forked from github/server
Merge pull request #765 from ennorehling/develop
Mac builds, Braineater diet
This commit is contained in:
commit
82be89e9ed
10
s/cmake-init
10
s/cmake-init
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@ -51,7 +51,7 @@ LUA_DIR=/usr
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if [ -d /usr/include/lua5.1 ]; then
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LUA_VERSION="5.1"
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elif [ -d /usr/local/include/lua5.1 ]; then
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LUA_DIR=/usr/local
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export LUA_DIR=/usr/local
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LUA_VERSION="5.1"
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fi
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@ -64,8 +64,6 @@ SET (CMAKE_LIBRARY_PATH "$LIBRARY_PATH" CACHE PATH "")
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SET (CMAKE_PREFIX_PATH "$PREFIX_PATH" CACHE PATH "")
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HEREDOC
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#echo 'SET (LUA_DIR "$LUA_DIR" PATH)' >> $BUILD/config.cmake
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path="$(which tolua)"
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if [ "$HAVE_TOLUA" = "0" ] || [ -z $path ] ; then
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echo "tolua is not installed, building from source"
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@ -77,7 +75,11 @@ if [ "$HAVE_TOLUA" = "0" ] || [ -z $path ] ; then
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echo "building tolua..."
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cd tolua
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make
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echo 'SET(PC_TOLUA_DIR "$ROOT/tolua" CACHE PATH "tolua root")' >> $BUILD/config.cmake
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cd -
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cat >> $BUILD/config.cmake <<TOLUA
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SET(PC_TOLUA_DIR "$ROOT/tolua" CACHE PATH "tolua root")
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TOLUA
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else
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echo "tolua is $path"
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fi
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@ -5,9 +5,8 @@ include_directories (${CMAKE_CURRENT_SOURCE_DIR})
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include_directories (${CJSON_INCLUDE_DIR})
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include_directories (${CLIBS_INCLUDE_DIR})
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include_directories (${STORAGE_INCLUDE_DIR})
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include_directories (${LUA_INCLUDE_DIR})
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include_directories (${TOLUA_INCLUDE_DIR})
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include_directories (${BSON_INCLUDE_DIR})
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include_directories (${LUA_INCLUDE_DIR})
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include_directories (${INIPARSER_INCLUDE_DIR})
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IF(DEFINED ERESSEA_VERSION)
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@ -141,24 +141,46 @@ region_list *all_in_range(const region * r, int n,
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return rlist;
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}
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#define MAX_BRAIN_SIZE 100
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void spawn_braineaters(float chance)
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{
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const race * rc_brain = get_race(RC_HIRNTOETER);
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region *r;
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faction *f0 = get_monsters();
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faction *f = get_monsters();
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int next = rng_int() % (int)(chance * 100);
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if (f0 == NULL)
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if (f == NULL || rc_brain == NULL) {
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return;
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}
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for (r = regions; r; r = r->next) {
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unit *u, *ub = NULL;
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if (!is_astral(r) || fval(r->terrain, FORBIDDEN_REGION))
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continue;
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for (u = r->units; u; u = u->next) {
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if (u->_race == rc_brain) {
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if (!ub) {
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ub = u;
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}
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else {
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int n = u->number + ub->number;
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if (n <= MAX_BRAIN_SIZE) {
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scale_number(ub, n);
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u->number = 0;
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}
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else {
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ub = u;
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}
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}
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}
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}
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/* Neues Monster ? */
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if (next-- == 0) {
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unit *u =
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create_unit(r, f0, 1 + rng_int() % 10 + rng_int() % 10,
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get_race(RC_HIRNTOETER), 0, NULL, NULL);
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u = create_unit(r, f, 1 + rng_int() % 10 + rng_int() % 10,
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rc_brain, 0, NULL, NULL);
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equip_unit(u, get_equipment("seed_braineater"));
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next = rng_int() % (int)(chance * 100);
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