prettier syntax: C does not require taking an address (&) of a function.

This commit is contained in:
Enno Rehling 2015-05-18 08:42:35 +02:00
parent dba1a6e221
commit 820cdccf32
1 changed files with 38 additions and 38 deletions

View File

@ -4381,17 +4381,17 @@ void init_processor(void)
add_proc_order(p, K_GROUP, group_cmd, 0, NULL);
p += 10;
add_proc_order(p, K_QUIT, &quit_cmd, 0, NULL);
// add_proc_order(p, K_URSPRUNG, &origin_cmd, 0, NULL);
add_proc_order(p, K_ALLY, &ally_cmd, 0, NULL);
add_proc_order(p, K_PREFIX, &prefix_cmd, 0, NULL);
add_proc_order(p, K_SETSTEALTH, &setstealth_cmd, 0, NULL);
add_proc_order(p, K_STATUS, &status_cmd, 0, NULL);
add_proc_order(p, K_COMBATSPELL, &combatspell_cmd, 0, NULL);
add_proc_order(p, K_DISPLAY, &display_cmd, 0, NULL);
add_proc_order(p, K_NAME, &name_cmd, 0, NULL);
add_proc_order(p, K_GUARD, &guard_off_cmd, 0, NULL);
add_proc_order(p, K_RESHOW, &reshow_cmd, 0, NULL);
add_proc_order(p, K_QUIT, quit_cmd, 0, NULL);
// add_proc_order(p, K_URSPRUNG, origin_cmd, 0, NULL);
add_proc_order(p, K_ALLY, ally_cmd, 0, NULL);
add_proc_order(p, K_PREFIX, prefix_cmd, 0, NULL);
add_proc_order(p, K_SETSTEALTH, setstealth_cmd, 0, NULL);
add_proc_order(p, K_STATUS, status_cmd, 0, NULL);
add_proc_order(p, K_COMBATSPELL, combatspell_cmd, 0, NULL);
add_proc_order(p, K_DISPLAY, display_cmd, 0, NULL);
add_proc_order(p, K_NAME, name_cmd, 0, NULL);
add_proc_order(p, K_GUARD, guard_off_cmd, 0, NULL);
add_proc_order(p, K_RESHOW, reshow_cmd, 0, NULL);
if (get_param_int(global.parameters, "rules.alliances", 0) == 1) {
p += 10;
@ -4403,7 +4403,7 @@ void init_processor(void)
add_proc_order(p, K_MAIL, mail_cmd, 0, "Botschaften");
p += 10; /* all claims must be done before we can USE */
add_proc_region(p, &enter_1, "Betreten (1. Versuch)"); /* for GIVE CONTROL */
add_proc_region(p, enter_1, "Betreten (1. Versuch)"); /* for GIVE CONTROL */
add_proc_order(p, K_USE, use_cmd, 0, "Benutzen");
p += 10; /* in case it has any effects on alliance victories */
@ -4426,11 +4426,11 @@ void init_processor(void)
p += 10; /* can't allow reserve before siege (weapons) */
add_proc_region(p, enter_1, "Betreten (3. Versuch)"); /* to claim a castle after a victory and to be able to DESTROY it in the same turn */
if (get_param_int(global.parameters, "rules.reserve.twophase", 0)) {
add_proc_order(p, K_RESERVE, &reserve_self, 0, "RESERVE (self)");
add_proc_order(p, K_RESERVE, reserve_self, 0, "RESERVE (self)");
p += 10;
}
add_proc_order(p, K_RESERVE, &reserve_cmd, 0, "RESERVE (all)");
add_proc_order(p, K_CLAIM, &claim_cmd, 0, NULL);
add_proc_order(p, K_RESERVE, reserve_cmd, 0, "RESERVE (all)");
add_proc_order(p, K_CLAIM, claim_cmd, 0, NULL);
add_proc_unit(p, follow_unit, "Folge auf Einheiten setzen");
p += 10; /* rest rng again before economics */
@ -4438,13 +4438,13 @@ void init_processor(void)
add_proc_region(p, force_leave, "kick non-allies out of buildings/ships");
}
add_proc_region(p, economics, "Zerstoeren, Geben, Rekrutieren, Vergessen");
add_proc_order(p, K_PROMOTION, &promotion_cmd, 0, "Heldenbefoerderung");
add_proc_order(p, K_PROMOTION, promotion_cmd, 0, "Heldenbefoerderung");
p += 10;
if (!keyword_disabled(K_PAY)) {
add_proc_order(p, K_PAY, &pay_cmd, 0, "Gebaeudeunterhalt (disable)");
