forked from github/server
Merge branch 'develop'
This commit is contained in:
commit
79aecf21b5
|
@ -27,7 +27,7 @@ fi
|
|||
if [ -e $GAME/$TEMPLATE ]; then
|
||||
TEMPLATE=$GAME/$TEMPLATE
|
||||
else
|
||||
TEMPLATE=$ERESSEA/etc/$TEMPLATE
|
||||
TEMPLATE=$ERESSEA/server/etc/$TEMPLATE
|
||||
fi
|
||||
|
||||
if [ ! -e $TEMPLATE ]; then
|
||||
|
|
|
@ -7154,7 +7154,7 @@
|
|||
<text locale="de">"Das Wurmloch in $region($region) schließt sich."</text>
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||||
<text locale="en">"The wormhole in $region($region) disappears."</text>
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||||
</message>
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||||
<message name="battle::useflamingsword" section="battle">
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<message name="useflamingsword" section="battle">
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||||
<type>
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||||
<arg name="unit" type="unit"/>
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||||
<arg name="amount" type="int"/>
|
||||
|
@ -7162,7 +7162,7 @@
|
|||
<text locale="de">"$int($amount) Krieger von $unit($unit) benutzen ihre Flammenschwerter."</text>
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||||
<text locale="en">"$int($amount) fighters of $unit($unit) are using their flaming sword."</text>
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</message>
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||||
<message name="battle::usecatapult" section="battle">
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<message name="usecatapult" section="battle">
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<type>
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<arg name="unit" type="unit"/>
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||||
<arg name="amount" type="int"/>
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||||
|
@ -7170,35 +7170,35 @@
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|||
<text locale="de">"$int($amount) Krieger von $unit($unit) feuern ihre Katapulte ab."</text>
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<text locale="en">"$int($amount) fighters of $unit($unit) launch their catapults."</text>
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</message>
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<message name="battle::starters" section="battle">
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<message name="start_battle" section="battle">
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<type>
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||||
<arg name="factions" type="string"/>
|
||||
</type>
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||||
<text locale="de">"Der Kampf wurde ausgelöst von ${factions}."</text>
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||||
<text locale="en">"The battle was initiated by ${factions}."</text>
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||||
</message>
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||||
<message name="battle::potionsave" section="battle">
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<message name="potionsave" section="battle">
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||||
<type>
|
||||
<arg name="unit" type="unit"/>
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||||
</type>
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||||
<text locale="de">"Eine Person von $unit($unit) konnte durch einen Heiltrank überleben."</text>
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||||
<text locale="en">"A fighter of $unit($unit) was saved by a healing potion."</text>
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||||
</message>
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||||
<message name="battle::tactics_lost" section="battle">
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||||
<message name="tactics_lost" section="battle">
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||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
</type>
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||||
<text locale="de">"$unit($unit) konnte dem Gegner eine Falle stellen."</text>
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||||
<text locale="en">"$unit($unit) lured the enemy into an ambush."</text>
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||||
</message>
|
||||
<message name="battle::tactics_won" section="battle">
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||||
<message name="tactics_won" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) überrascht den Gegner."</text>
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||||
<text locale="en">"$unit($unit) surprises the enemies."</text>
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||||
</message>
|
||||
<message name="battle::spell_failed" section="battle">
