forked from github/server
Implement tests for magicpath. They are failing (Bug 2066).
Also move spell and race initialization code from being server-only into game_init, where tests can use it.
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4b6d65fb16
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@ -20,12 +20,14 @@
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#include <modules/xmas.h>
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#include <items/itemtypes.h>
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#include <attributes/attributes.h>
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#include <races/races.h>
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#include "chaos.h"
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#include "report.h"
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#include "items.h"
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#include "creport.h"
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#include "names.h"
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#include "wormhole.h"
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#include "spells.h"
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void game_done(void)
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{
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@ -55,6 +57,8 @@ void game_init(void)
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register_nr();
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register_cr();
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register_races();
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register_spells();
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register_names();
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register_resources();
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register_buildings();
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@ -2,7 +2,11 @@
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#include "types.h"
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#include "curse.h"
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <util/attrib.h>
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#include <util/message.h>
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#include <tests.h>
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#include <CuTest.h>
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@ -22,9 +26,46 @@ static void test_curse(CuTest * tc)
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CuAssertPtrEquals(tc, NULL, result);
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}
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typedef struct {
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curse *c;
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region *r;
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unit *u;
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} curse_fixture;
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static void setup_curse(curse_fixture *fix, const char *name) {
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test_cleanup();
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fix->r = test_create_region(0, 0, NULL);
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fix->u = test_create_unit(test_create_faction(NULL), fix->r);
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fix->c = create_curse(fix->u, &fix->r->attribs, ct_find(name), 1.0, 1, 1.0, 0);
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}
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static void test_magicstreet(CuTest *tc) {
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curse_fixture fix;
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message *msg;
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setup_curse(&fix, "magicstreet");
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fix.c->duration = 3;
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msg = fix.c->type->curseinfo(fix.r, TYP_REGION, fix.c, 0);
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CuAssertStrEquals(tc, "curseinfo::magicstreet", (const char *)msg->parameters[0].v);
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msg_release(msg);
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test_cleanup();
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}
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static void test_magicstreet_warning(CuTest *tc) {
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curse_fixture fix;
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message *msg;
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setup_curse(&fix, "magicstreet");
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fix.c->duration = 2;
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msg = fix.c->type->curseinfo(fix.r, TYP_REGION, fix.c, 0);
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CuAssertStrEquals(tc, "curseinfo::magicstreetwarn", (const char *)msg->parameters[0].v);
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msg_release(msg);
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test_cleanup();
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}
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CuSuite *get_curse_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_curse);
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SUITE_ADD_TEST(suite, test_magicstreet);
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SUITE_ADD_TEST(suite, test_magicstreet_warning);
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return suite;
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}
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@ -1725,21 +1725,23 @@ int unit_max_hp(const unit * u)
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get_param_int(global.parameters, "rules.stamina", STAMINA_AFFECTS_HP);
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}
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h = u_race(u)->hitpoints;
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if (heal_ct == NULL)
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heal_ct = ct_find("healingzone");
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if (rules_stamina & 1) {
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p = pow(effskill(u, SK_STAMINA) / 2.0, 1.5) * 0.2;
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h += (int)(h * p + 0.5);
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}
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/* der healing curse veraendert die maximalen hp */
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if (heal_ct) {
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curse *c = get_curse(u->region->attribs, heal_ct);
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if (c) {
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h = (int)(h * (1.0 + (curse_geteffect(c) / 100)));
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if (u->region) {
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if (heal_ct == NULL)
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heal_ct = ct_find("healingzone");
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if (heal_ct) {
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curse *c = get_curse(u->region->attribs, heal_ct);
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if (c) {
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h = (int)(h * (1.0 + (curse_geteffect(c) / 100)));
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}
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}
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}
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return h;
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}
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@ -304,8 +304,6 @@ int main(int argc, char **argv)
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L = lua_init();
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game_init();
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register_races();
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register_spells();
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bind_monsters(L);
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err = eressea_run(L, luafile);
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if (err) {
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@ -1,4 +1,5 @@
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#include <platform.h>
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#include <eressea.h>
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#include <kernel/config.h>
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#include <CuTest.h>
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#include <stdio.h>
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@ -30,7 +31,7 @@ int RunAllTests(void)
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int fail_count, flags = log_flags;
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log_flags = LOG_FLUSH | LOG_CPERROR;
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kernel_init();
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game_init();
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/* self-test */
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RUN_TESTS(suite, tests);
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@ -86,7 +87,7 @@ int RunAllTests(void)
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log_flags = flags;
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fail_count = suite->failCount;
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CuSuiteDelete(suite);
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kernel_done();
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game_done();
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return fail_count;
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}
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