forked from github/server
extract read_game and write_game (take a gamedata argument, not filenames)
This commit is contained in:
parent
5fd4d5f30b
commit
81a2dd9d21
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@ -1,4 +1,5 @@
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#include <platform.h>
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#include "config.h"
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#include "types.h"
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#include "ally.h"
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#include "group.h"
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@ -15,40 +16,81 @@
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#include <stream.h>
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#include <filestream.h>
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#include <storage.h>
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#include <memstream.h>
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#include <binarystore.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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static void test_group_readwrite_dead_faction(CuTest *tc) {
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faction *f, *f2;
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unit * u;
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group *g;
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ally *al;
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int fno;
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test_cleanup();
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f = test_create_faction(0);
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fno = f->no;
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CuAssertPtrEquals(tc, f, factions);
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CuAssertPtrEquals(tc, 0, f->next);
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f2 = test_create_faction(0);
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CuAssertPtrEquals(tc, f2, factions->next);
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u = test_create_unit(f2, test_create_region(0, 0, 0));
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CuAssertPtrNotNull(tc, u);
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g = join_group(u, "group");
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CuAssertPtrNotNull(tc, g);
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al = ally_add(&g->allies, f);
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CuAssertPtrNotNull(tc, al);
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CuAssertPtrEquals(tc, f, factions);
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destroyfaction(&factions);
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CuAssertTrue(tc, !f->_alive);
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CuAssertPtrEquals(tc, f2, factions);
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writegame("test.dat");
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free_gamedata();
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f = f2 = NULL;
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readgame("test.dat", false);
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CuAssertPtrEquals(tc, 0, findfaction(fno));
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f2 = factions;
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CuAssertPtrNotNull(tc, f2);
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u = f2->units;
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CuAssertPtrNotNull(tc, u);
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g = get_group(u);
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CuAssertPtrNotNull(tc, g);
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CuAssertPtrEquals(tc, 0, g->allies);
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test_cleanup();
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}
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static void test_group_readwrite(CuTest * tc)
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{
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faction * f;
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group *g;
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ally *al;
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int i;
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gamedata *data;
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gamedata data;
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storage store;
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test_cleanup();
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data = gamedata_open("test.dat", "wb", RELEASE_VERSION);
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CuAssertPtrNotNull(tc, data);
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mstream_init(&data.strm);
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gamedata_init(&data, &store, RELEASE_VERSION);
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f = test_create_faction(0);
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g = new_group(f, "NW", 42);
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g = new_group(f, "Egoisten", 43);
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key_set(&g->attribs, 44);
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al = ally_add(&g->allies, f);
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al->status = HELP_GIVE;
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write_groups(data->store, f);
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WRITE_INT(data->store, 47);
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binstore_done(data->store);
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gamedata_close(data);
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write_groups(&store, f);
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WRITE_INT(&store, 47);
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f->groups = 0;
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free_group(g);
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data = gamedata_open("test.dat", "rb", RELEASE_VERSION);
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read_groups(data, f);
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READ_INT(data->store, &i);
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gamedata_close(data);
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f->groups = 0;