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||||
<message name="spell_failed" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
<arg name="spell" type="spell"/>
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||||
|
@ -7206,20 +7206,20 @@
|
|||
<text locale="de">"$unit($unit) versucht $spell($spell) zu zaubern, doch der Zauber schlägt fehl!"</text>
|
||||
<text locale="en">"$unit($unit) tries to cast $spell($spell), but the spell fails!"</text>
|
||||
</message>
|
||||
<message name="battle::aborted" section="battle">
|
||||
<message name="aborted_battle" section="battle">
|
||||
<type>
|
||||
</type>
|
||||
<text locale="de">"Der Kampf wurde abgebrochen, da alle Verteidiger flohen."</text>
|
||||
<text locale="en">"The battle was aborted because all enemies escaped."</text>
|
||||
</message>
|
||||
<message name="battle::row_header" section="battle">
|
||||
<message name="battle_row" section="battle">
|
||||
<type>
|
||||
<arg name="row" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"... in der $int($row). Kampflinie:"</text>
|
||||
<text locale="en">"... in combat rank $int($row):"</text>
|
||||
</message>
|
||||
<message name="battle::out_of_range" section="battle">
|
||||
<message name="spell_out_of_range" section="battle">
|
||||
<type>
|
||||
<arg name="mage" type="unit"/>
|
||||
<arg name="spell" type="spell"/>
|
||||
|
@ -7228,14 +7228,14 @@
|
|||
<text locale="en">"$unit($mage) casts $spell($spell), but nobody was in range."</text>
|
||||
</message>
|
||||
|
||||
<message name="battle::after" section="battle">
|
||||
<message name="after_battle" section="battle">
|
||||
<type>
|
||||
</type>
|
||||
<text locale="de">"Einheiten nach dem Kampf:"</text>
|
||||
<text locale="en">"Units after the battle:"</text>
|
||||
</message>
|
||||
|
||||
<message name="battle::section" section="battle">
|
||||
<message name="section_battle" section="battle">
|
||||
<type>
|
||||
</type>
|
||||
<text locale="de">""</text>
|
||||
|
@ -7301,21 +7301,21 @@
|
|||
<text locale="en">"$unit($mage) causes the walls of $building($building) to glow in an eerie magic light."</text>
|
||||
</message>
|
||||
|
||||
<message name="battle::lineup" section="battle">
|
||||
<message name="lineup_battle" section="battle">
|
||||
<type>
|
||||
<arg name="turn" type="int"/>
|
||||
</type>
|
||||
<text locale="de">"Einheiten vor der $int($turn). Runde:"</text>
|
||||
<text locale="en">"Units before turn $int($turn):"</text>
|
||||
</message>
|
||||
<message name="battle::header" section="battle">
|
||||
<message name="header_battle" section="battle">
|
||||
<type>
|
||||
<arg name="region" type="region"/>
|
||||
</type>
|
||||
<text locale="de">"In $region($region) findet ein Kampf statt."</text>
|
||||
<text locale="en">"There is a battle in $region($region)."</text>
|
||||
</message>
|
||||
<message name="battle::combatspell" section="battle">
|
||||
<message name="cast_combatspell" section="battle">
|
||||
<type>
|
||||
<arg name="mage" type="unit"/>
|
||||
<arg name="spell" type="spell"/>
|
||||
|
@ -7516,7 +7516,7 @@
|
|||
<text locale="en">"$unit($mage) casts $spell($spell). $int($amount) fighters are temporarily losing some of their memories."</text>
|
||||
</message>
|
||||
|
||||
<message name="battle::killed" section="battle">
|
||||
<message name="killed_battle" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
<arg name="dead" type="int"/>
|
||||
|
@ -7524,7 +7524,7 @@
|
|||
<text locale="de">"$unit($unit) tötete $int($dead) Krieger."</text>
|
||||
<text locale="en">"$unit($unit) killed $int($dead) opponents."</text>
|
||||
</message>
|
||||
<message name="battle::army_report" section="battle">
|
||||
<message name="army_report" section="battle">
|
||||
<type>
|
||||
<arg name="index" type="int"/>
|
||||
<arg name="abbrev" type="string"/>
|
||||
|
|
28
src/battle.c
28
src/battle.c
|
@ -1295,7 +1295,7 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
|
|||
|
||||
if (oldpotiontype[P_HEAL] && !fval(&df->person[dt.index], FL_HEALING_USED)) {
|
||||
if (i_get(du->items, oldpotiontype[P_HEAL]->itype) > 0) {
|
||||
message *m = msg_message("battle::potionsave", "unit", du);
|
||||
message *m = msg_message("potionsave", "unit", du);
|
||||
message_faction(b, du->faction, m);
|
||||
msg_release(m);
|
||||
i_change(&du->items, oldpotiontype[P_HEAL]->itype, -1);
|
||||
|
@ -1630,7 +1630,7 @@ selist *fighters(battle * b, const side * vs, int minrow, int maxrow, int mask)
|
|||
|
||||
static void report_failed_spell(struct battle * b, struct unit * mage, const struct spell *sp)
|
||||
{
|
||||
message *m = msg_message("battle::spell_failed", "unit spell", mage, sp);
|
||||
message *m = msg_message("spell_failed", "unit spell", mage, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
}
|
||||
|
@ -2277,7 +2277,7 @@ void do_attack(fighter * af)
|
|||
* Ladezeit neu und generiert die Meldung. */
|
||||
if (af->catmsg >= 0) {
