forked from github/server
simple tests for build().
cleaning up the code to give it a common setup function. change the golem code to use flag, not hard-coded race. unify the golems, make code more readable, kill a block of unused code.
This commit is contained in:
parent
9db6826662
commit
7d17cafdd6
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@ -79,8 +79,7 @@ extern "C" {
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void sunhash(struct ship *sh);
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void sunhash(struct ship *sh);
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extern int roqf_factor(void);
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extern int roqf_factor(void);
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extern int build(struct unit *u, const construction * ctype, int completed,
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int build(struct unit *u, const construction * ctype, int completed, int want);
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int want);
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extern int maxbuild(const struct unit *u, const construction * cons);
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extern int maxbuild(const struct unit *u, const construction * cons);
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extern struct message *msg_materials_required(struct unit *u,
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extern struct message *msg_materials_required(struct unit *u,
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struct order *ord, const struct construction *ctype, int multi);
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struct order *ord, const struct construction *ctype, int multi);
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@ -13,86 +13,110 @@
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#include <CuTest.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <tests.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <assert.h>
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static void test_build_building_no_materials(CuTest *tc) {
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typedef struct build_fixture {
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faction *f;
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unit *u;
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unit *u;
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region *r;
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region *r;
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faction *f;
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race *rc;
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race *rc;
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const building_type *btype;
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} build_fixture;
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static unit * setup_build(build_fixture *bf) {
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test_cleanup();
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test_cleanup();
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test_create_world();
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test_create_world();
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bf->rc = test_create_race("human");
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bf->r = findregion(0, 0);
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bf->f = test_create_faction(bf->rc);
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assert(bf->rc && bf->f && bf->r);
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bf->u = test_create_unit(bf->f, bf->r);
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assert(bf->u);
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return bf->u;
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}
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rc = test_create_race("human");
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static void test_build(CuTest *tc) {
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r = findregion(0, 0);
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build_fixture bf;
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f = test_create_faction(rc);
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unit *u;
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assert(rc && f && r);
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construction cons = { 0 };
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u = test_create_unit(f, r);
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const struct resource_type *rtype;
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u = setup_build(&bf);
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rtype = get_resourcetype(R_SILVER);
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assert(rtype);
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cons.materials = calloc(2, sizeof(requirement));
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cons.materials[0].number = 1;
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cons.materials[0].rtype = rtype;
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cons.skill = SK_ARMORER;
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cons.minskill = 2;
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cons.reqsize = 1;
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CuAssertIntEquals(tc, ENEEDSKILL, build(u, &cons, 1, 1));
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set_level(u, SK_ARMORER, 1);
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CuAssertIntEquals(tc, ELOWSKILL, build(u, &cons, 1, 1));
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set_level(u, SK_ARMORER, 2);
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CuAssertIntEquals(tc, ENOMATERIALS, build(u, &cons, 1, 1));
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i_change(&u->items, rtype->itype, 1);
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CuAssertIntEquals(tc, 1, build(u, &cons, 1, 1));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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scale_number(u, 2);
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i_change(&u->items, rtype->itype, 2);
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CuAssertIntEquals(tc, 2, build(u, &cons, 2, 2));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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test_cleanup();
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}
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static void test_build_building_no_materials(CuTest *tc) {
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const building_type *btype;
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build_fixture bf = { 0 };
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unit *u;
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u = setup_build(&bf);
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btype = bt_find("castle");
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btype = bt_find("castle");
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assert(u && btype);
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assert(btype);
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set_level(u, SK_BUILDING, 1);
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set_level(bf.u, SK_BUILDING, 1);
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CuAssertIntEquals(tc, ENOMATERIALS, build_building(u, btype, 0, 4, 0));
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CuAssertIntEquals(tc, ENOMATERIALS, build_building(bf.u, btype, 0, 4, 0));
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CuAssertPtrEquals(tc, 0, r->buildings);
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CuAssertPtrEquals(tc, 0, bf.r->buildings);
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CuAssertPtrEquals(tc, 0, u->building);
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CuAssertPtrEquals(tc, 0, bf.u->building);
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}
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}
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static void test_build_building_with_golem(CuTest *tc) {
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static void test_build_building_with_golem(CuTest *tc) {
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unit *u;
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unit *u;
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region *r;
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build_fixture bf;
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faction *f;
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race *rc;
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const building_type *btype;
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const building_type *btype;
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test_cleanup();
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u = setup_build(&bf);
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test_create_world();
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bf.rc->flags |= RCF_STONEGOLEM;
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rc = test_create_race("stonegolem");
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rc->flags |= RCF_STONEGOLEM;
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btype = bt_find("castle");
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btype = bt_find("castle");
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assert(btype && rc);
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assert(btype);
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assert(btype->construction);
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assert(btype->construction);
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r = findregion(0, 0);
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assert(!r->buildings);
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set_level(bf.u, SK_BUILDING, 1);
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f = test_create_faction(rc);
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assert(r && f);
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u = test_create_unit(f, r);
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assert(u);
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set_level(u, SK_BUILDING, 1);
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0));
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0));
