forked from github/server
cppcheck style
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@ -121,7 +121,7 @@ static int read_keyval_orig(gamedata *data, int *keys, int n) {
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#endif
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static int a_readkeys(variant *var, void *owner, gamedata *data) {
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int i, n, ksn, *keys;
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int n, ksn, *keys;
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READ_INT(data->store, &n);
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assert(n < 4096 && n >= 0);
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@ -155,7 +155,7 @@ static int a_readkeys(variant *var, void *owner, gamedata *data) {
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}
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keys[0] = n;
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if (data->version < SORTKEYS_VERSION) {
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int e = 1;
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int i, e = 1;
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for (i = 1; i != n; ++i) {
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int k = keys[i * 2 + 1];
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int v = keys[i * 2 + 2];
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@ -48,13 +48,12 @@ static int read_seenspells(variant *var, void *owner, struct gamedata *data)
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{
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selist *ql = NULL;
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storage *store = data->store;
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spell *sp = 0;
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char token[32];
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UNUSED_ARG(owner);
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READ_TOK(store, token, sizeof(token));
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while (token[0]) {
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sp = find_spell(token);
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spell *sp = find_spell(token);
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if (!sp) {
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log_info("read_seenspells: could not find spell '%s'\n", token);
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return AT_READ_FAIL;
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@ -82,7 +82,7 @@ void autostudy_run(scholar scholars[], int nscholars)
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int ti = 0;
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while (ti != nscholars) {
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skill_t sk = scholars[ti].sk;
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int t, s, se, ts = 0, tt = 0, si = ti;
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int t, se, ts = 0, tt = 0, si = ti;
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for (se = ti; se != nscholars && scholars[se].sk == sk; ++se) {
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int mint;
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ts += scholars[se].u->number; /* count total scholars */
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@ -108,7 +108,7 @@ void autostudy_run(scholar scholars[], int nscholars)
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}
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else {
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/* invariant: unit ti can still teach i students */
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int i = scholars[ti].u->number * STUDENTS_PER_TEACHER;
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int s, i = scholars[ti].u->number * STUDENTS_PER_TEACHER;
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/* invariant: unit si has n students that can still be taught */
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int n = scholars[si].u->number;
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for (t = ti, s = si; t != si && s != se; ) {
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@ -22,7 +22,6 @@
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#include "kernel/skills.h"
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#include "kernel/types.h"
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#include <kernel/building.h>
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#include <kernel/config.h>
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#include <kernel/curse.h>
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#include "kernel/equipment.h"
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#include <kernel/faction.h>
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