|
||||
struct message *m =
|
||||
msg_message("battle::killed", "unit dead", au, af->catmsg);
|
||||
msg_message("killed_battle", "unit dead", au, af->catmsg);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
af->catmsg = -1;
|
||||
|
@ -2752,10 +2752,10 @@ static void aftermath(battle * b)
|
|||
battle_effects(b, dead_players);
|
||||
|
||||
for (s = b->sides; s != b->sides + b->nsides; ++s) {
|
||||
message *seen = msg_message("battle::army_report",
|
||||
message *seen = msg_message("army_report",
|
||||
"index abbrev dead fled survived",
|
||||
army_index(s), sideabkz(s, false), s->dead, s->flee, s->alive);
|
||||
message *unseen = msg_message("battle::army_report",
|
||||
message *unseen = msg_message("army_report",
|
||||
"index abbrev dead fled survived",
|
||||
army_index(s), "-?-", s->dead, s->flee, s->alive);
|
||||
|
||||
|
@ -2864,7 +2864,7 @@ static void print_fighters(battle * b, const side * s)
|
|||
|
||||
if (row == thisrow) {
|
||||
if (m == NULL) {
|
||||
m = msg_message("battle::row_header", "row", row);
|
||||
m = msg_message("battle_row", "row", row);
|
||||
message_all(b, m);
|
||||
}
|
||||
battle_punit(du, b);
|
||||
|
@ -2927,7 +2927,7 @@ static void print_header(battle * b)
|
|||
bufp = STRLCPY(bufp, lastf, size);
|
||||
}
|
||||
|
||||
m = msg_message("battle::starters", "factions", zText);
|
||||
m = msg_message("start_battle", "factions", zText);
|
||||
message_faction(b, f, m);
|
||||
msg_release(m);
|
||||
}
|
||||
|
@ -3049,10 +3049,10 @@ static void print_stats(battle * b)
|
|||
unit *u = tf->unit;
|
||||
message *m = NULL;
|
||||
if (!is_attacker(tf)) {
|
||||
m = msg_message("battle::tactics_lost", "unit", u);
|
||||
m = msg_message("tactics_lost", "unit", u);
|
||||
}
|
||||
else {
|
||||
m = msg_message("battle::tactics_won", "unit", u);
|
||||
m = msg_message("tactics_won", "unit", u);
|
||||
}
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
@ -3579,9 +3579,9 @@ static int battle_report(battle * b)
|
|||
message_faction(b, fac, msg_separator);
|
||||
|
||||
if (cont)
|
||||
m = msg_message("battle::lineup", "turn", b->turn);
|
||||
m = msg_message("lineup_battle", "turn", b->turn);
|
||||
else
|
||||
m = msg_message("battle::after", "");
|
||||
m = msg_message("after_battle", "");
|
||||
message_faction(b, fac, m);
|
||||
msg_release(m);
|
||||
|
||||
|
@ -3847,7 +3847,7 @@ static bool start_battle(region * r, battle ** bp)
|
|||
|
||||
/* Beginn Fehlerbehandlung */
|
||||
/* Fehler: "Die Einheit wurde nicht gefunden" */
|
||||
if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0, seen_battle)) {
|
||||
if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0)) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
|
||||
"feedback_unit_not_found", ""));
|
||||
continue;
|
||||
|
@ -4073,7 +4073,7 @@ void do_battle(region * r)
|
|||
bool fighting = false;
|
||||
ship *sh;
|
||||
if (msg_separator == NULL) {
|
||||
msg_separator = msg_message("battle::section", "");
|
||||
msg_separator = msg_message("section_battle", "");
|
||||
}
|
||||
|
||||
fighting = start_battle(r, &b);
|
||||
|
@ -4087,7 +4087,7 @@ void do_battle(region * r)
|
|||
print_header(b);
|
||||
if (!fighting) {
|
||||
/* Niemand mehr da, Kampf kann nicht stattfinden. */
|
||||
message *m = msg_message("battle::aborted", "");
|
||||
message *m = msg_message("aborted_battle", "");
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
free_battle(b);
|
||||
|
|
|
@ -1498,7 +1498,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
|
|||
for (u = r->units; u; u = u->next) {
|
||||
|
||||
if (u->building || u->ship || (stealthmod > INT_MIN
|
||||
&& cansee(f, r, u, stealthmod, r->seen.mode))) {
|
||||
&& cansee_ex(f, r, u, stealthmod, r->seen.mode))) {
|
||||
cr_output_unit_compat(F, r, f, u, r->seen.mode);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2454,7 +2454,7 @@ static void steal_cmd(unit * u, struct order *ord, request ** stealorders)
|
|||
}
|
||||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->faction == f && cansee_depr(u->faction, r, u2, 0))
|
||||
if (u2->faction == f && cansee(u->faction, r, u2, 0))
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -614,7 +614,7 @@ bool can_give_to(unit *u, unit *u2) {
|
|||
return false;
|
||||
}
|
||||
if (u2 && !alliedunit(u2, u->faction, HELP_GIVE)
|
||||
&& !cansee_depr(u->faction, u->region, u2, 0) && !ucontact(u2, u)
|
||||
&& !cansee(u->faction, u->region, u2, 0) && !ucontact(u2, u)
|
||||
&& !fval(u2, UFL_TAKEALL)) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ static bool is_guardian_u(const unit * guard, unit * u)
|
|||
return false;
|
||||
if (ucontact(guard, u))
|
||||
return false;
|
||||
if (!cansee_depr(guard->faction, u->region, u, 0))
|
||||
if (!cansee(guard->faction, u->region, u, 0))
|
||||
return false;
|
||||
if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
|
||||
return false;
|
||||
|
|
|
@ -63,7 +63,7 @@ int *casualties)