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CuAssertPtrNotNull(tc, r->buildings);
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CuAssertPtrNotNull(tc, u->region->buildings);
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CuAssertIntEquals(tc, 1, r->buildings->size);
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CuAssertIntEquals(tc, 1, u->region->buildings->size);
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CuAssertIntEquals(tc, 0, u->number);
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CuAssertIntEquals(tc, 0, u->number);
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}
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}
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static void test_build_building_success(CuTest *tc) {
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static void test_build_building_success(CuTest *tc) {
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unit *u;
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unit *u;
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region *r;
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build_fixture bf = { 0 };
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faction *f;
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race *rc;
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const building_type *btype;
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const building_type *btype;
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const resource_type *rtype;
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const resource_type *rtype;
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test_cleanup();
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u = setup_build(&bf);
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test_create_world();
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rc = test_create_race("human");
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rtype = get_resourcetype(R_STONE);
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rtype = get_resourcetype(R_STONE);
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btype = bt_find("castle");
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btype = bt_find("castle");
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assert(btype && rc && rtype && rtype->itype);
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assert(btype && rtype && rtype->itype);
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assert(btype->construction);
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assert(btype->construction);
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r = findregion(0, 0);
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assert(!u->region->buildings);
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assert(!r->buildings);
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f = test_create_faction(rc);
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i_change(&bf.u->items, rtype->itype, 1);
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assert(r && f);
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u = test_create_unit(f, r);
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assert(u);
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i_change(&u->items, rtype->itype, 1);
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set_level(u, SK_BUILDING, 1);
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set_level(u, SK_BUILDING, 1);
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0));
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CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0));
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CuAssertPtrNotNull(tc, r->buildings);
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CuAssertPtrNotNull(tc, u->region->buildings);
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CuAssertPtrEquals(tc, r->buildings, u->building);
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CuAssertPtrEquals(tc, u->region->buildings, u->building);
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CuAssertIntEquals(tc, 1, u->building->size);
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CuAssertIntEquals(tc, 1, u->building->size);
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype));
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}
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}
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@ -100,6 +124,7 @@ static void test_build_building_success(CuTest *tc) {
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CuSuite *get_build_suite(void)
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CuSuite *get_build_suite(void)
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{
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{
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_build);
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SUITE_ADD_TEST(suite, test_build_building_success);
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SUITE_ADD_TEST(suite, test_build_building_success);
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SUITE_ADD_TEST(suite, test_build_building_with_golem);
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SUITE_ADD_TEST(suite, test_build_building_with_golem);
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SUITE_ADD_TEST(suite, test_build_building_no_materials);
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SUITE_ADD_TEST(suite, test_build_building_no_materials);
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@ -101,24 +101,29 @@ static int res_changepeasants(unit * u, const resource_type * rtype, int delta)
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return u->region->land->peasants;
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return u->region->land->peasants;
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}
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}
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static int golem_factor(const unit *u, const resource_type *rtype) {
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if (rtype == get_resourcetype(R_STONE) && (u_race(u)->flags & RCF_STONEGOLEM)) {
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return GOLEM_STONE;
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}
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if (rtype == get_resourcetype(R_IRON) && (u_race(u)->flags & RCF_IRONGOLEM)) {
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return GOLEM_IRON;
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}
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return 0;
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}
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static int res_changeitem(unit * u, const resource_type * rtype, int delta)
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static int res_changeitem(unit * u, const resource_type * rtype, int delta)
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{
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{
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int num;
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int num;
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if (rtype == get_resourcetype(R_STONE) && u_race(u) == get_race(RC_STONEGOLEM)
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int gf = (delta>0) ? 0 : golem_factor(u, rtype);
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&& delta <= 0) {
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if (gf>0) {
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int reduce = delta / GOLEM_STONE;
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if (delta != 0) {
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if (delta % GOLEM_STONE != 0)
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int reduce = delta / gf;
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if (delta % gf != 0) {
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--reduce;
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--reduce;
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scale_number(u, u->number + reduce);
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num = u->number * GOLEM_STONE;
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}
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}
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else if (rtype == get_resourcetype(R_IRON)
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if (reduce) scale_number(u, u->number + reduce);
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&& u_race(u) == get_race(RC_IRONGOLEM) && delta <= 0) {
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}
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int reduce = delta / GOLEM_IRON;
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num = u->number * gf;
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if (delta % GOLEM_IRON != 0)
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--reduce;
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scale_number(u, u->number + reduce);
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num = u->number * GOLEM_IRON;
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}
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}
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else {
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else {
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const item_type *itype = resource2item(rtype);
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const item_type *itype = resource2item(rtype);
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@ -53,18 +53,14 @@ int get_resource(const unit * u, const resource_type * rtype)
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return i;
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return i;
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}
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}
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if (rtype->itype) {
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if (rtype->itype) {
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if (rtype == get_resourcetype(R_STONE) && (u_race(u)->flags & RCF_STONEGOLEM)) {
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return u->number * GOLEM_STONE;
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} else if (rtype == get_resourcetype(R_IRON) && (u_race(u)->flags & RCF_IRONGOLEM)) {
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return u->number * GOLEM_IRON;