add_proc_order(p, K_PAY, pay_cmd, 0, "Gebaeudeunterhalt (disable)");
}
add_proc_postregion(p, &maintain_buildings_1,
add_proc_postregion(p, maintain_buildings_1,
"Gebaeudeunterhalt (1. Versuch)");
p += 10; /* QUIT fuer sich alleine */
@ -4452,68 +4452,68 @@ void init_processor(void)
if (!keyword_disabled(K_CAST)) {
p += 10;
add_proc_global(p, &magic, "Zaubern");
add_proc_global(p, magic, "Zaubern");
}
p += 10;
add_proc_order(p, K_TEACH, &teach_cmd, PROC_THISORDER | PROC_LONGORDER,
add_proc_order(p, K_TEACH, teach_cmd, PROC_THISORDER | PROC_LONGORDER,
"Lehren");
p += 10;
add_proc_order(p, K_STUDY, &learn_cmd, PROC_THISORDER | PROC_LONGORDER,
add_proc_order(p, K_STUDY, learn_cmd, PROC_THISORDER | PROC_LONGORDER,
"Lernen");
p += 10;
add_proc_order(p, K_MAKE, &make_cmd, PROC_THISORDER | PROC_LONGORDER,
add_proc_order(p, K_MAKE, make_cmd, PROC_THISORDER | PROC_LONGORDER,
"Produktion");
add_proc_postregion(p, &produce, "Arbeiten, Handel, Rekruten");
add_proc_postregion(p, &split_allocations, "Produktion II");
add_proc_postregion(p, produce, "Arbeiten, Handel, Rekruten");
add_proc_postregion(p, split_allocations, "Produktion II");
p += 10;
add_proc_region(p, &enter_2, "Betreten (4. Versuch)"); /* Once again after QUIT */
add_proc_region(p, enter_2, "Betreten (4. Versuch)"); /* Once again after QUIT */
p += 10;
add_proc_region(p, &sinkships, "Schiffe sinken");
add_proc_region(p, sinkships, "Schiffe sinken");
p += 10;
add_proc_global(p, &movement, "Bewegungen");
add_proc_global(p, movement, "Bewegungen");
if (get_param_int(global.parameters, "work.auto", 0)) {
p += 10;
add_proc_region(p, &auto_work, "Arbeiten (auto)");
add_proc_region(p, auto_work, "Arbeiten (auto)");
}
p += 10;
add_proc_order(p, K_GUARD, &guard_on_cmd, 0, "Bewache (an)");
add_proc_order(p, K_GUARD, guard_on_cmd, 0, "Bewache (an)");
if (get_param_int(global.parameters, "rules.encounters", 0)) {
p += 10;
add_proc_global(p, &encounters, "Zufallsbegegnungen");
add_proc_global(p, encounters, "Zufallsbegegnungen");
}
p += 10;
add_proc_unit(p, &monster_kills_peasants,
add_proc_unit(p, monster_kills_peasants,
"Monster fressen und vertreiben Bauern");
p += 10;
add_proc_global(p, &randomevents, "Zufallsereignisse");
add_proc_global(p, randomevents, "Zufallsereignisse");
p += 10;
add_proc_global(p, &monthly_healing, "Regeneration (HP)");
add_proc_global(p, &regenerate_aura, "Regeneration (Aura)");
add_proc_global(p, monthly_healing, "Regeneration (HP)");
add_proc_global(p, regenerate_aura, "Regeneration (Aura)");
if (!keyword_disabled(K_DEFAULT)) {
add_proc_global(p, &defaultorders, "Defaults setzen");
add_proc_global(p, defaultorders, "Defaults setzen");
}
add_proc_global(p, &demographics, "Nahrung, Seuchen, Wachstum, Wanderung");
add_proc_global(p, demographics, "Nahrung, Seuchen, Wachstum, Wanderung");
if (!keyword_disabled(K_SORT)) {
p += 10;
add_proc_global(p, restack_units, "Einheiten sortieren");
}
if (!keyword_disabled(K_NUMBER)) {
add_proc_order(p, K_NUMBER, &renumber_cmd, 0, "Neue Nummern (Einheiten)");
add_proc_order(p, K_NUMBER, renumber_cmd, 0, "Neue Nummern (Einheiten)");
p += 10;
add_proc_global(p, &renumber_factions, "Neue Nummern");
add_proc_global(p, renumber_factions, "Neue Nummern");
}
}