forked from github/server
neue lua-exporte:
- region:tostring - region:operator== - faction:tostring - faction:operator==
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@ -9,11 +9,15 @@
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# include <modules/alliance.h>
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# include <modules/alliance.h>
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#endif
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#endif
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// util includes
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#include <util/base36.h>
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// lua includes
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// lua includes
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#include <lua.hpp>
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#include <lua.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/iterator_policy.hpp>
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#include <luabind/iterator_policy.hpp>
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#include <ostream>
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using namespace luabind;
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using namespace luabind;
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static faction *
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static faction *
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@ -65,6 +69,19 @@ faction_locale(const faction& f)
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return locale_name(f.locale);
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return locale_name(f.locale);
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}
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}
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static std::ostream&
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operator<<(std::ostream& stream, faction& f)
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{
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stream << factionname(&f);
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return stream;
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}
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static bool
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operator==(const faction& a, const faction&b)
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{
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return a.no==b.no;
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}
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void
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void
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bind_faction(lua_State * L)
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bind_faction(lua_State * L)
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{
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{
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@ -74,6 +91,8 @@ bind_faction(lua_State * L)
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def("add_faction", &add_faction),
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def("add_faction", &add_faction),
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class_<struct faction>("faction")
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class_<struct faction>("faction")
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.def(tostring(self))
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.def(self == faction())
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.def_readonly("name", &faction::name)
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.def_readonly("name", &faction::name)
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.def_readonly("password", &faction::passw)
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.def_readonly("password", &faction::passw)
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.def_readonly("email", &faction::email)
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.def_readonly("email", &faction::email)
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@ -14,6 +14,7 @@
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#include <luabind/luabind.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/iterator_policy.hpp>
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#include <luabind/iterator_policy.hpp>
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#include <ostream>
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using namespace luabind;
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using namespace luabind;
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static eressea::list<region>
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static eressea::list<region>
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@ -75,6 +76,19 @@ region_addnotice(region& r, const char * str)
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addmessage(&r, NULL, str, MSG_MESSAGE, ML_IMPORTANT);
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addmessage(&r, NULL, str, MSG_MESSAGE, ML_IMPORTANT);
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}
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}
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static std::ostream&
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operator<<(std::ostream& stream, region& r)
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{
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stream << regionname(&r, NULL) << ", " << region_getterrain(r);
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return stream;
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}
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static bool
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operator==(const region& a, const region&b)
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{
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return a.x==b.x && a.y==b.y;
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}
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void
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void
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bind_region(lua_State * L)
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bind_region(lua_State * L)
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{
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{
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@ -83,6 +97,8 @@ bind_region(lua_State * L)
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def("get_region", &findregion),
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def("get_region", &findregion),
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class_<struct region>("region")
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class_<struct region>("region")
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.def(tostring(self))
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.def(self == region())
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.property("name", ®ion_getname, ®ion_setname)
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.property("name", ®ion_getname, ®ion_setname)
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.property("info", ®ion_getinfo, ®ion_setinfo)
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.property("info", ®ion_getinfo, ®ion_setinfo)
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.property("terrain", ®ion_getterrain)
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.property("terrain", ®ion_getterrain)
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@ -15,6 +15,7 @@
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#include <kernel/magic.h>
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#include <kernel/magic.h>
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#include <kernel/spell.h>
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#include <kernel/spell.h>
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// util includes
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#include <util/base36.h>
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#include <util/base36.h>
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// lua includes
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// lua includes
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@ -1,18 +1,14 @@
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function unitid(u)
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return u.name .. " (" .. itoa36(u.id) .. ")"
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end
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function teleport_all(map, grave)
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function teleport_all(map, grave)
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print("- teleporting all quest members to the grave")
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print("- teleporting all quest members to the grave")
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local index
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local index
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for index in map do
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for index in map do
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local r = map[index]
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local r = map[index]
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local u
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local u
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for u in r.units do
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for u in r.units do
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u.region = grave
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u.region = grave
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print (" .teleported " .. unitid(u))
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print (" .teleported " .. u)
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grave:add_notice("Ein Portal öffnet sich, und " .. u.name .. " erscheint in " .. grave.name)
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grave:add_notice("Ein Portal öffnet sich, und " .. u.name .. " erscheint in " .. grave.name)
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end
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end
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end
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end
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end
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end
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@ -32,7 +28,7 @@ function wyrm()
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for u in grave.units do
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for u in grave.units do
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if u.faction.id~=atoi36("rr") then
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if u.faction.id~=atoi36("rr") then
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teleport_all(map, grave)
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teleport_all(map, grave)
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break
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break
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end
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end
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end
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end
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@ -65,13 +61,13 @@ function write_emails()
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local key
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local key
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for key in locales do
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for key in locales do
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local locale = locales[key]
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local locale = locales[key]
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files[locale] = io.open(basepath .. "/emails." .. locale, "w")
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files[locale] = io.open(basepath .. "/emails." .. locale, "w")
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end
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end
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local faction
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local faction
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for faction in factions() do
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for faction in factions() do
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-- print(faction.id .. " - " .. faction.locale)
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-- print(faction.id .. " - " .. faction.locale)
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files[faction.locale]:write(faction.email .. "\n")
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files[faction.locale]:write(faction.email .. "\n")
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end
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end
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for key in files do
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for key in files do
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@ -110,7 +106,6 @@ function process(orders)
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print("could not write game")
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print("could not write game")
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return -1
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return -1
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end
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end
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end
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end
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