|
|||
if (wp != NULL && wp->type == wtype)
|
||||
++k;
|
||||
}
|
||||
msg = msg_message("battle::useflamingsword", "amount unit", k, fi->unit);
|
||||
msg = msg_message("useflamingsword", "amount unit", k, fi->unit);
|
||||
message_all(fi->side->battle, msg);
|
||||
msg_release(msg);
|
||||
fi->catmsg = 0;
|
||||
|
@ -119,7 +119,7 @@ int *casualties)
|
|||
if (af->person[i].reload == 0 && af->person[i].missile == wp)
|
||||
++k;
|
||||
}
|
||||
msg = msg_message("battle::usecatapult", "amount unit", k, au);
|
||||
msg = msg_message("usecatapult", "amount unit", k, au);
|
||||
message_all(b, msg);
|
||||
msg_release(msg);
|
||||
af->catmsg = 0;
|
||||
|
|
|
@ -113,7 +113,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
|
|||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->faction != u->faction && is_guard(u2)
|
||||
&& cansee_depr(u2->faction, u->region, u, 0)
|
||||
&& cansee(u2->faction, u->region, u, 0)
|
||||
&& !alliedunit(u, u2->faction, HELP_GUARD)) {
|
||||
cmistake(u, ord, 70, MSG_EVENT);
|
||||
return;
|
||||
|
|
58
src/laws.c
58
src/laws.c
|
@ -1651,7 +1651,7 @@ static bool try_rename(unit *u, building *b, order *ord) {
|
|||
}
|
||||
|
||||
if (owner) {
|
||||
if (cansee(owner->faction, u->region, u, 0, seen_unit)) {
|
||||
if (cansee(owner->faction, u->region, u, 0)) {
|
||||
ADDMSG(&owner->faction->msgs,
|
||||
msg_message("renamed_building_seen",
|
||||
"building renamer region", b, u, u->region));
|
||||
|
@ -1747,7 +1747,7 @@ int name_cmd(struct unit *u, struct order *ord)
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (cansee(f, r, u, 0, seen_unit)) {
|
||||
if (cansee(f, r, u, 0)) {
|
||||
ADDMSG(&f->msgs,
|
||||
msg_message("renamed_faction_seen", "unit region", u, r));
|
||||
}
|
||||
|
@ -1794,7 +1794,7 @@ int name_cmd(struct unit *u, struct order *ord)
|
|||
}
|
||||
uo = ship_owner(sh);
|
||||
if (uo) {
|
||||
if (cansee(uo->faction, r, u, 0, seen_unit)) {
|
||||
if (cansee(uo->faction, r, u, 0)) {
|
||||
ADDMSG(&uo->faction->msgs,
|
||||
msg_message("renamed_ship_seen", "ship renamer region", sh, u, r));
|
||||
}
|
||||
|
@ -1823,7 +1823,7 @@ int name_cmd(struct unit *u, struct order *ord)
|
|||
unit *u2 = 0;
|
||||
|
||||
getunit(r, u->faction, &u2);
|
||||
if (!u2 || !cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
if (!u2 || !cansee(u->faction, r, u2, 0)) {
|
||||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
|
||||
"feedback_unit_not_found", ""));
|
||||
break;
|
||||
|
@ -1836,7 +1836,7 @@ int name_cmd(struct unit *u, struct order *ord)
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (cansee(u2->faction, r, u, 0, seen_unit)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
ADDMSG(&u2->faction->msgs, msg_message("renamed_seen",
|
||||
"renamer renamed region", u, u2, r));
|
||||
}
|
||||
|
@ -1898,7 +1898,7 @@ int name_cmd(struct unit *u, struct order *ord)
|
|||
void
|
||||
deliverMail(faction * f, region * r, unit * u, const char *s, unit * receiver)
|
||||
{
|
||||
if (!cansee(f, r, u, 0, seen_unit)) {
|
||||
if (!cansee(f, r, u, 0)) {
|
||||
u = NULL;
|
||||
}
|
||||
if (!receiver) { /* BOTSCHAFT an PARTEI */
|
||||
|
@ -1917,7 +1917,7 @@ mailunit(region * r, unit * u, int n, struct order *ord, const char *s)
|
|||
{
|
||||
unit *u2 = findunitr(r, n);
|
||||
|
||||
if (u2 && cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
if (u2 && cansee(u->faction, r, u2, 0)) {
|
||||
deliverMail(u2->faction, r, u, s, u2);
|
||||
/* now done in prepare_mail_cmd */
|
||||
}
|
||||
|
@ -1995,7 +1995,7 @@ int mail_cmd(unit * u, struct order *ord)
|
|||
n = getid();
|
||||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->no == n && cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
if (u2->no == n && cansee(u->faction, r, u2, 0)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2049,7 +2049,7 @@ int mail_cmd(unit * u, struct order *ord)
|
|||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->building == b && !fval(u2->faction, FFL_SELECT)
|
||||
&& cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
&& cansee(u->faction, r, u2, 0)) {
|
||||
mailunit(r, u, u2->no, ord, s);
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
}
|
||||
|
@ -2078,7 +2078,7 @@ int mail_cmd(unit * u, struct order *ord)
|
|||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->ship == sh && !fval(u2->faction, FFL_SELECT)
|
||||
&& cansee(u->faction, r, u2, 0, seen_unit)) {
|
||||
&& cansee(u->faction, r, u2, 0)) {
|
||||
mailunit(r, u, u2->no, ord, s);
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
}
|
||||
|
@ -4281,7 +4281,7 @@ void update_subscriptions(void)
|
|||
* Es muss auch niemand aus f in der region sein, wenn sie vom Turm
|
||||
* erblickt wird */
|
||||
bool
|
||||
cansee(const faction * f, const region * r, const unit * u, int modifier, seen_mode mode)
|
||||
cansee(const faction * f, const region * r, const unit * u, int modifier)
|
||||
{
|
||||
