forked from github/server
manually smooth out a merge of two commits trying to do the same thing.
prevent negative parents https://bugs.eressea.de/view.php?id=2183
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26
src/laws.c
26
src/laws.c
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@ -710,21 +710,19 @@ void immigration(void)
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}
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/* Genereate some (0-6 depending on the income) peasants out of nothing */
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/* if less than 50 are in the region and there is space and no monster or demon units in the region */
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int peasants = rpeasants(r);
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int income = wage(r, NULL, NULL, turn) - maintenance_cost(NULL);
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if (repopulate && r->land && (peasants < repopulate) && maxworkingpeasants(r) > (peasants + 30) * 2 && income >= 0) {
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int badunit = 0;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (!playerrace(u_race(u)) || u_race(u) == get_race(RC_DAEMON)) {
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badunit = 1;
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break;
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if (repopulate) {
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int peasants = rpeasants(r);
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int income = wage(r, NULL, NULL, turn) - maintenance_cost(NULL);
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if (income >= 0 && r->land && (peasants < repopulate) && maxworkingpeasants(r) >(peasants + 30) * 2) {
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int badunit = 0;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (!playerrace(u_race(u)) || u_race(u) == get_race(RC_DAEMON)) {
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badunit = 1;
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break;
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}
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}
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}
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if (badunit == 0)
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{
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int x = wage(r, NULL, NULL, turn) - 9;
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if (x>0) {
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if (badunit == 0) {
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peasants += (int)(rng_double()*x);
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rsetpeasants(r, peasants);
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}
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