forked from github/server
Mapper kompilierte nicht mehr, ohne gegen gamecode zu linken:
- gamecode/items.c enthält Funktionalität von items - items/items.c umbenannt in items/itemtypes.c, enthält item_type Definitionen (to be replaced by xml definitions) So geht es, glaube ich.
This commit is contained in:
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ac64278080
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812c41c220
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@ -10,6 +10,7 @@ SOURCES =
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creation.c
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creport.c
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economy.c
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items.c
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laws.c
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luck.c
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monster.c
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@ -183,6 +183,9 @@
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<File
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RelativePath=".\economy.h">
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</File>
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<File
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RelativePath=".\items.h">
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</File>
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<File
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RelativePath=".\laws.h">
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</File>
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@ -205,6 +208,9 @@
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<File
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RelativePath=".\economy.c">
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</File>
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<File
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RelativePath=".\items.c">
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</File>
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<File
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RelativePath=".\laws.c">
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</File>
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@ -0,0 +1,94 @@
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#include <config.h>
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#include <kernel/eressea.h>
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#include "items.h"
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/message.h>
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#include <kernel/movement.h>
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#include <kernel/order.h>
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#include <kernel/plane.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/skill.h>
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#include <kernel/study.h>
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#include <kernel/unit.h>
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#include <util/attrib.h>
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#include <util/functions.h>
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/* BEGIN studypotion */
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#define MAXGAIN 15
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static int
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use_studypotion(struct unit * u, const struct item_type * itype, int amount, struct order * ord)
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{
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if (get_keyword(u->thisorder) == K_STUDY) {
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skill_t sk;
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skill * sv;
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init_tokens(u->thisorder);
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skip_token();
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sk = findskill(getstrtoken(), u->faction->locale);
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sv = get_skill(u, sk);
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if (sv && sv->level > 2) {
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/* TODO: message */
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} else if (study_cost(u, sk)>0) {
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/* TODO: message */
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} else {
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attrib * a = a_find(u->attribs, &at_learning);
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teaching_info * teach;
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if (a==NULL) {
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a = a_add(&u->attribs, a_new(&at_learning));
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}
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teach = (teaching_info*) a->data.v;
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if (amount>MAXGAIN) amount = MAXGAIN;
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teach->value += amount * 30;
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if (teach->value > MAXGAIN * 30) {
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teach->value = MAXGAIN * 30;
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}
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i_change(&u->items, itype, -amount);
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return 0;
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}
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}
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return EUNUSABLE;
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}
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/* END studypotion */
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/* BEGIN speedsail */
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static int
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use_speedsail(struct unit * u, const struct item_type * itype, int amount, struct order * ord)
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{
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struct plane * p = rplane(u->region);
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unused(amount);
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unused(itype);
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if (p!=NULL) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "use_realworld_only", ""));
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} else {
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if (u->ship) {
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attrib * a = a_find(u->ship->attribs, &at_speedup);
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if (a==NULL) {
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a = a_add(&u->ship->attribs, a_new(&at_speedup));
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a->data.sa[0] = 50; /* speed */
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a->data.sa[1] = 50; /* decay */
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ADDMSG(&u->faction->msgs, msg_message("use_speedsail", "unit", u));
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/* Ticket abziehen */
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i_change(&u->items, itype, -1);
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return 0;
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} else {
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cmistake(u, ord, 211, MSG_EVENT);
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}
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} else {
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cmistake(u, ord, 144, MSG_EVENT);
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}
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}
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return EUNUSABLE;
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}
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/* END speedsail */
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void
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register_itemimplementations(void)
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{
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register_function((pf_generic)use_studypotion, "use_studypotion");
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register_function((pf_generic)use_speedsail, "use_speedsail");
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}
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@ -0,0 +1,25 @@
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/* vi: set ts=2:
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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| | Enno Rehling <enno@eressea-pbem.de>
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| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
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| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
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+-------------------+ Stefan Reich <reich@halbling.de>
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#ifndef H_KRNL_ITEMS
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#define H_KRNL_ITEMS
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void register_itemimplementations(void);
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extern void init_itemimplementations(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -12,7 +12,7 @@ SOURCES =
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birthday_firework.c
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catapultammo.c
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demonseye.c
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items.c
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itemtypes.c
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questkeys.c
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racespoils.c
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seed.c
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@ -133,7 +133,7 @@
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RelativePath=".\demonseye.h">
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</File>
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<File
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RelativePath=".\items.h">
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RelativePath=".\itemtypes.h">
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</File>
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<File
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RelativePath=".\questkeys.h">
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@ -164,7 +164,7 @@
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RelativePath=".\demonseye.c">
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</File>
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<File
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RelativePath=".\items.c">
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RelativePath=".\itemtypes.c">
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</File>
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<File
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RelativePath=".\questkeys.c">
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@ -175,18 +175,6 @@
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<File