int stealth, rings;
|
||||
|
||||
|
@ -4310,35 +4310,31 @@ cansee(const faction * f, const region * r, const unit * u, int modifier, seen_m
|
|||
rings = invisible(u, NULL);
|
||||
stealth = eff_stealth(u, r) - modifier;
|
||||
|
||||
if (mode > seen_unit) {
|
||||
return (rings <= 0 && stealth <= 0);
|
||||
}
|
||||
else {
|
||||
unit *u2;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->faction == f) {
|
||||
if (rings < u->number || invisible(u, u2) < u->number) {
|
||||
if (skill_enabled(SK_PERCEPTION)) {
|
||||
int observation = effskill(u2, SK_PERCEPTION, 0);
|
||||
unit *u2;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->faction == f) {
|
||||
if (rings < u->number || invisible(u, u2) < u->number) {
|
||||
if (skill_enabled(SK_PERCEPTION)) {
|
||||
int observation = effskill(u2, SK_PERCEPTION, 0);
|
||||
|
||||
if (observation >= stealth) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (observation >= stealth) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
return (rings <= 0 && stealth <= 0);
|
||||
}
|
||||
|
||||
bool
|
||||
cansee_depr(const faction * f, const region * r, const unit * u, int modifier)
|
||||
bool cansee_ex(const faction * f, const region * r, const unit * u, int modifier, seen_mode mode)
|
||||
{
|
||||
return cansee(f, r, u, modifier, seen_unit);
|
||||
UNUSED_ARG(mode);
|
||||
return cansee(f, r, u, modifier);
|
||||
}
|
||||
|
||||
bool cansee_unit(const unit * u, const unit * target, int modifier)
|
||||
|
@ -4427,7 +4423,7 @@ bool
|
|||
seefaction(const faction * f, const region * r, const unit * u, int modifier)
|
||||
{
|
||||
if (((f == u->faction) || !fval(u, UFL_ANON_FACTION))
|
||||
&& cansee(f, r, u, modifier, seen_unit))
|
||||
&& cansee(f, r, u, modifier))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -98,9 +98,9 @@ extern "C" {
|
|||
|
||||
void nmr_warnings(void);
|
||||
|
||||
bool cansee_ex(const struct faction * f, const struct region * r,
|
||||
const struct unit * u, int modifier, seen_mode mode);
|
||||
bool cansee(const struct faction * f, const struct region * r,
|
||||
const struct unit *u, int modifier, seen_mode mode);
|
||||
bool cansee_depr(const struct faction *f, const struct region *r,
|
||||
const struct unit *u, int modifier);
|
||||
bool cansee_durchgezogen(const struct faction *f, const struct region *r,
|
||||
const struct unit *u, int modifier);
|
||||
|
|
176
src/laws.test.c
176
src/laws.test.c
|
@ -1579,76 +1579,6 @@ static void test_demon_hunger(CuTest * tc)
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
|
||||
set_level(u2, SK_STEALTH, 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
|
||||
set_level(u, SK_PERCEPTION, 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_spell(CuTest *tc) {
|
||||
unit *u2;
|
||||
faction *f;
|
||||
|
||||
test_setup();
|
||||
f = test_create_faction(0);
|
||||
u2 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
|
||||
CuAssertTrue(tc, cansee(f, u2->region, u2, 0, seen_spell));
|
||||
CuAssertTrue(tc, cansee(f, u2->region, u2, 0, seen_battle));
|
||||
|
||||
set_level(u2, SK_STEALTH, 1);
|
||||
CuAssertTrue(tc, !cansee(f, u2->region, u2, 0, seen_spell));
|
||||
CuAssertTrue(tc, cansee(f, u2->region, u2, 1, seen_spell));
|
||||
CuAssertTrue(tc, cansee(f, u2->region, u2, 1, seen_battle));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_items(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
item_type *itype[3];
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
scale_number(u2, 2);
|
||||
|
||||
itype[0] = test_create_itemtype("roi");
|
||||
itype[1] = test_create_itemtype("sphereofinv");
|
||||
itype[2] = test_create_itemtype("aots");
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_RING_OF_INVISIBILITY));
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_SPHERE_OF_INVISIBILITY));
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
|
||||
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
|
||||
|
||||
i_change(&u->items, itype[2], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_armedmen(CuTest *tc) {
|
||||
/* TODO: test RCF_NOWEAPONS and SK_WEAPONLESS */
|
||||
unit *u;
|
||||
|
@ -1685,6 +1615,109 @@ static void test_armedmen(CuTest *tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
set_level(u2, SK_STEALTH, 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
set_level(u, SK_PERCEPTION, 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_spell(CuTest *tc) {
|
||||
unit *u2;
|
||||
faction *f;
|
||||
|
||||
test_setup();
|
||||
f = test_create_faction(0);
|
||||
u2 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
|
||||
CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 0, seen_spell));
|
||||
CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 0, seen_battle));
|
||||
|
||||
set_level(u2, SK_STEALTH, 1);
|
||||
CuAssertTrue(tc, !cansee_ex(f, u2->region, u2, 0, seen_spell));
|
||||
CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 1, seen_spell));
