forked from github/server
- herbalism disabled, better
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301b9519f0
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8480886f14
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@ -182,7 +182,11 @@ xml_readconstruction(xmlXPathContextPtr xpath, xmlNodeSetPtr nodeSet, constructi
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propValue = xmlGetProp(node, BAD_CAST "skill");
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if (propValue!=NULL) {
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sk = sk_find((const char*)propValue);
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assert(sk!=NOSKILL);
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if (sk==NOSKILL) {
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log_error(("construction requires skill '%s' that does not exist.", (const char *)propValue));
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xmlFree(propValue);
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continue;
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}
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xmlFree(propValue);
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}
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@ -96,7 +96,8 @@
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<skill name="training" enable="true"/>
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<skill name="unarmed" enable="true"/>
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<skill name="weaponsmithing" enable="true"/>
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<skill name="herbalism" enable="true"/>
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<skill name="herbalism" enable="false"/>
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<skill name="alchemy" enable="false"/>
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<skill name="entertainment" enable="false"/>
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@ -371,6 +371,19 @@ function test_market()
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assert(len>1)
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end
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function test_herbalism()
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free_game()
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local r = region.create(0, 0, "plain")
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local f = faction.create("enno@eressea.de", "human", "de")
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f.id = 42
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local u = unit.create(f, r, 1)
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u:add_item("money", u.number * 100)
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u:set_skill("herbalism", 5)
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u:clear_orders()
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u:add_order("MACHE Samen")
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process_orders()
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end
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function test_storage()
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free_game()
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local r = region.create(0, 0, "plain")
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@ -412,10 +425,12 @@ tests = {
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["rename"] = test_rename,
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["recruit"] = test_recruit,
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["spells"] = test_spells,
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["storage"] = test_storage
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["herbalism"] = test_herbalism,
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["storage"] = test_storage,
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["market"] = test_market
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}
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mytests = {
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["market"] = test_market
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["herbalism"] = test_herbalism
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}
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fail = 0
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for k, v in pairs(mytests) do
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