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RelativePath=".\seed.c">
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</File>
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<File
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RelativePath=".\speedsail.c">
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</File>
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<File
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RelativePath=".\speedsail.h">
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</File>
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<File
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RelativePath=".\studypotion.c">
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</File>
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<File
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RelativePath=".\studypotion.h">
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</File>
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<File
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RelativePath=".\weapons.c">
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</File>
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@ -12,15 +12,13 @@
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#include <config.h>
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#include <eressea.h>
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#include "items.h"
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#include "itemtypes.h"
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#include "birthday_firework.h"
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#include "demonseye.h"
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#include "xerewards.h"
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#include "artrewards.h"
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#include "weapons.h"
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#include "speedsail.h"
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#include "studypotion.h"
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#include "racespoils.h"
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#if GROWING_TREES
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# include "seed.h"
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#include "catapultammo.h"
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void
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register_items(void)
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register_itemtypes(void)
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{
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register_weapons();
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register_demonseye();
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register_catapultammo();
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register_racespoils();
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register_artrewards();
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register_speedsail();
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register_studypotion();
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}
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void
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init_items(void)
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init_itemtypes(void)
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{
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init_weapons();
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}
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@ -16,8 +16,8 @@
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extern "C" {
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#endif
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extern void register_items(void);
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extern void init_items(void);
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extern void register_itemtypes(void);
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extern void init_itemtypes(void);
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#ifdef __cplusplus
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}
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@ -33,7 +33,7 @@
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#include <attributes/attributes.h>
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#include <spells/spells.h>
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#include <triggers/triggers.h>
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#include <items/items.h>
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#include <items/itemtypes.h>
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/* modules includes */
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#include <modules/score.h>
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#endif
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/* gamecode includes */
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#include <economy.h>
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#include <goodies.h>
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#include <monster.h>
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#include <laws.h>
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#include <gamecode/economy.h>
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#include <gamecode/items.h>
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#include <gamecode/laws.h>
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#include <gamecode/monster.h>
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/* kernel includes */
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#include <kernel/xmlreader.h>
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/* util includes */
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#include <rand.h>
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#include <util/xml.h>
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#include <util/goodies.h>
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#include <log.h>
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#include <sql.h>
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#include <base36.h>
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register_resources();
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register_buildings();
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register_ships();
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register_items();
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register_itemimplementations();
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register_itemtypes();
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register_spells();
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#ifdef DUNGEON_MODULE
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register_dungeon();
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init_locales();
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init_attributes();
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init_races();
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init_items();
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init_itemtypes();
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init_races();
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init_economy();
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#if NEW_RESOURCEGROWTH
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@ -35,7 +35,7 @@
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#include <attributes/attributes.h>
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#include <spells/spells.h>
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#include <triggers/triggers.h>
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#include <items/items.h>
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#include <items/itemtypes.h>
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/* modules includes */
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#include <modules/score.h>
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#endif
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/* gamecode includes */
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#include <gamecode/economy.h>
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#include <gamecode/laws.h>
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#include <gamecode/creport.h>
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#include <gamecode/economy.h>
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#include <gamecode/items.h>
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#include <gamecode/laws.h>
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/* kernel includes */
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#include <kernel/border.h>
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register_resources();
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register_buildings();
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register_ships();
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register_items();
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register_itemimplementations();
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register_itemtypes();
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register_spells();
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#ifdef DUNGEON_MODULE
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register_dungeon();
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@ -189,7 +191,7 @@ game_init(void)
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init_attributes();
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init_races();
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init_items();
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init_itemtypes();
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init_economy();
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#if NEW_RESOURCEGROWTH
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init_rawmaterials();
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@ -27,8 +27,7 @@
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#include <spells/spells.h>
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#include <attributes/attributes.h>
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#include <triggers/triggers.h>
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#include <items/weapons.h>
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#include <items/items.h>
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#include <items/itemtypes.h>
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#include <modules/gmcmd.h>
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#include <modules/xmas.h>
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@ -1687,7 +1686,7 @@ main(int argc, char *argv[])
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register_resources();
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register_buildings();
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register_ships();
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register_items();
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register_itemtypes();
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register_spells();
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#ifdef MUSEUM_MODULE
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register_museum();
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