forked from github/server
reverting "fix"
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a713779f34
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807177cc68
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@ -1425,7 +1425,7 @@ count_enemies(battle * b, const fighter * af, int minrow, int maxrow,
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int sr = statusrow(af->status);
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int sr = statusrow(af->status);
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side *as = af->side;
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side *as = af->side;
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/*if (b->alive == b->fast.alive && as == b->fast.side && sr == b->fast.status
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if (b->alive == b->fast.alive && as == b->fast.side && sr == b->fast.status
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&& minrow == b->fast.minrow && maxrow == b->fast.maxrow) {
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&& minrow == b->fast.minrow && maxrow == b->fast.maxrow) {
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if (b->fast.enemies[select] >= 0) {
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if (b->fast.enemies[select] >= 0) {
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return b->fast.enemies[select];
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return b->fast.enemies[select];
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@ -1436,7 +1436,7 @@ count_enemies(battle * b, const fighter * af, int minrow, int maxrow,
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}
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}
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}
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}
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}
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}
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else*/ if (select != SELECT_FIND || b->alive != b->fast.alive) {
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else if (select != SELECT_FIND || b->alive != b->fast.alive) {
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b->fast.side = as;
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b->fast.side = as;
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b->fast.status = sr;
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b->fast.status = sr;
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b->fast.minrow = minrow;
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b->fast.minrow = minrow;
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