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data.strm.api->rewind(data.strm.handle);
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read_groups(&data, f);
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READ_INT(&store, &i);
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mstream_done(&data.strm);
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gamedata_done(&data);
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CuAssertIntEquals(tc, 47, i);
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CuAssertPtrNotNull(tc, f->groups);
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@ -64,7 +106,6 @@ static void test_group_readwrite(CuTest * tc)
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CuAssertPtrEquals(tc, 0, g->allies->next);
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CuAssertPtrEquals(tc, f, g->allies->faction);
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CuAssertIntEquals(tc, HELP_GIVE, g->allies->status);
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remove("test.dat");
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test_cleanup();
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}
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@ -76,8 +117,7 @@ static void test_group(CuTest * tc)
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group *g;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
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assert(r && f);
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u = test_create_unit(f, r);
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@ -100,6 +140,7 @@ CuSuite *get_group_suite(void)
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_group);
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SUITE_ADD_TEST(suite, test_group_readwrite);
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SUITE_ADD_TEST(suite, test_group_readwrite_dead_faction);
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return suite;
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}
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@ -1461,16 +1461,8 @@ static int cb_sb_maxlevel(spellbook_entry *sbe, void *cbdata) {
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int readgame(const char *filename, bool backup)
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{
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int n, p, nread;
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faction *f, **fp;
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region *r;
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building *b, **bp;
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ship **shp;
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unit *u;
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int rmax = maxregions;
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int n;
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char path[MAX_PATH];
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char name[DISPLAYSIZE];
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const struct building_type *bt_lighthouse = bt_find("lighthouse");
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gamedata gdata = { 0 };
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storage store;
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stream strm;
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@ -1508,10 +1500,27 @@ int readgame(const char *filename, bool backup)
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READ_INT(&store, &build);
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log_debug("data in %s created with build %d.", filename, build);
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}
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if (gdata.version >= SAVEGAMEID_VERSION) {
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n = read_game(&gdata);
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binstore_done(&store);
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fstream_done(&strm);
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return n;
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}
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int read_game(gamedata *data) {
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char name[DISPLAYSIZE];
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int n, p, nread;
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faction *f, **fp;
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region *r;
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building *b, **bp;
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ship **shp;
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unit *u;
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int rmax = maxregions;
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const struct building_type *bt_lighthouse = bt_find("lighthouse");
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storage * store = data->store;
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if (data->version >= SAVEGAMEID_VERSION) {
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int gameid;
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READ_INT(&store, &gameid);
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READ_INT(store, &gameid);
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if (gameid != game_id()) {
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int c;
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log_warning("game mismatch: datafile contains game %d, but config is for %d", gameid, game_id());
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@ -1524,25 +1533,25 @@ int readgame(const char *filename, bool backup)
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}
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}
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else {
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READ_STR(&store, NULL, 0);
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READ_STR(store, NULL, 0);
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}
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read_attribs(&gdata, &global.attribs, NULL);
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READ_INT(&store, &turn);
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read_attribs(data, &global.attribs, NULL);
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READ_INT(store, &turn);
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global.data_turn = turn;