|
||||
CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 1, seen_battle));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_ring(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
item_type *itype[2];
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
scale_number(u2, 2);
|
||||
|
||||
itype[0] = test_create_itemtype("roi");
|
||||
itype[1] = test_create_itemtype("aots");
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_RING_OF_INVISIBILITY));
|
||||
CuAssertPtrEquals(tc, itype[0]->rtype, (void *)get_resourcetype(R_RING_OF_INVISIBILITY));
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
CuAssertPtrEquals(tc, itype[1]->rtype, (void *)get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* a single ring is not enough to hide two people */
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* two rings can hide two people */
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* one amulet negates one of the two rings */
|
||||
i_change(&u->items, itype[1], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_cansee_sphere(CuTest *tc) {
|
||||
unit *u, *u2;
|
||||
item_type *itype[2];
|
||||
|
||||
test_setup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
u2 = test_create_unit(test_create_faction(0), u->region);
|
||||
|
||||
itype[0] = test_create_itemtype("sphereofinv");
|
||||
itype[1] = test_create_itemtype("aots");
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_SPHERE_OF_INVISIBILITY));
|
||||
CuAssertPtrEquals(tc, itype[0]->rtype, (void *)get_resourcetype(R_SPHERE_OF_INVISIBILITY));
|
||||
CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
CuAssertPtrEquals(tc, itype[1]->rtype, (void *)get_resourcetype(R_AMULET_OF_TRUE_SEEING));
|
||||
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* a single sphere can hide 100 people */
|
||||
scale_number(u2, 100);
|
||||
i_change(&u2->items, itype[0], 1);
|
||||
CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* one single amulet negates it? */
|
||||
i_change(&u->items, itype[1], 1);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
/* number of people inside the sphere does not matter? */
|
||||
scale_number(u2, 99);
|
||||
CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
|
||||
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_laws_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
@ -1754,8 +1787,9 @@ CuSuite *get_laws_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_demon_hunger);
|
||||
SUITE_ADD_TEST(suite, test_armedmen);
|
||||
SUITE_ADD_TEST(suite, test_cansee);
|
||||
SUITE_ADD_TEST(suite, test_cansee_ring);
|
||||
SUITE_ADD_TEST(suite, test_cansee_sphere);
|
||||
SUITE_ADD_TEST(suite, test_cansee_spell);
|
||||
SUITE_ADD_TEST(suite, test_cansee_items);
|
||||
|
||||
return suite;
|
||||
}
|
||||
|
|
|
@ -1621,7 +1621,7 @@ order * ord)
|
|||
if (u->region != r)
|
||||
u = NULL;
|
||||
else if (sp->sptyp & TESTCANSEE) {
|
||||
if (!cansee_depr(mage->faction, r, u, 0) && !ucontact(u, mage)) {
|
||||
if (!cansee(mage->faction, r, u, 0) && !ucontact(u, mage)) {
|
||||
u = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -159,7 +159,7 @@ static order *monster_attack(unit * u, const unit * target)
|
|||
{
|
||||
assert(u->region == target->region);
|
||||
assert(u->faction != target->faction);
|
||||
if (!cansee_depr(u->faction, u->region, target, 0))
|
||||
if (!cansee(u->faction, u->region, target, 0))
|
||||
return NULL;
|
||||
if (monster_is_waiting(u))
|
||||
return NULL;
|
||||
|
@ -199,7 +199,7 @@ int monster_attacks(unit * monster, bool rich_only)
|
|||
int money = 0;
|
||||
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->faction != monster->faction && cansee_depr(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
|
||||
if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
|
||||
int m = get_money(u2);
|
||||
if (u_race(monster) == rc_serpent) {
|
||||
/* attack bigger ships only */
|
||||
|
|
|
@ -912,7 +912,7 @@ static void caught_target(region * r, unit * u)
|
|||
target, u));
|
||||
}
|
||||
else if (!alliedunit(target, u->faction, HELP_ALL)
|
||||
&& cansee_depr(target->faction, r, u, 0)) {
|
||||
&& cansee(target->faction, r, u, 0)) {
|
||||
ADDMSG(&target->faction->msgs, msg_message("followdetect",
|
||||
"unit follower", target, u));
|
||||
}
|
||||
|
@ -1185,7 +1185,7 @@ static void init_transportation(void)
|
|||
continue;
|
||||
}
|
||||
if (!transport(ut, u)) {
|
||||
if (cansee_depr(u->faction, r, ut, 0)) {
|
||||
if (cansee(u->faction, r, ut, 0)) {
|
||||
cmistake(u, u->thisorder, 286, MSG_MOVE);
|
||||
}
|
||||
else {
|
||||
|
@ -2093,7 +2093,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
|
|||
}
|
||||
}
|
||||
if (!found) {
|
||||
if (cansee_depr(u->faction, u->region, ut, 0)) {
|
||||
if (cansee(u->faction, u->region, ut, 0)) {
|
||||
cmistake(u, ord, 90, MSG_MOVE);
|
||||
}
|
||||
else {
|
||||
|
@ -2604,7 +2604,7 @@ void follow_unit(unit * u)
|
|||
u2 = a->data.v;
