forked from github/server
count_unit(u) bestimmt, welche einheiten zum partei-limit gezaehlt werden. Das sollten alle sein, sind's aber vorlaeufig nicht.
ausserdem ein bischen code-cleanup.
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80e445fe96
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7b76da7c39
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@ -3411,15 +3411,15 @@ new_units (void)
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int g, alias;
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order ** newordersp;
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if (checkunitnumber(u->faction, 1) == false) {
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if (global.unitsperalliance == false) {
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ADDMSG(&u->faction->msgs, msg_message("too_many_units_in_faction",
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"command unit region allowed",
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makeord, u, r, maxunits(u->faction)));
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if (!checkunitnumber(u->faction, 1)) {
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if (global.unitsperalliance) {
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ADDMSG(&u->faction->msgs, msg_message("too_many_units_in_alliance",
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"command unit region allowed",
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makeord, u, r, maxunits(u->faction)));
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} else {
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ADDMSG(&u->faction->msgs, msg_message("too_many_units_in_alliance",
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"command unit region allowed",
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makeord, u, r, maxunits(u->faction)));
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ADDMSG(&u->faction->msgs, msg_message("too_many_units_in_faction",
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"command unit region allowed",
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makeord, u, r, maxunits(u->faction)));
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}
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ordp = &makeord->next;
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@ -1131,7 +1131,7 @@ spawn_undead(void)
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for (r = regions; r; r = r->next) {
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int unburied = deathcount(r);
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if(is_cursed(r->attribs, C_HOLYGROUND, 0)) continue;
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if (is_cursed(r->attribs, C_HOLYGROUND, 0)) continue;
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/* Chance 0.1% * chaosfactor */
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if (r->land && unburied > r->land->peasants / 20 && rng_int() % 10000 < (100 + 100 * chaosfactor(r))) {
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@ -126,7 +126,7 @@ addfaction(const char *email, const char * password,
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f->locale = loc;
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f->subscription = subscription;
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f->options = Pow(O_REPORT) | Pow(O_ZUGVORLAGE) | Pow(O_SILBERPOOL) | Pow(O_COMPUTER) | Pow(O_COMPRESS) | Pow(O_ADRESSEN) | Pow(O_STATISTICS);
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f->options = want(O_REPORT) | want(O_ZUGVORLAGE) | want(O_SILBERPOOL) | want(O_COMPUTER) | want(O_COMPRESS) | want(O_ADRESSEN) | want(O_STATISTICS);
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f->no = unused_faction_id();
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addlist(&factions, f);
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@ -718,7 +718,7 @@ spskill(char * buffer, size_t size, const struct locale * lang, const struct uni
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size -= rsize;
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bufp += rsize;
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if(u->faction->options & Pow(O_SHOWSKCHANGE)) {
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if (u->faction->options & want(O_SHOWSKCHANGE)) {
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skill *skill = get_skill(u, sk);
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int oldeff = 0;
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int diff;
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@ -1002,10 +1002,10 @@ readunit(FILE * F)
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u_setfaction(u, findfaction(MONSTER_FACTION));
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set_number(u, 0);
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}
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if (playerrace(u->race)) {
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u->faction->no_units++;
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}
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set_number(u, number);
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if (count_unit(u)) u->faction->no_units++;
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set_number(u, number);
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u->building = findbuilding(rid(F));
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u->ship = findship(rid(F));
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@ -1561,9 +1561,9 @@ readfaction(FILE * F)
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i = f->options = ri(F);
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if ((i & ((1<<O_REPORT)|(1<<O_COMPUTER)))==0 && f->no!=MONSTER_FACTION) {
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if ((i & (want(O_REPORT)|want(O_COMPUTER)))==0 && f->no!=MONSTER_FACTION) {
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/* Kein Report eingestellt, Fehler */
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f->options = f->options | Pow(O_REPORT) | Pow(O_ZUGVORLAGE);
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f->options = f->options | want(O_REPORT) | want(O_ZUGVORLAGE);
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}
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if (global.data_version < TYPES_VERSION) {
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@ -1650,7 +1650,7 @@ writefaction(FILE * F, const faction * f)
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wi(F, ur->y);
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}
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wnl(F);
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wi(F, f->options & ~Pow(O_DEBUG));
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wi(F, f->options & ~want(O_DEBUG));
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wnl(F);
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for (sf = f->allies; sf; sf = sf->next) {
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@ -904,9 +904,7 @@ u_setfaction(unit * u, faction * f)
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if (u->faction) {
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unit ** iunit;
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set_number(u, 0);
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if (playerrace(u->race)) {
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--u->faction->no_units;
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}
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--u->faction->no_units;
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join_group(u, NULL);
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free_orders(&u->orders);
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set_order(&u->thisorder, NULL);
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@ -932,9 +930,7 @@ u_setfaction(unit * u, faction * f)
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if (u->region) update_interval(f, u->region);
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if (cnt && f) {
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set_number(u, cnt);
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if (playerrace(u->race)) {
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++f->no_units;
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}
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++f->no_units;
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}
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}
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@ -1520,7 +1520,7 @@ makemonsters(void)
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f->locale=default_locale;
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factions=f;
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f->options = Pow(O_REPORT);
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f->options = want(O_REPORT);
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f->no=MONSTER_FACTION;
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f->subscription = 0;
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f->name=strdup("Monster");
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