forked from github/server
Merge branch 'develop' of https://github.com/ennorehling/eressea.git
This commit is contained in:
commit
7d789d9896
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@ -496,7 +496,7 @@ unit *read_unit(gamedata *data)
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}
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READ_INT(data->store, &n);
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setstatus(u, n);
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unit_setstatus(u, n);
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READ_INT(data->store, &u->flags);
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u->flags &= UFL_SAVEMASK;
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if ((u->flags & UFL_ANON_FACTION) && !rule_stealth_anon()) {
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@ -1531,7 +1531,7 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
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attrib *a;
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/* erbt Kampfstatus */
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setstatus(u, creator->status);
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unit_setstatus(u, creator->status);
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/* erbt Gebaeude/Schiff */
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if (creator->region == r) {
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@ -1986,14 +1986,6 @@ bool has_horses(const unit * u)
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return false;
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}
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void setstatus(unit *u, int status)
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{
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assert(status >= ST_AGGRO && status <= ST_FLEE);
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if (u->status != status) {
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u->status = (status_t)status;
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}
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}
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#define MAINTENANCE 10
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int maintenance_cost(const struct unit *u)
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{
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@ -267,7 +267,6 @@ extern "C" {
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int getunit(const struct region * r, const struct faction * f, struct unit **uresult);
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int read_unitid(const struct faction *f, const struct region *r);
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void setstatus(struct unit *u, int status);
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/* !< sets combatstatus of a unit */
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int besieged(const struct unit *u);
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bool has_horses(const struct unit *u);
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16
src/laws.c
16
src/laws.c
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@ -2438,22 +2438,22 @@ int status_cmd(unit * u, struct order *ord)
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s = gettoken(token, sizeof(token));
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switch (findparam(s, u->faction->locale)) {
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case P_NOT:
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setstatus(u, ST_AVOID);
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unit_setstatus(u, ST_AVOID);
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break;
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case P_BEHIND:
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setstatus(u, ST_BEHIND);
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unit_setstatus(u, ST_BEHIND);
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break;
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case P_FLEE:
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setstatus(u, ST_FLEE);
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unit_setstatus(u, ST_FLEE);
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break;
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case P_CHICKEN:
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setstatus(u, ST_CHICKEN);
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unit_setstatus(u, ST_CHICKEN);
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break;
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case P_AGGRO:
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setstatus(u, ST_AGGRO);
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unit_setstatus(u, ST_AGGRO);
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break;
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case P_VORNE:
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setstatus(u, ST_FIGHT);
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unit_setstatus(u, ST_FIGHT);
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break;
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case P_HELP:
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if (getparam(u->faction->locale) == P_NOT) {
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@ -2469,7 +2469,7 @@ int status_cmd(unit * u, struct order *ord)
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msg_feedback(u, ord, "unknown_status", ""));
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}
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else {
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setstatus(u, ST_FIGHT);
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unit_setstatus(u, ST_FIGHT);
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}
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}
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return 0;
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@ -2940,7 +2940,7 @@ void maketemp_cmd(unit *u, order **olist)
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if (sh) {
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set_leftship(u2, sh);
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}
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setstatus(u2, u->status);
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unit_setstatus(u2, u->status);
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/* copy orders until K_END from u to u2 */
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ordp = &makeord->next;
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@ -615,11 +615,11 @@ static void recruit_dracoids(unit * dragon, int size)
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change_money(dragon, -un->number * 50);
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equip_unit(un, get_equipment("new_dracoid"));
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setstatus(un, ST_FIGHT);
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unit_setstatus(un, ST_FIGHT);
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for (weapon = un->items; weapon; weapon = weapon->next) {
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const weapon_type *wtype = weapon->type->rtype->wtype;
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if (wtype && wtype->flags & WTF_MISSILE) {
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setstatus(un, ST_BEHIND);
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unit_setstatus(un, ST_BEHIND);
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break;
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}
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}
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@ -518,7 +518,7 @@ static unit * make_familiar(unit * mage, region *r, const race *rc, const char *
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unit *fam;
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fam = create_unit(r, mage->faction, 1, rc, 0, name, mage);
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setstatus(fam, ST_FLEE);
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unit_setstatus(fam, ST_FLEE);
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fset(fam, UFL_LOCKED);
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/* triggers: */
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@ -2161,7 +2161,7 @@ static int sp_ironkeeper(castorder * co)
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create_unit(r, mage->faction, 1, get_race(RC_IRONKEEPER), 0, NULL, mage);
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/*keeper->age = cast_level + 2; */
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setstatus(keeper, ST_AVOID); /* kaempft nicht */
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unit_setstatus(keeper, ST_AVOID); /* kaempft nicht */
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setguard(keeper, true);
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fset(keeper, UFL_ISNEW);
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/* Parteitarnen, damit man nicht sofort wei<65>, wer dahinter steckt */
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@ -4630,7 +4630,7 @@ int sp_clonecopy(castorder * co)
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clone =
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create_unit(target_region, mage->faction, 1, get_race(RC_CLONE), 0, name,
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mage);
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setstatus(clone, ST_FLEE);
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unit_setstatus(clone, ST_FLEE);
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fset(clone, UFL_LOCKED);
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create_newclone(mage, clone);
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@ -731,7 +731,7 @@ static fighter *summon_allies(const fighter *fi, const race *rc, int number) {
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unit *u =
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create_unit(r, mage->faction, number, rc, 0, NULL, mage);
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leave(u, true);
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setstatus(u, ST_FIGHT);
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unit_setstatus(u, ST_FIGHT);
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u->hp = u->number * unit_max_hp(u);
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@ -797,7 +797,7 @@ int sp_shadowknights(struct castorder * co)
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u =
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create_unit(r, mage->faction, force, get_race(RC_SHADOWKNIGHT), 0, NULL,
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mage);
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setstatus(u, ST_FIGHT);
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unit_setstatus(u, ST_FIGHT);
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u->hp = u->number * unit_max_hp(u);
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@ -1280,7 +1280,7 @@ int sp_appeasement(struct castorder * co)
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}
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/* und bewachen nicht */
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setguard(mage, false);
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setstatus(mage, ST_FLEE);
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unit_setstatus(mage, ST_FLEE);
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/* wir tun so, als w<>re die Person geflohen */
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fi->flags |= FIG_NOLOOT;
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@ -1624,7 +1624,7 @@ int sp_undeadhero(struct castorder * co)
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else {
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unit_setinfo(u, NULL);
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}
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setstatus(u, du->status);
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unit_setstatus(u, du->status);
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setguard(u, false);
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for (ilist = &du->items; *ilist;) {
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item *itm = *ilist;
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