forked from github/server
- Lua vm state in global variable
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@ -1157,14 +1157,15 @@ extern const struct race * new_race[];
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/* globale settings des Spieles */
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typedef struct settings {
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const char *gamename;
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const char *welcomepath;
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unsigned int maxunits;
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struct attrib *attribs;
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unsigned int data_version;
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const char *gamename;
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const char *welcomepath;
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unsigned int maxunits;
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struct attrib *attribs;
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unsigned int data_version;
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unsigned int data_turn;
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boolean disabled[MAXKEYWORDS];
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struct param * parameters;
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boolean disabled[MAXKEYWORDS];
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struct param * parameters;
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void * vm_state;
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} settings;
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extern settings global;
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@ -645,6 +645,7 @@ main(int argc, char *argv[])
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#endif
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lua_State * luaState = lua_init();
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global.vm_state = luaState;
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if ((i=read_args(argc, argv, luaState))!=0) return i;
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strcat(strcpy(zText, resourcepath()), "/timestrings");
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