forked from github/server
Deutliche Beschleunigung von get_unitrow() durch Liste der Feinde pro Heer.
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@ -347,24 +347,23 @@ fbattlerecord(battle * b, faction * f, const char *s)
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msg_release(m);
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}
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boolean
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enemy(const side * as, const side * ds)
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{
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switch(as->enemy[ds->index]) {
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case E_ENEMY:
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case E_ENEMY|E_ATTACKING:
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return true;
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default:
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return false;
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}
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}
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#define enemy(as, ds) (as->enemy[ds->index]&E_ENEMY)
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static void
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set_enemy(side * as, side * ds, boolean attacking)
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{
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ds->enemy[as->index] |= E_ENEMY;
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as->enemy[ds->index] |= E_ENEMY;
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if (attacking) as->enemy[ds->index] |= E_ATTACKING;
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int i;
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for (i=0;i!=128;++i) {
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if (ds->enemies[i]==NULL) ds->enemies[i]=as;
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if (ds->enemies[i]==as) break;
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}
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for (i=0;i!=128;++i) {
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if (as->enemies[i]==NULL) as->enemies[i]=ds;
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if (as->enemies[i]==ds) break;
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}
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ds->enemy[as->index] |= E_ENEMY;
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as->enemy[ds->index] |= E_ENEMY;
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if (attacking) as->enemy[ds->index] |= E_ATTACKING;
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}
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#ifdef ALLIANCES
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@ -506,7 +505,6 @@ get_unitrow(const fighter * af)
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static size_t csize = 0;
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battle * b = af->side->battle;
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void **si;
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int enemyfront = 0;
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int line, result;
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int retreat = 0;
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@ -530,17 +528,16 @@ get_unitrow(const fighter * af)
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else memset(counted, 0, bsize*sizeof(boolean));
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memset(size, 0, sizeof(size));
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for (line=FIRST_ROW;line!=NUMROWS;++line) {
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int si;
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/* how many enemies are there in the first row? */
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for (si = b->sides.begin; si != b->sides.end; ++si) {
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side *s = *si;
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if (s->size[line] && enemy(s, af->side))
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{
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void ** sf;
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for (si=0;af->side->enemies[si];++si) {
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side *s = af->side->enemies[si];
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if (s->size[line]>0) {
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int ai;
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enemyfront += s->size[line]; /* - s->nonblockers[line] (nicht, weil angreifer) */
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for (sf = b->sides.begin; sf != b->sides.end; ++sf) {
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side * ally = *sf;
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if (!counted[ally->index] && enemy(s, ally) && !enemy(ally, af->side))
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{
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for (ai=0;s->enemies[ai];++ai) {
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side * ally = s->enemies[ai];
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if (!counted[ally->index] && !enemy(ally, af->side)) {
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int i;
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counted[ally->index] = true;
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for (i=0;i!=NUMROWS;++i) size[i] += ally->size[i] - ally->nonblockers[i];
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@ -84,6 +84,7 @@ extern "C" {
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# define E_ENEMY 1
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# define E_ATTACKING 2
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int enemy[128];
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struct side * enemies[128];
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cvector fighters; /* vector der Einheiten dieser Fraktion */
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int index; /* Eintrag der Fraktion in b->matrix/b->enemies */
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int size[NUMROWS]; /* Anzahl Personen in Reihe X. 0 = Summe */
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@ -907,7 +907,7 @@ get_addresses(faction * f)
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}
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seen_region * reuse;
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#define MAXSEEHASH 4999
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#define MAXSEEHASH 10007
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seen_region * seehash[MAXSEEHASH];
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void
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