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u2:add_order("GIB 0 ALLES PFERD")
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u2:add_order("GIB 0 ALLES PFERD")
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local h = r:get_resource("horse")
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local h = r:get_resource("horse")
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process_orders()
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process_orders()
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assert(r:get_resource("horse")>=h+100)
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assert(r:get_resource("horse")>=h+100)
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assert_equal(m1-332-10*u1.number, u1:get_item("money"))
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assert_equal(m1-221-10*u1.number, u1:get_item("money"))
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assert_equal(m2+110-10*u2.number, u2:get_item("money"))
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assert_equal(m2+110-10*u2.number, u2:get_item("money"))
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end
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end
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function test_give_100_percent_of_items()
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free_game()
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local u1, u2 = two_units(region.create(0, 0, "plain"), two_factions())
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local r = u2.region
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u1.faction.age = 10
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u2.faction.age = 10
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u1:add_item("money", 500)
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u1:add_item("log", 500)
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local m1, m2 = u1:get_item("log"), u2:get_item("log")
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u1:clear_orders()
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u1:add_order("GIB " .. itoa36(u2.id) .. " 332 Holz")
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u2:clear_orders()
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u2:add_order("LERNEN Hiebwaffen")
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u2:add_order("HELFEN " .. itoa36(u1.faction.id) .. " GIB")
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process_orders()
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assert_equal(m1-332, u1:get_item("log"))
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assert_equal(m2+332, u2:get_item("log"))
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end
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