Implement tests for magicpath. They are failing (Bug 2066).

Also move spell and race initialization code from being server-only into game_init, where tests can use it.
This commit is contained in:
Enno Rehling 2015-01-12 08:18:41 +01:00
parent 4b6d65fb16
commit 798b3d6ad6
5 changed files with 57 additions and 11 deletions

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@ -20,12 +20,14 @@
#include <modules/xmas.h>
#include <items/itemtypes.h>
#include <attributes/attributes.h>
#include <races/races.h>
#include "chaos.h"
#include "report.h"
#include "items.h"
#include "creport.h"
#include "names.h"
#include "wormhole.h"
#include "spells.h"
void game_done(void)
{
@ -55,6 +57,8 @@ void game_init(void)
register_nr();
register_cr();
register_races();
register_spells();
register_names();
register_resources();
register_buildings();

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@ -2,7 +2,11 @@
#include "types.h"
#include "curse.h"
#include <kernel/region.h>
#include <kernel/unit.h>
#include <util/attrib.h>
#include <util/message.h>
#include <tests.h>
#include <CuTest.h>
@ -22,9 +26,46 @@ static void test_curse(CuTest * tc)
CuAssertPtrEquals(tc, NULL, result);
}
typedef struct {
curse *c;
region *r;
unit *u;
} curse_fixture;
static void setup_curse(curse_fixture *fix, const char *name) {
test_cleanup();
fix->r = test_create_region(0, 0, NULL);
fix->u = test_create_unit(test_create_faction(NULL), fix->r);
fix->c = create_curse(fix->u, &fix->r->attribs, ct_find(name), 1.0, 1, 1.0, 0);
}
static void test_magicstreet(CuTest *tc) {
curse_fixture fix;
message *msg;
setup_curse(&fix, "magicstreet");
fix.c->duration = 3;
msg = fix.c->type->curseinfo(fix.r, TYP_REGION, fix.c, 0);
CuAssertStrEquals(tc, "curseinfo::magicstreet", (const char *)msg->parameters[0].v);
msg_release(msg);
test_cleanup();
}
static void test_magicstreet_warning(CuTest *tc) {
curse_fixture fix;
message *msg;
setup_curse(&fix, "magicstreet");
fix.c->duration = 2;
msg = fix.c->type->curseinfo(fix.r, TYP_REGION, fix.c, 0);
CuAssertStrEquals(tc, "curseinfo::magicstreetwarn", (const char *)msg->parameters[0].v);
msg_release(msg);
test_cleanup();
}
CuSuite *get_curse_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_curse);
SUITE_ADD_TEST(suite, test_magicstreet);
SUITE_ADD_TEST(suite, test_magicstreet_warning);
return suite;
}

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@ -1725,21 +1725,23 @@ int unit_max_hp(const unit * u)
get_param_int(global.parameters, "rules.stamina", STAMINA_AFFECTS_HP);
}
h = u_race(u)->hitpoints;
if (heal_ct == NULL)
heal_ct = ct_find("healingzone");
if (rules_stamina & 1) {
p = pow(effskill(u, SK_STAMINA) / 2.0, 1.5) * 0.2;
h += (int)(h * p + 0.5);
}
/* der healing curse veraendert die maximalen hp */
if (heal_ct) {
curse *c = get_curse(u->region->attribs, heal_ct);
if (c) {
h = (int)(h * (1.0 + (curse_geteffect(c) / 100)));
if (u->region) {
if (heal_ct == NULL)
heal_ct = ct_find("healingzone");
if (heal_ct) {
curse *c = get_curse(u->region->attribs, heal_ct);
if (c) {
h = (int)(h * (1.0 + (curse_geteffect(c) / 100)));
}
}
}
return h;
}

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@ -304,8 +304,6 @@ int main(int argc, char **argv)
L = lua_init();
game_init();
register_races();
register_spells();
bind_monsters(L);
err = eressea_run(L, luafile);
if (err) {

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@ -1,4 +1,5 @@
#include <platform.h>
#include <eressea.h>
#include <kernel/config.h>
#include <CuTest.h>
#include <stdio.h>
@ -30,7 +31,7 @@ int RunAllTests(void)
int fail_count, flags = log_flags;
log_flags = LOG_FLUSH | LOG_CPERROR;
kernel_init();
game_init();
/* self-test */
RUN_TESTS(suite, tests);
@ -86,7 +87,7 @@ int RunAllTests(void)
log_flags = flags;
fail_count = suite->failCount;
CuSuiteDelete(suite);
kernel_done();
game_done();
return fail_count;
}