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log_debug(" - reading turn %d\n", turn);
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rng_init(turn);
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READ_INT(&store, &nread); /* max_unique_id = ignore */
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READ_INT(&store, &nextborder);
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READ_INT(store, &nread); /* max_unique_id = ignore */
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READ_INT(store, &nextborder);
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/* Planes */
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planes = NULL;
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READ_INT(&store, &nread);
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READ_INT(store, &nread);
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while (--nread >= 0) {
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int id;
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variant fno;
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plane *pl;
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READ_INT(&store, &id);
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READ_INT(store, &id);
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pl = getplanebyid(id);
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if (pl == NULL) {
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log_warning("the plane with id=%d already exists.\n", id);
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}
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pl->id = id;
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READ_STR(&store, name, sizeof(name));
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READ_STR(store, name, sizeof(name));
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pl->name = _strdup(name);
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READ_INT(&store, &pl->minx);
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READ_INT(&store, &pl->maxx);
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READ_INT(&store, &pl->miny);
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READ_INT(&store, &pl->maxy);
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READ_INT(&store, &pl->flags);
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READ_INT(store, &pl->minx);
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READ_INT(store, &pl->maxx);
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READ_INT(store, &pl->miny);
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READ_INT(store, &pl->maxy);
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READ_INT(store, &pl->flags);
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/* read watchers */
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if (gdata.version < FIX_WATCHERS_VERSION) {
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if (data->version < FIX_WATCHERS_VERSION) {
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char rname[64];
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/* before this version, watcher storage was pretty broken. we are incompatible and don't read them */
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for (;;) {
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READ_TOK(&store, rname, sizeof(rname));
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READ_TOK(store, rname, sizeof(rname));
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if (strcmp(rname, "end") == 0) {
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break; /* this is most likely the end of the list */
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}
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}
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else {
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/* WATCHERS - eliminated in February 2016, ca. turn 966 */
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if (gdata.version < NOWATCH_VERSION) {
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fno = read_faction_reference(&gdata);
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if (data->version < NOWATCH_VERSION) {
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fno = read_faction_reference(data);
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while (fno.i) {
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fno = read_faction_reference(&gdata);
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fno = read_faction_reference(data);
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}
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}
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}
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read_attribs(&gdata, &pl->attribs, pl);
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read_attribs(data, &pl->attribs, pl);
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if (pl->id != 1094969858) { // Regatta
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addlist(&planes, pl);
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}
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}
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/* Read factions */
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read_alliances(&gdata);
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READ_INT(&store, &nread);
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read_alliances(data);
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READ_INT(store, &nread);
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log_debug(" - Einzulesende Parteien: %d\n", nread);
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fp = &factions;
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while (*fp)
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fp = &(*fp)->next;
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while (--nread >= 0) {
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faction *f = readfaction(&gdata);
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faction *f = readfaction(data);
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*fp = f;
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fp = &f->next;
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/* Regionen */
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READ_INT(&store, &nread);
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READ_INT(store, &nread);
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assert(nread < MAXREGIONS);
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if (rmax < 0) {
