hack to read passwords from an external file

This commit is contained in:
Enno Rehling 2016-02-20 18:21:39 +01:00
parent fc86de85f1
commit 8054a145cc
2 changed files with 24 additions and 3 deletions

View file

@ -1156,6 +1156,23 @@ void write_spellbook(const struct spellbook *book, struct storage *store)
WRITE_TOK(store, "end");
}
char * getpasswd(int fno) {
const char *prefix = itoa36(fno);
size_t len = strlen(prefix);
FILE * F = fopen("passwords.txt", "r");
char line[80];
if (F) {
while (!feof(F)) {
fgets(line, sizeof(line), F);
if (line[len+1]==':' && strncmp(prefix, line, len)==0) {
fclose(F);
return _strdup(line+len+1);
}
}
fclose(F);
}
return NULL;
}
/** Reads a faction from a file.
* This function requires no context, can be called in any state. The
* faction may not already exist, however.
@ -1223,7 +1240,11 @@ faction *readfaction(struct gamedata * data)
}
READ_STR(data->store, name, sizeof(name));
f->passw = _strdup(name);
if (data->version < CRYPT_VERSION) {
f->passw = _strdup(name);
} else {
f->passw = getpasswd(f->no);
}
if (data->version < NOOVERRIDE_VERSION) {
READ_STR(data->store, 0, 0);
}

View file

@ -33,9 +33,9 @@
#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
#define OWNER_3_VERSION 349 /* regions store last owner, not last alliance */
#define ATTRIBOWNER_VERSION 350 /* all attrib_type functions know who owns the attribute */
#define CRYPT_VERSION 351 /* passwords are encrypted */
#define RELEASE_VERSION ATTRIBOWNER_VERSION /* current datafile */
#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
#define MAX_VERSION CRYPT_VERSION /* change this if we can need to read the future datafile, and we can do so */
#define STREAM_VERSION 2 /* internal encoding of binary files */