moving combatspells.c to the spells/ directory

This commit is contained in:
Enno Rehling 2005-10-23 09:10:41 +00:00
parent 1202578ab0
commit 8483c555fc
7 changed files with 23 additions and 20 deletions

View File

@ -14,7 +14,6 @@ SOURCES =
build.c build.c
building.c building.c
calendar.c calendar.c
combatspells.c
curse.c curse.c
eressea.c eressea.c
equipment.c equipment.c

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@ -320,9 +320,6 @@
<File <File
RelativePath=".\calendar.c"> RelativePath=".\calendar.c">
</File> </File>
<File
RelativePath=".\combatspells.c">
</File>
<File <File
RelativePath=".\curse.c"> RelativePath=".\curse.c">
</File> </File>

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@ -10,6 +10,7 @@ SubDirHdrs $(SUBDIR)/../.. ;
SOURCES = SOURCES =
alp.c alp.c
buildingcurse.c buildingcurse.c
combatspells.c
regioncurse.c regioncurse.c
shipcurse.c shipcurse.c
spells.c spells.c

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@ -14,21 +14,21 @@
#include "combatspells.h" #include "combatspells.h"
/* kernel includes */ /* kernel includes */
#include "battle.h" #include <kernel/battle.h>
#include "build.h" #include <kernel/build.h>
#include "building.h" #include <kernel/building.h>
#include "faction.h" #include <kernel/faction.h>
#include "item.h" #include <kernel/item.h>
#include "magic.h" #include <kernel/magic.h>
#include "message.h" #include <kernel/message.h>
#include "order.h" #include <kernel/order.h>
#include "region.h" #include <kernel/region.h>
#include "unit.h" #include <kernel/unit.h>
#include "movement.h" #include <kernel/movement.h>
#include "spell.h" #include <kernel/spell.h>
#include "spellid.h" #include <kernel/spellid.h>
#include "race.h" #include <kernel/race.h>
#include "skill.h" #include <kernel/skill.h>
/* util includes */ /* util includes */
#include <rand.h> #include <rand.h>

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@ -17,6 +17,7 @@
#include "spells.h" #include "spells.h"
#include "alp.h" #include "alp.h"
#include "combatspells.h"
#include <curse.h> #include <curse.h>
@ -28,7 +29,6 @@ extern void ct_register(const struct curse_type * ct);
#include <kernel/battle.h> /* für lovar */ #include <kernel/battle.h> /* für lovar */
#include <kernel/border.h> #include <kernel/border.h>
#include <kernel/building.h> #include <kernel/building.h>
#include <kernel/combatspells.h>
#include <kernel/curse.h> #include <kernel/curse.h>
#include <kernel/spellid.h> #include <kernel/spellid.h>
#include <kernel/faction.h> #include <kernel/faction.h>

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@ -179,6 +179,9 @@
<File <File
RelativePath=".\buildingcurse.h"> RelativePath=".\buildingcurse.h">
</File> </File>
<File
RelativePath=".\combatspells.h">
</File>
<File <File
RelativePath=".\regioncurse.h"> RelativePath=".\regioncurse.h">
</File> </File>
@ -198,6 +201,9 @@
<File <File
RelativePath=".\buildingcurse.c"> RelativePath=".\buildingcurse.c">
</File> </File>
<File
RelativePath=".\combatspells.c">
</File>
<File <File
RelativePath=".\regioncurse.c"> RelativePath=".\regioncurse.c">
</File> </File>