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rmax = nread;
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@ -1618,67 +1627,67 @@ int readgame(const char *filename, bool backup)
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while (--nread >= 0) {
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unit **up;
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int x, y;
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READ_INT(&store, &x);
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READ_INT(&store, &y);
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READ_INT(store, &x);
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READ_INT(store, &y);
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if ((nread & 0x3FF) == 0) { /* das spart extrem Zeit */
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log_debug(" - Einzulesende Regionen: %d/%d * %d,%d \r", rmax, nread, x, y);
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}
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--rmax;
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r = readregion(&gdata, x, y);
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r = readregion(data, x, y);
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/* Burgen */
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READ_INT(&store, &p);
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READ_INT(store, &p);
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bp = &r->buildings;
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while (--p >= 0) {
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b = (building *)calloc(1, sizeof(building));
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READ_INT(&store, &b->no);
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READ_INT(store, &b->no);
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*bp = b;
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bp = &b->next;
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bhash(b);
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READ_STR(&store, name, sizeof(name));
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READ_STR(store, name, sizeof(name));
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b->name = _strdup(name);
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if (lomem) {
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READ_STR(gdata.store, NULL, 0);
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READ_STR(store, NULL, 0);
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}
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else {
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READ_STR(&store, name, sizeof(name));
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READ_STR(store, name, sizeof(name));
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b->display = _strdup(name);
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}
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READ_INT(&store, &b->size);
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READ_STR(&store, name, sizeof(name));
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READ_INT(store, &b->size);
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READ_STR(store, name, sizeof(name));
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b->type = bt_find(name);
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b->region = r;
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read_attribs(&gdata, &b->attribs, b);
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read_attribs(data, &b->attribs, b);
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if (b->type == bt_lighthouse) {
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r->flags |= RF_LIGHTHOUSE;
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}
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}
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/* Schiffe */
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READ_INT(&store, &p);
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READ_INT(store, &p);
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shp = &r->ships;
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while (--p >= 0) {
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ship *sh = (ship *)calloc(1, sizeof(ship));
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sh->region = r;
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READ_INT(&store, &sh->no);
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READ_INT(store, &sh->no);
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*shp = sh;
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shp = &sh->next;
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shash(sh);
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READ_STR(&store, name, sizeof(name));
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READ_STR(store, name, sizeof(name));
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sh->name = _strdup(name);
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if (lomem) {
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READ_STR(&store, NULL, 0);
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READ_STR(store, NULL, 0);
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}
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else {
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READ_STR(&store, name, sizeof(name));
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READ_STR(store, name, sizeof(name));
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sh->display = _strdup(name);
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}
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READ_STR(&store, name, sizeof(name));
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READ_STR(store, name, sizeof(name));
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sh->type = st_find(name);
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if (sh->type == NULL) {
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/* old datafiles */
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}
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assert(sh->type || !"ship_type not registered!");
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READ_INT(&store, &sh->size);
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READ_INT(&store, &sh->damage);
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if (gdata.version >= FOSS_VERSION) {
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READ_INT(&store, &sh->flags);