|
||||
}
|
||||
|
||||
if (!u2 || (!followship && (u2->region != r || !cansee_depr(u->faction, r, u2, 0)))) {
|
||||
if (!u2 || (!followship && (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -768,7 +768,7 @@ static void rp_battles(struct stream *out, faction * f)
|
|||
|
||||
while (bm) {
|
||||
char buf[256];
|
||||
RENDER(f, buf, sizeof(buf), ("battle::header", "region", bm->r));
|
||||
RENDER(f, buf, sizeof(buf), ("header_battle", "region", bm->r));
|
||||
newline(out);
|
||||
centre(out, buf, true);
|
||||
newline(out);
|
||||
|
@ -2350,7 +2350,7 @@ report_plaintext(const char *filename, report_context * ctx,
|
|||
}
|
||||
while (u && !u->ship) {
|
||||
if (stealthmod > INT_MIN && r->seen.mode >= seen_unit) {
|
||||
if (u->faction == f || cansee(f, r, u, stealthmod, r->seen.mode)) {
|
||||
if (u->faction == f || cansee_ex(f, r, u, stealthmod, r->seen.mode)) {
|
||||
nr_unit(out, f, u, 4, r->seen.mode);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -961,7 +961,7 @@ struct message *msg_curse(const struct curse *c, const void *obj, objtype_t typ,
|
|||
const struct unit *ucansee(const struct faction *f, const struct unit *u,
|
||||
const struct unit *x)
|
||||
{
|
||||
if (cansee_depr(f, u->region, u, 0))
|
||||
if (cansee(f, u->region, u, 0))
|
||||
return u;
|
||||
return x;
|
||||
}
|
||||
|
@ -1070,7 +1070,7 @@ void get_addresses(report_context * ctx)
|
|||
faction *sf = visible_faction(ctx->f, u);
|
||||
if (lastf != sf) {
|
||||
if (u->building || u->ship || (stealthmod > INT_MIN
|
||||
&& cansee_depr(ctx->f, r, u, stealthmod))) {
|
||||
&& cansee(ctx->f, r, u, stealthmod))) {
|
||||
add_seen_faction_i(&flist, sf);
|
||||
lastf = sf;
|
||||
}
|
||||
|
@ -1088,7 +1088,7 @@ void get_addresses(report_context * ctx)
|
|||
if (u->faction != ctx->f) {
|
||||
faction *sf = visible_faction(ctx->f, u);
|
||||
bool ballied = sf && sf != ctx->f && sf != lastf
|
||||
&& !fval(u, UFL_ANON_FACTION) && cansee_depr(ctx->f, r, u, stealthmod);
|
||||
&& !fval(u, UFL_ANON_FACTION) && cansee(ctx->f, r, u, stealthmod);
|
||||
if (ballied || is_allied(ctx->f, sf)) {
|
||||
add_seen_faction_i(&flist, sf);
|
||||
lastf = sf;
|
||||
|
|
38
src/spells.c
38
src/spells.c
|
@ -362,11 +362,11 @@ int report_action(region * r, unit * actor, message * msg, int flags)
|
|||
if (view == ACTION_CANSEE) {
|
||||
/* Bei Fernzaubern sieht nur die eigene Partei den Magier */
|
||||
show = show || (r == actor->region
|
||||
&& cansee_depr(u->faction, r, actor, 0));
|
||||
&& cansee(u->faction, r, actor, 0));
|
||||
}
|
||||
else if (view == ACTION_CANNOTSEE) {
|
||||
show = !show && !(r == actor->region
|
||||
&& cansee_depr(u->faction, r, actor, 0));
|
||||
&& cansee(u->faction, r, actor, 0));
|
||||
}
|
||||
else {
|
||||
/* the unliely (or lazy) case */
|
||||
|
@ -1328,7 +1328,7 @@ static int sp_rosthauch(castorder * co)
|
|||
"mage target amount", mage, u, ironweapon));
|
||||
ADDMSG(&u->faction->msgs, msg_message("rust_effect",
|
||||
"mage target amount",
|
||||
cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
|
||||
cansee(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
|
||||
success += ironweapon;
|
||||
}
|
||||
else {
|
||||
|
@ -1405,7 +1405,7 @@ static int sp_kaelteschutz(castorder * co)
|
|||
u));
|
||||
if (u->faction != mage->faction)
|
||||
ADDMSG(&u->faction->msgs, msg_message("heat_effect", "mage target",
|
||||
cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u));
|
||||
cansee(u->faction, r, mage, 0) ? mage : NULL, u));
|
||||
i = cast_level;
|
||||
}
|
||||
/* Erstattung? */
|
||||
|
@ -1825,7 +1825,7 @@ static int sp_treewalkenter(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -1842,7 +1842,7 @@ static int sp_treewalkenter(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -1971,7 +1971,7 @@ static int sp_treewalkexit(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -1989,7 +1989,7 @@ static int sp_treewalkexit(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -2954,7 +2954,7 @@ static int sp_deathcloud(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
fset(u->faction, FFL_SELECT);
|
||||
ADDMSG(&u->faction->msgs, msg_message("deathcloud_effect",
|
||||
"mage region", cansee_depr(u->faction, r, mage, 0) ? mage : NULL, r));
|
||||
"mage region", cansee(u->faction, r, mage, 0) ? mage : NULL, r));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3848,7 +3848,7 @@ static int sp_song_of_peace(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
message *m = NULL;
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (cansee_depr(u->faction, r, mage, 0)) {
|
||||
if (cansee(u->faction, r, mage, 0)) {
|
||||
if (msg[0] == NULL)
|
||||
msg[0] = msg_message("song_of_peace_effect_0", "mage", mage);
|
||||
m = msg[0];
|
||||
|
@ -3905,7 +3905,7 @@ static int sp_generous(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
message *m = NULL;
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (cansee_depr(u->faction, r, mage, 0)) {
