this equipment callback is never used in our lua scripts, and we want to use equipment less.

This commit is contained in:
Enno Rehling 2018-05-11 06:06:31 +02:00
parent ac73052dc1
commit 7b1038b0b1

View file

@ -403,23 +403,6 @@ static int tolua_equipunit(lua_State * L)
return 0; return 0;
} }
static int tolua_equipment_setitem(lua_State * L)
{
int result = -1;
const char *eqname = tolua_tostring(L, 1, 0);
const char *iname = tolua_tostring(L, 2, 0);
const char *value = tolua_tostring(L, 3, 0);
if (iname != NULL) {
const struct item_type *itype = it_find(iname);
if (itype != NULL) {
equipment_setitem(get_or_create_equipment(eqname), itype, value);
result = 0;
}
}
lua_pushinteger(L, result);
return 1;
}
static int tolua_spawn_braineaters(lua_State * L) static int tolua_spawn_braineaters(lua_State * L)
{ {
float chance = (float)tolua_tonumber(L, 1, 0); float chance = (float)tolua_tonumber(L, 1, 0);
@ -1036,7 +1019,6 @@ int tolua_bindings_open(lua_State * L, const dictionary *inifile)
tolua_function(L, TOLUA_CAST "set_turn", &tolua_set_turn); tolua_function(L, TOLUA_CAST "set_turn", &tolua_set_turn);
tolua_function(L, TOLUA_CAST "get_turn", &tolua_get_turn); tolua_function(L, TOLUA_CAST "get_turn", &tolua_get_turn);
tolua_function(L, TOLUA_CAST "get_season", tolua_get_season); tolua_function(L, TOLUA_CAST "get_season", tolua_get_season);
tolua_function(L, TOLUA_CAST "equipment_setitem", tolua_equipment_setitem);
tolua_function(L, TOLUA_CAST "equip_unit", tolua_equipunit); tolua_function(L, TOLUA_CAST "equip_unit", tolua_equipunit);
tolua_function(L, TOLUA_CAST "atoi36", tolua_atoi36); tolua_function(L, TOLUA_CAST "atoi36", tolua_atoi36);
tolua_function(L, TOLUA_CAST "itoa36", tolua_itoa36); tolua_function(L, TOLUA_CAST "itoa36", tolua_itoa36);