forked from github/server
hack to read passwords from an external file
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2 changed files with 24 additions and 3 deletions
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@ -1156,6 +1156,23 @@ void write_spellbook(const struct spellbook *book, struct storage *store)
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WRITE_TOK(store, "end");
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}
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char * getpasswd(int fno) {
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const char *prefix = itoa36(fno);
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size_t len = strlen(prefix);
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FILE * F = fopen("passwords.txt", "r");
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char line[80];
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if (F) {
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while (!feof(F)) {
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fgets(line, sizeof(line), F);
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if (line[len+1]==':' && strncmp(prefix, line, len)==0) {
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fclose(F);
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return _strdup(line+len+1);
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}
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}
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fclose(F);
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}
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return NULL;
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}
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/** Reads a faction from a file.
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* This function requires no context, can be called in any state. The
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* faction may not already exist, however.
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@ -1223,7 +1240,11 @@ faction *readfaction(struct gamedata * data)
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}
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READ_STR(data->store, name, sizeof(name));
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f->passw = _strdup(name);
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if (data->version < CRYPT_VERSION) {
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f->passw = _strdup(name);
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} else {
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f->passw = getpasswd(f->no);
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}
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if (data->version < NOOVERRIDE_VERSION) {
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READ_STR(data->store, 0, 0);
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}
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@ -33,9 +33,9 @@
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#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
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#define OWNER_3_VERSION 349 /* regions store last owner, not last alliance */
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#define ATTRIBOWNER_VERSION 350 /* all attrib_type functions know who owns the attribute */
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#define CRYPT_VERSION 351 /* passwords are encrypted */
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#define RELEASE_VERSION ATTRIBOWNER_VERSION /* current datafile */
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#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
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#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */
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#define MAX_VERSION CRYPT_VERSION /* change this if we can need to read the future datafile, and we can do so */
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#define STREAM_VERSION 2 /* internal encoding of binary files */
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