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READ_INT(store, &sh->size);
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READ_INT(store, &sh->damage);
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if (data->version >= FOSS_VERSION) {
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READ_INT(store, &sh->flags);
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}
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/* Attribute rekursiv einlesen */
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READ_INT(&store, &n);
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READ_INT(store, &n);
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sh->coast = (direction_t)n;
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if (sh->type->flags & SFL_NOCOAST) {
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sh->coast = NODIRECTION;
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}
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read_attribs(&gdata, &sh->attribs, sh);
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read_attribs(data, &sh->attribs, sh);
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}
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*shp = 0;
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/* Einheiten */
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READ_INT(&store, &p);
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READ_INT(store, &p);
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up = &r->units;
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while (--p >= 0) {
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unit *u = read_unit(&gdata);
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unit *u = read_unit(data);
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if (gdata.version < JSON_REPORT_VERSION) {
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if (data->version < JSON_REPORT_VERSION) {
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if (u->_name && fval(u->faction, FFL_NPC)) {
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if (!u->_name[0] || unit_name_equals_race(u)) {
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unit_setname(u, NULL);
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@ -1727,10 +1736,8 @@ int readgame(const char *filename, bool backup)
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update_interval(u->faction, u->region);
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}
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}
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read_borders(&gdata);
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read_borders(data);
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binstore_done(&store);
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fstream_done(&strm);
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/* Unaufgeloeste Zeiger initialisieren */
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log_debug("fixing unresolved references.\n");
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resolve();
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@ -1758,7 +1765,7 @@ int readgame(const char *filename, bool backup)
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}
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else {
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for (u = f->units; u; u = u->nextF) {
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if (gdata.version < SPELL_LEVEL_VERSION) {
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if (data->version < SPELL_LEVEL_VERSION) {
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sc_mage *mage = get_mage(u);
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if (mage) {
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faction *f = u->faction;
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@ -1777,12 +1784,12 @@ int readgame(const char *filename, bool backup)
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}
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if (u->number > 0) {
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f->_alive = true;
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if (gdata.version >= SPELL_LEVEL_VERSION) {
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if (data->version >= SPELL_LEVEL_VERSION) {
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break;
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}
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}
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}
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if (gdata.version < SPELL_LEVEL_VERSION && f->spellbook) {
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if (data->version < SPELL_LEVEL_VERSION && f->spellbook) {
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spellbook_foreach(f->spellbook, cb_sb_maxlevel, f);
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}
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}
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@ -1808,12 +1815,6 @@ static void clear_npc_orders(faction *f)
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int writegame(const char *filename)
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{
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int n;
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faction *f;
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region *r;
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building *b;
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ship *sh;
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unit *u;
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plane *pl;
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char path[MAX_PATH];
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gamedata gdata;
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storage store;
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||||
|
@ -1834,121 +1835,137 @@ int writegame(const char *filename)
|
|||
|
||||
gdata.store = &store;
|
||||
gdata.version = RELEASE_VERSION;
|
||||
n = STREAM_VERSION;
|
||||
fwrite(&gdata.version, sizeof(int), 1, F);
|
||||
n = STREAM_VERSION;
|
||||
fwrite(&n, sizeof(int), 1, F);
|
||||
|
||||
fstream_init(&strm, F);
|
||||
binstore_init(&store, &strm);
|
||||
|
||||
n = write_game(&gdata);
|
||||
binstore_done(&store);
|
||||
fstream_done(&strm);
|
||||
return n;
|
||||
}
|
||||
|
||||
void write_planes(storage *store) {
|
||||
plane *pl;
|
||||
for (pl = planes; pl; pl = pl->next) {
|
||||
WRITE_INT(store, pl->id);
