forked from github/server
moving combatspells.c to the spells/ directory
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parent
1202578ab0
commit
8483c555fc
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@ -14,7 +14,6 @@ SOURCES =
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build.c
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build.c
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building.c
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building.c
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calendar.c
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calendar.c
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combatspells.c
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curse.c
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curse.c
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eressea.c
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eressea.c
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equipment.c
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equipment.c
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@ -320,9 +320,6 @@
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<File
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<File
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RelativePath=".\calendar.c">
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RelativePath=".\calendar.c">
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</File>
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</File>
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<File
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RelativePath=".\combatspells.c">
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</File>
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<File
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<File
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RelativePath=".\curse.c">
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RelativePath=".\curse.c">
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</File>
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</File>
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@ -10,6 +10,7 @@ SubDirHdrs $(SUBDIR)/../.. ;
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SOURCES =
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SOURCES =
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alp.c
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alp.c
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buildingcurse.c
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buildingcurse.c
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combatspells.c
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regioncurse.c
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regioncurse.c
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shipcurse.c
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shipcurse.c
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spells.c
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spells.c
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@ -14,21 +14,21 @@
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#include "combatspells.h"
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#include "combatspells.h"
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/* kernel includes */
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/* kernel includes */
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#include "battle.h"
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#include <kernel/battle.h>
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#include "build.h"
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#include <kernel/build.h>
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#include "building.h"
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#include <kernel/building.h>
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#include "faction.h"
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#include <kernel/faction.h>
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#include "item.h"
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#include <kernel/item.h>
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#include "magic.h"
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#include <kernel/magic.h>
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#include "message.h"
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#include <kernel/message.h>
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#include "order.h"
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#include <kernel/order.h>
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#include "region.h"
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#include <kernel/region.h>
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#include "unit.h"
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#include <kernel/unit.h>
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#include "movement.h"
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#include <kernel/movement.h>
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#include "spell.h"
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#include <kernel/spell.h>
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#include "spellid.h"
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#include <kernel/spellid.h>
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#include "race.h"
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#include <kernel/race.h>
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#include "skill.h"
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#include <kernel/skill.h>
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/* util includes */
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/* util includes */
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#include <rand.h>
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#include <rand.h>
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@ -17,6 +17,7 @@
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#include "spells.h"
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#include "spells.h"
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#include "alp.h"
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#include "alp.h"
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#include "combatspells.h"
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#include <curse.h>
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#include <curse.h>
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@ -28,7 +29,6 @@ extern void ct_register(const struct curse_type * ct);
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#include <kernel/battle.h> /* für lovar */
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#include <kernel/battle.h> /* für lovar */
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#include <kernel/border.h>
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#include <kernel/border.h>
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#include <kernel/building.h>
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#include <kernel/building.h>
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#include <kernel/combatspells.h>
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#include <kernel/curse.h>
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#include <kernel/curse.h>
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#include <kernel/spellid.h>
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#include <kernel/spellid.h>
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#include <kernel/faction.h>
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#include <kernel/faction.h>
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@ -179,6 +179,9 @@
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<File
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<File
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RelativePath=".\buildingcurse.h">
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RelativePath=".\buildingcurse.h">
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</File>
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</File>
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<File
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RelativePath=".\combatspells.h">
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</File>
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<File
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<File
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RelativePath=".\regioncurse.h">
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RelativePath=".\regioncurse.h">
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</File>
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</File>
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@ -198,6 +201,9 @@
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<File
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<File
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RelativePath=".\buildingcurse.c">
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RelativePath=".\buildingcurse.c">
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</File>
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</File>
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<File
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RelativePath=".\combatspells.c">
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</File>
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<File
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<File
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RelativePath=".\regioncurse.c">
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RelativePath=".\regioncurse.c">
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</File>
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</File>
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