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} else {
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return i_get(u->items, rtype->itype);
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return i_get(u->items, rtype->itype);
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}
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}
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}
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if (rtype == get_resourcetype(R_AURA)) {
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if (rtype == get_resourcetype(R_AURA))
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return get_spellpoints(u);
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return get_spellpoints(u);
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if (rtype == get_resourcetype(R_PERMAURA))
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}
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if (rtype == get_resourcetype(R_PERMAURA)) {
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return max_spellpoints(u->region, u);
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return max_spellpoints(u->region, u);
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}
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log_error("trying to get unknown resource '%s'.\n", rtype->_name[0]);
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log_error("trying to get unknown resource '%s'.\n", rtype->_name[0]);
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return 0;
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return 0;
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}
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}
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@ -118,11 +114,13 @@ int change_reservation(unit * u, const resource_type * rtype, int value)
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*rp = res = calloc(sizeof(reservation), 1);
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*rp = res = calloc(sizeof(reservation), 1);
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res->type = rtype;
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res->type = rtype;
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res->value = value;
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res->value = value;
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} else if (res && res->value + value <= 0) {
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}
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else if (res && res->value + value <= 0) {
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*rp = res->next;
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*rp = res->next;
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free(res);
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free(res);
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return 0;
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return 0;
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} else {
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}
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else {
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res->value += value;
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res->value += value;
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}
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}
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return res->value;
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return res->value;
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@ -141,11 +139,13 @@ int set_resvalue(unit * u, const resource_type * rtype, int value)
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*rp = res = calloc(sizeof(reservation), 1);
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*rp = res = calloc(sizeof(reservation), 1);
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res->type = rtype;
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res->type = rtype;
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res->value = value;
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res->value = value;
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} else if (res && value <= 0) {
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}
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else if (res && value <= 0) {
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*rp = res->next;
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*rp = res->next;
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free(res);
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free(res);
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return 0;
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return 0;
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} else {
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}
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else {
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res->value = value;
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res->value = value;
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}
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}
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return res->value;
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return res->value;
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@ -187,7 +187,8 @@ get_pooled(const unit * u, const resource_type * rtype, unsigned int mode,
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if (v->faction == f) {
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if (v->faction == f) {
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mask = (mode >> 3) & (GET_SLACK | GET_RESERVE);
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mask = (mode >> 3) & (GET_SLACK | GET_RESERVE);
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} else if (alliedunit(v, f, HELP_MONEY))
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}
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else if (alliedunit(v, f, HELP_MONEY))
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mask = (mode >> 6) & (GET_SLACK | GET_RESERVE);
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mask = (mode >> 6) & (GET_SLACK | GET_RESERVE);
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else
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else
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continue;
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continue;
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@ -212,14 +213,16 @@ use_pooled(unit * u, const resource_type * rtype, unsigned int mode, int count)
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if ((mode & GET_SLACK) && (mode & GET_RESERVE)) {
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if ((mode & GET_SLACK) && (mode & GET_RESERVE)) {
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n = _min(use, have);
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n = _min(use, have);
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} else {
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}
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else {
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int reserve = get_reservation(u, rtype);
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int reserve = get_reservation(u, rtype);
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int slack = _max(0, have - reserve);
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int slack = _max(0, have - reserve);
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if (mode & GET_RESERVE) {
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if (mode & GET_RESERVE) {
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n = have - slack;
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n = have - slack;
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n = _min(use, n);
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n = _min(use, n);
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change_reservation(u, rtype, -n);
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change_reservation(u, rtype, -n);
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} else if (mode & GET_SLACK) {
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}
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else if (mode & GET_SLACK) {
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n = _min(use, slack);
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n = _min(use, slack);
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}
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}
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}
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}
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@ -239,7 +242,8 @@ use_pooled(unit * u, const resource_type * rtype, unsigned int mode, int count)
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if (v->faction == f) {
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if (v->faction == f) {
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mask = (mode >> 3) & (GET_SLACK | GET_RESERVE);
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mask = (mode >> 3) & (GET_SLACK | GET_RESERVE);
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} else if (alliedunit(v, f, HELP_MONEY))
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}
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else if (alliedunit(v, f, HELP_MONEY))
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mask = (mode >> 6) & (GET_SLACK | GET_RESERVE);
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mask = (mode >> 6) & (GET_SLACK | GET_RESERVE);
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else
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else
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continue;
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continue;
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@ -16,7 +16,6 @@ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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**/
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#include <autoconf.h>
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#include <platform.h>
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#include <platform.h>
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#include <util/log.h>
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#include <util/log.h>
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