Merge pull request #765 from ennorehling/develop

Mac builds, Braineater diet
This commit is contained in:
Enno Rehling 2018-02-04 20:47:27 +01:00 committed by GitHub
commit 82be89e9ed
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3 changed files with 34 additions and 11 deletions

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@ -51,7 +51,7 @@ LUA_DIR=/usr
if [ -d /usr/include/lua5.1 ]; then
LUA_VERSION="5.1"
elif [ -d /usr/local/include/lua5.1 ]; then
LUA_DIR=/usr/local
export LUA_DIR=/usr/local
LUA_VERSION="5.1"
fi
@ -64,8 +64,6 @@ SET (CMAKE_LIBRARY_PATH "$LIBRARY_PATH" CACHE PATH "")
SET (CMAKE_PREFIX_PATH "$PREFIX_PATH" CACHE PATH "")
HEREDOC
#echo 'SET (LUA_DIR "$LUA_DIR" PATH)' >> $BUILD/config.cmake
path="$(which tolua)"
if [ "$HAVE_TOLUA" = "0" ] || [ -z $path ] ; then
echo "tolua is not installed, building from source"
@ -77,7 +75,11 @@ if [ "$HAVE_TOLUA" = "0" ] || [ -z $path ] ; then
echo "building tolua..."
cd tolua
make
echo 'SET(PC_TOLUA_DIR "$ROOT/tolua" CACHE PATH "tolua root")' >> $BUILD/config.cmake
cd -
cat >> $BUILD/config.cmake <<TOLUA
SET(PC_TOLUA_DIR "$ROOT/tolua" CACHE PATH "tolua root")
TOLUA
else
echo "tolua is $path"
fi

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@ -5,9 +5,8 @@ include_directories (${CMAKE_CURRENT_SOURCE_DIR})
include_directories (${CJSON_INCLUDE_DIR})
include_directories (${CLIBS_INCLUDE_DIR})
include_directories (${STORAGE_INCLUDE_DIR})
include_directories (${LUA_INCLUDE_DIR})
include_directories (${TOLUA_INCLUDE_DIR})
include_directories (${BSON_INCLUDE_DIR})
include_directories (${LUA_INCLUDE_DIR})
include_directories (${INIPARSER_INCLUDE_DIR})
IF(DEFINED ERESSEA_VERSION)

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@ -141,24 +141,46 @@ region_list *all_in_range(const region * r, int n,
return rlist;
}
#define MAX_BRAIN_SIZE 100
void spawn_braineaters(float chance)
{
const race * rc_brain = get_race(RC_HIRNTOETER);
region *r;
faction *f0 = get_monsters();
faction *f = get_monsters();
int next = rng_int() % (int)(chance * 100);
if (f0 == NULL)
if (f == NULL || rc_brain == NULL) {
return;
}
for (r = regions; r; r = r->next) {
unit *u, *ub = NULL;
if (!is_astral(r) || fval(r->terrain, FORBIDDEN_REGION))
continue;
for (u = r->units; u; u = u->next) {
if (u->_race == rc_brain) {
if (!ub) {
ub = u;
}
else {
int n = u->number + ub->number;
if (n <= MAX_BRAIN_SIZE) {
scale_number(ub, n);
u->number = 0;
}
else {
ub = u;
}
}
}
}
/* Neues Monster ? */
if (next-- == 0) {
unit *u =
create_unit(r, f0, 1 + rng_int() % 10 + rng_int() % 10,
get_race(RC_HIRNTOETER), 0, NULL, NULL);
u = create_unit(r, f, 1 + rng_int() % 10 + rng_int() % 10,
rc_brain, 0, NULL, NULL);
equip_unit(u, get_equipment("seed_braineater"));
next = rng_int() % (int)(chance * 100);