forked from github/server
add a spell for igjarjuk (WIP)
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@ -304,6 +304,9 @@
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<spell name="wolfhowl" rank="5" index="94" variable="true" combat="1">
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<spell name="wolfhowl" rank="5" index="94" variable="true" combat="1">
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<resource name="aura" amount="2" cost="level"/>
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<resource name="aura" amount="2" cost="level"/>
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</spell>
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</spell>
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<spell name="igjarjuk" rank="5" index="94" variable="true" combat="1">
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<function name="cast" value="igjarjuk"/>
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</spell>
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<spell name="resist_magic" rank="2" index="97" parameters="u+" los="true" ship="true" variable="true">
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<spell name="resist_magic" rank="2" index="97" parameters="u+" los="true" ship="true" variable="true">
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<resource name="aura" amount="5" cost="level"/>
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<resource name="aura" amount="5" cost="level"/>
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</spell>
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</spell>
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@ -1699,7 +1699,7 @@ void do_combatmagic(battle * b, combatmagic_t was)
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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fighter *fig = 0;
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fighter *fig = 0;
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if (s->bf->attacker) {
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if (s->bf->attacker) {
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spell *sp = find_spell("wolfhowl");
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spell *sp = find_spell("igjarjuk");
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if (sp && fval(s->faction, FFL_CURSED)) {
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if (sp && fval(s->faction, FFL_CURSED)) {
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int si;
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int si;
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for (si = 0; s->enemies[si]; ++si) {
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for (si = 0; s->enemies[si]; ++si) {
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@ -6516,6 +6516,7 @@ static spelldata spell_functions[] = {
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{ "stormwinds", sp_stormwinds, 0 },
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{ "stormwinds", sp_stormwinds, 0 },
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{ "homestone", sp_homestone, 0 },
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{ "homestone", sp_homestone, 0 },
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{ "wolfhowl", sp_wolfhowl, 0 },
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{ "wolfhowl", sp_wolfhowl, 0 },
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{ "igjarjuk", sp_igjarjuk, 0 },
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{ "versteinern", sp_petrify, 0 },
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{ "versteinern", sp_petrify, 0 },
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{ "strongwall", sp_strong_wall, 0 },
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{ "strongwall", sp_strong_wall, 0 },
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{ "gwyrrddestroymagic", sp_destroy_magic, 0 },
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{ "gwyrrddestroymagic", sp_destroy_magic, 0 },
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@ -848,26 +848,17 @@ int sp_shadowcall(struct castorder * co)
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return level;
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return level;
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}
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}
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int sp_wolfhowl(struct castorder * co)
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static fighter *summon_allies(const fighter *fi, const race *rc, int number) {
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{
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fighter * fi = co->magician.fig;
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int level = co->level;
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double power = co->force;
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battle *b = fi->side->battle;
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region *r = b->region;
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unit *mage = fi->unit;
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attrib *a;
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attrib *a;
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message *msg;
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unit *mage = fi->unit;
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int force = (int)(get_force(power, 3) / 2);
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side *si = fi->side;
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const race * rc = get_race(RC_WOLF);
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battle *b = si->battle;
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if (force > 0) {
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region *r = b->region;
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unit *u =
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unit *u =
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create_unit(r, mage->faction, force, rc, 0, NULL, mage);
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create_unit(r, mage->faction, number, rc, 0, NULL, mage);
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leave(u, true);
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leave(u, true);
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setstatus(u, ST_FIGHT);
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setstatus(u, ST_FIGHT);
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set_level(u, SK_WEAPONLESS, (int)(power / 3));
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set_level(u, SK_STAMINA, (int)(power / 3));
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u->hp = u->number * unit_max_hp(u);
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u->hp = u->number * unit_max_hp(u);
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if (fval(mage, UFL_ANON_FACTION)) {
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if (fval(mage, UFL_ANON_FACTION)) {
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@ -879,10 +870,37 @@ int sp_wolfhowl(struct castorder * co)
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a->data.ca[1] = 100;
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a->data.ca[1] = 100;
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a_add(&u->attribs, a);
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a_add(&u->attribs, a);
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make_fighter(b, u, fi->side, is_attacker(fi));
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return make_fighter(b, u, si, is_attacker(fi));
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}
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int sp_igjarjuk(castorder *co) {
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fighter * fi = co->magician.fig;
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const race *rc = get_race(RC_WYRM);
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fi = summon_allies(fi, rc, 1);
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return 1;
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}
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int sp_wolfhowl(castorder * co)
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{
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fighter * fi = co->magician.fig;
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int level = co->level;
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double power = co->force;
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battle *b = fi->side->battle;
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unit *mage = fi->unit;
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message *msg;
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int force = (int)(get_force(power, 3) / 2);
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const race * rc = get_race(RC_WOLF);
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if (force > 0) {
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unit *u;
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int skills = (int)(power/3);
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fi = summon_allies(fi, rc, force);
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u = fi->unit;
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set_level(u, SK_WEAPONLESS, skills);
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set_level(u, SK_STAMINA, skills);
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}
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}
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msg =
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msg =
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msg_message("sp_wolfhowl_effect", "mage amount race", mage, force, rc);
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msg_message("sp_wolfhowl_effect", "mage amount race",
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mage, force, rc);
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message_all(b, msg);
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message_all(b, msg);
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msg_release(msg);
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msg_release(msg);
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@ -43,6 +43,7 @@ extern "C" {
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extern int sp_mindblast_temp(struct castorder * co);
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extern int sp_mindblast_temp(struct castorder * co);
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extern int sp_speed(struct castorder * co);
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extern int sp_speed(struct castorder * co);
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extern int sp_wolfhowl(struct castorder * co);
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extern int sp_wolfhowl(struct castorder * co);
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extern int sp_igjarjuk(struct castorder * co);
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extern int sp_dragonodem(struct castorder * co);
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extern int sp_dragonodem(struct castorder * co);
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extern int sp_reduceshield(struct castorder * co);
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extern int sp_reduceshield(struct castorder * co);
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extern int sp_armorshield(struct castorder * co);
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extern int sp_armorshield(struct castorder * co);
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