|
||||
WRITE_STR(store, pl->name);
|
||||
WRITE_INT(store, pl->minx);
|
||||
WRITE_INT(store, pl->maxx);
|
||||
WRITE_INT(store, pl->miny);
|
||||
WRITE_INT(store, pl->maxy);
|
||||
WRITE_INT(store, pl->flags);
|
||||
#if RELEASE_VERSION < NOWATCH_VERSION
|
||||
write_faction_reference(NULL, store); /* mark the end of pl->watchers (gone since T966) */
|
||||
#endif
|
||||
a_write(store, pl->attribs, pl);
|
||||
WRITE_SECTION(store);
|
||||
}
|
||||
}
|
||||
|
||||
int write_game(gamedata *data) {
|
||||
storage * store = data->store;
|
||||
region *r;
|
||||
faction *f;
|
||||
int n;
|
||||
|
||||
/* globale Variablen */
|
||||
assert(data->version <= MAX_VERSION && data->version >= MIN_VERSION);
|
||||
|
||||
WRITE_INT(&store, VERSION_BUILD);
|
||||
WRITE_INT(&store, game_id());
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, VERSION_BUILD);
|
||||
WRITE_INT(store, game_id());
|
||||
WRITE_SECTION(store);
|
||||
|
||||
write_attribs(&store, global.attribs, NULL);
|
||||
WRITE_SECTION(&store);
|
||||
write_attribs(store, global.attribs, NULL);
|
||||
WRITE_SECTION(store);
|
||||
|
||||
WRITE_INT(&store, turn);
|
||||
WRITE_INT(&store, 0 /*max_unique_id */);
|
||||
WRITE_INT(&store, nextborder);
|
||||
WRITE_INT(store, turn);
|
||||
WRITE_INT(store, 0 /*max_unique_id */);
|
||||
WRITE_INT(store, nextborder);
|
||||
|
||||
/* Write planes */
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(&store, listlen(planes));
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_SECTION(store);
|
||||
WRITE_INT(store, listlen(planes));
|
||||
WRITE_SECTION(store);
|
||||
|
||||
for (pl = planes; pl; pl = pl->next) {
|
||||
WRITE_INT(&store, pl->id);
|
||||
WRITE_STR(&store, pl->name);
|
||||
WRITE_INT(&store, pl->minx);
|
||||
WRITE_INT(&store, pl->maxx);
|
||||
WRITE_INT(&store, pl->miny);
|
||||
WRITE_INT(&store, pl->maxy);
|
||||
WRITE_INT(&store, pl->flags);
|
||||
#if RELEASE_VERSION < NOWATCH_VERSION
|
||||
write_faction_reference(NULL, &store); /* mark the end of pl->watchers (gone since T966) */
|
||||
#endif
|
||||
a_write(&store, pl->attribs, pl);
|
||||
WRITE_SECTION(&store);
|
||||
}
|
||||
|
||||
/* Write factions */
|
||||
write_alliances(&gdata);
|
||||
write_planes(store);
|
||||
write_alliances(data);
|
||||
n = listlen(factions);
|
||||
WRITE_INT(&store, n);
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, n);
|
||||
WRITE_SECTION(store);
|
||||
|
||||
log_debug(" - Schreibe %d Parteien...\n", n);
|
||||
for (f = factions; f; f = f->next) {
|
||||
if (fval(f, FFL_NPC)) {
|
||||
clear_npc_orders(f);
|
||||
}
|
||||
writefaction(&gdata, f);
|
||||
WRITE_SECTION(&store);
|
||||
writefaction(data, f);
|
||||
WRITE_SECTION(store);
|
||||
}
|
||||
|
||||
/* Write regions */
|
||||
|
||||
n = listlen(regions);
|
||||
WRITE_INT(&store, n);
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, n);
|
||||
WRITE_SECTION(store);
|
||||
log_debug(" - Schreibe Regionen: %d", n);
|
||||
|
||||
for (r = regions; r; r = r->next, --n) {
|
||||
ship *sh;
|
||||
building *b;
|
||||
unit *u;
|
||||
/* plus leerzeile */
|
||||
if ((n % 1024) == 0) { /* das spart extrem Zeit */
|
||||
log_debug(" - Schreibe Regionen: %d", n);
|
||||
}
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(&store, r->x);
|
||||
WRITE_INT(&store, r->y);
|
||||
writeregion(&gdata, r);
|
||||
WRITE_SECTION(store);
|
||||
WRITE_INT(store, r->x);
|
||||
WRITE_INT(store, r->y);
|
||||
writeregion(data, r);
|
||||
|
||||
WRITE_INT(&store, listlen(r->buildings));
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, listlen(r->buildings));
|
||||
WRITE_SECTION(store);
|
||||
for (b = r->buildings; b; b = b->next) {
|
||||
write_building_reference(b, &store);
|
||||
WRITE_STR(&store, b->name);
|
||||
WRITE_STR(&store, b->display ? b->display : "");
|
||||
WRITE_INT(&store, b->size);
|
||||
WRITE_TOK(&store, b->type->_name);
|
||||
WRITE_SECTION(&store);
|
||||
write_attribs(&store, b->attribs, b);
|
||||
WRITE_SECTION(&store);
|
||||
write_building_reference(b, store);
|
||||
WRITE_STR(store, b->name);
|
||||
WRITE_STR(store, b->display ? b->display : "");
|
||||
WRITE_INT(store, b->size);
|
||||
WRITE_TOK(store, b->type->_name);
|
||||
WRITE_SECTION(store);
|
||||
write_attribs(store, b->attribs, b);
|
||||
WRITE_SECTION(store);
|
||||
}
|
||||
|
||||
WRITE_INT(&store, listlen(r->ships));
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, listlen(r->ships));
|
||||
WRITE_SECTION(store);
|
||||
for (sh = r->ships; sh; sh = sh->next) {
|
||||
assert(sh->region == r);
|
||||
write_ship_reference(sh, &store);
|
||||
WRITE_STR(&store, (const char *)sh->name);
|
||||
WRITE_STR(&store, sh->display ? (const char *)sh->display : "");
|
||||
WRITE_TOK(&store, sh->type->_name);
|
||||
WRITE_INT(&store, sh->size);
|
||||
WRITE_INT(&store, sh->damage);
|
||||
WRITE_INT(&store, sh->flags & SFL_SAVEMASK);
|
||||
write_ship_reference(sh, store);
|
||||
WRITE_STR(store, (const char *)sh->name);
|
||||
WRITE_STR(store, sh->display ? (const char *)sh->display : "");
|
||||
WRITE_TOK(store, sh->type->_name);
|
||||
WRITE_INT(store, sh->size);
|
||||
WRITE_INT(store, sh->damage);
|
||||
WRITE_INT(store, sh->flags & SFL_SAVEMASK);
|
||||
assert((sh->type->flags & SFL_NOCOAST) == 0 || sh->coast == NODIRECTION);
|
||||
WRITE_INT(&store, sh->coast);
|
||||
WRITE_SECTION(&store);
|
||||
write_attribs(&store, sh->attribs, sh);
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, sh->coast);
|
||||
WRITE_SECTION(store);
|
||||
write_attribs(store, sh->attribs, sh);
|
||||
WRITE_SECTION(store);
|
||||
}
|
||||
|
||||
WRITE_INT(&store, listlen(r->units));
|
||||
WRITE_SECTION(&store);
|
||||
WRITE_INT(store, listlen(r->units));
|
||||
WRITE_SECTION(store);
|
||||
for (u = r->units; u; u = u->next) {
|
||||
write_unit(&gdata, u);
|
||||
write_unit(data, u);
|
||||
}
|
||||
}
|
||||
WRITE_SECTION(&store);
|
||||
write_borders(&store);
|
||||
WRITE_SECTION(&store);
|
||||
|
||||
binstore_done(&store);
|
||||
fstream_done(&strm);
|
||||
WRITE_SECTION(store);
|
||||
write_borders(store);
|
||||
WRITE_SECTION(store);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -78,6 +78,9 @@ extern "C" {
|
|||
|
||||
void create_backup(char *file);
|
||||
|
||||
int write_game(gamedata *data);
|
||||
int read_game(gamedata *data);
|
||||
|
||||
/* test-only functions that give access to internal implementation details (BAD) */
|
||||
void _test_write_password(struct gamedata *data, const struct faction *f);
|
||||
void _test_read_password(struct gamedata *data, struct faction *f);
|
||||
|
|
Loading…
Reference in New Issue