|
||||
if (cansee(u->faction, r, mage, 0)) {
|
||||
if (msg[0] == NULL)
|
||||
msg[0] = msg_message("generous_effect_0", "mage", mage);
|
||||
m = msg[0];
|
||||
|
@ -5040,7 +5040,7 @@ int sp_enterastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5058,7 +5058,7 @@ int sp_enterastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5184,7 +5184,7 @@ int sp_pullastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5202,7 +5202,7 @@ int sp_pullastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5315,7 +5315,7 @@ int sp_leaveastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5333,7 +5333,7 @@ int sp_leaveastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5443,7 +5443,7 @@ int sp_fetchastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = ro->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, ro, u, 0)) {
|
||||
if (cansee(u2->faction, ro, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5460,7 +5460,7 @@ int sp_fetchastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
|
|
@ -131,7 +131,7 @@ int damage_spell(struct castorder * co, int dmg, int strength)
|
|||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
|
||||
if (enemies == 0) {
|
||||
message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -144,7 +144,7 @@ int damage_spell(struct castorder * co, int dmg, int strength)
|
|||
killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
|
||||
}
|
||||
|
||||
m = msg_message("battle::combatspell", "mage spell dead",
|
||||
m = msg_message("cast_combatspell", "mage spell dead",
|
||||
fi->unit, sp, killed);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
@ -171,7 +171,7 @@ int sp_petrify(struct castorder * co)
|
|||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||
if (!enemies) {
|
||||
message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -218,7 +218,7 @@ int sp_stun(struct castorder * co)
|
|||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||
if (!enemies) {
|
||||
message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -366,7 +366,7 @@ int sp_sleep(struct castorder * co)
|
|||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||
|
||||
if (!enemies) {
|
||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -485,7 +485,7 @@ int sp_mindblast_temp(struct castorder * co)
|
|||
int enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||
|
||||
if (!enemies) {
|
||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -551,7 +551,7 @@ int sp_mindblast(struct castorder * co)
|
|||
int enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||
|
||||
if (!enemies) {
|
||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -634,7 +634,7 @@ int sp_dragonodem(struct castorder * co)
|
|||
|
||||
if (!enemies) {
|
||||
struct message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -653,7 +653,7 @@ int sp_dragonodem(struct castorder * co)
|
|||
}
|
||||
|
||||
m =
|
||||
msg_message("battle::combatspell", "mage spell dead", fi->unit, sp,
|
||||
msg_message("cast_combatspell", "mage spell dead", fi->unit, sp,
|
||||
killed);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
@ -682,7 +682,7 @@ int sp_immolation(struct castorder * co)
|
|||
|
||||
if (!count_enemies(b, fi, FIGHT_ROW, AVOID_ROW, SELECT_ADVANCE | SELECT_FIND)) {
|
||||
message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -710,7 +710,7 @@ int sp_immolation(struct castorder * co)
|
|||
selist_free(fgs);
|
||||
|
||||
m =
|
||||
msg_message("battle::combatspell", "mage spell killed", fi->unit, sp,
|
||||
msg_message("cast_combatspell", "mage spell killed", fi->unit, sp,
|
||||
killed);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
@ -736,7 +736,7 @@ int sp_drainodem(fighter * fi, int level, double power, spell * sp)
|
|||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
|
||||
|
||||
if (!enemies) {
|
||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -917,7 +917,7 @@ int sp_chaosrow(struct castorder * co)
|
|||
bool chaosrow = strcmp(sp->sname, "chaosrow") == 0;
|
||||
|
||||
if (!count_enemies(b, fi, FIGHT_ROW, NUMROWS, SELECT_ADVANCE | SELECT_FIND)) {
|
||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -1167,7 +1167,7 @@ int sp_frighten(struct castorder * co)
|
|||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
|
||||
if (!enemies) {
|
||||
message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -1217,7 +1217,7 @@ int sp_tiredsoldiers(struct castorder * co)
|
|||
if (!count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW,
|
||||
SELECT_ADVANCE | SELECT_FIND)) {
|
||||
message *m =
|
||||
msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
@ -1263,7 +1263,7 @@ int sp_windshield(struct castorder * co)
|
|||
|
||||
enemies = count_enemies(b, fi, BEHIND_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||
if (!enemies) {
|
||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||
m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue