replace ct_find calls with constants.

reorder a lot of includes.
This commit is contained in:
Enno Rehling 2017-08-21 20:18:19 +02:00
parent c99e92db20
commit 7985ebe511
31 changed files with 220 additions and 199 deletions

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@ -27,6 +27,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "move.h"
#include "skill.h"
#include <spells/buildingcurse.h>
#include <spells/regioncurse.h>
#include <spells/unitcurse.h>
#include <kernel/ally.h>
#include <kernel/alliance.h>
#include <kernel/build.h>
@ -54,9 +58,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <attributes/racename.h>
#include <attributes/otherfaction.h>
#include <attributes/moved.h>
#include <spells/buildingcurse.h>
#include <spells/regioncurse.h>
#include <spells/unitcurse.h>
/* util includes */
#include <util/assert.h>

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@ -2,6 +2,8 @@
#include "spells/shipcurse.h"
#include "monsters.h"
#include <spells/flyingship.h>
#include <kernel/equipment.h>
#include <kernel/faction.h>
#include <kernel/race.h>
@ -9,8 +11,6 @@
#include <kernel/spellbook.h>
#include <kernel/unit.h>
#include <spells/flyingship.h>
#include <tolua.h>
#include <stdlib.h>

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@ -36,6 +36,11 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "reports.h"
#include "calendar.h"
#include <attributes/reduceproduction.h>
#include <attributes/racename.h>
#include <spells/buildingcurse.h>
#include <spells/regioncurse.h>
/* kernel includes */
#include <kernel/ally.h>
#include <kernel/building.h>
@ -67,10 +72,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/parser.h>
#include <util/rng.h>
#include <attributes/reduceproduction.h>
#include <attributes/racename.h>
#include <spells/buildingcurse.h>
/* libs includes */
#include <math.h>
#include <stdio.h>
@ -2655,12 +2656,9 @@ expandwork(region * r, request * work_begin, request * work_end, int maxwork)
earnings = jobs * p_wage;
if (r->attribs && rule_blessed_harvest() == HARVEST_TAXES) {
/* E3 rules */
const curse_type *blessedharvest_ct = ct_find("blessedharvest");
if (blessedharvest_ct) {
int happy =
(int)(jobs * curse_geteffect(get_curse(r->attribs, blessedharvest_ct)));
earnings += happy;
}
int happy =
(int)(jobs * curse_geteffect(get_curse(r->attribs, &ct_blessedharvest)));
earnings += happy;
}
rsetmoney(r, money + earnings);
}

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@ -7,6 +7,12 @@
#include "move.h"
#include "magic.h"
#include <attributes/fleechance.h>
#include <spells/shipcurse.h>
#include <spells/unitcurse.h>
#include <spells/regioncurse.h>
#include <kernel/curse.h>
#include <kernel/building.h>
#include <kernel/faction.h>
@ -21,9 +27,6 @@
#include <kernel/spell.h>
#include <kernel/unit.h>
#include <attributes/fleechance.h>
#include <spells/shipcurse.h>
/* triggers includes */
#include <triggers/changerace.h>
#include <triggers/timeout.h>
@ -167,7 +170,7 @@ struct order *ord)
}
if (force > 0) {
create_curse(u, &r->attribs, ct_find("antimagiczone"), force, duration,
create_curse(u, &r->attribs, &ct_antimagiczone, force, duration,
effect, 0);
}
}
@ -185,7 +188,7 @@ int amount, struct order *ord)
{
int money;
if (get_curse(u->region->attribs, ct_find("depression"))) {
if (get_curse(u->region->attribs, &ct_depression)) {
cmistake(u, ord, 58, MSG_MAGIC);
return -1;
}
@ -194,7 +197,7 @@ int amount, struct order *ord)
change_money(u, money);
rsetmoney(u->region, rmoney(u->region) - money);
create_curse(u, &u->region->attribs, ct_find("depression"),
create_curse(u, &u->region->attribs, &ct_depression,
20, BAGPIPEDURATION, 0.0, 0);
ADDMSG(&u->faction->msgs, msg_message("bagpipeoffear_faction",
@ -354,7 +357,7 @@ use_tacticcrystal(unit * u, const struct item_type *itype, int amount,
der vor den Antimagiezaubern passiert */
effect = (float)(rng_int() % 6 - 1);
c = create_curse(u, &u->attribs, ct_find("skillmod"), power,
c = create_curse(u, &u->attribs, &ct_skillmod, power,
duration, effect, u->number);
c->data.i = SK_TACTICS;
UNUSED_ARG(ord);

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@ -21,6 +21,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/config.h>
#include "building.h"
#include <attributes/reduceproduction.h>
#include <spells/regioncurse.h>
/* kernel includes */
#include "curse.h"
#include "item.h"
@ -54,10 +57,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <string.h>
#include <limits.h>
/* attributes includes */
#include <attributes/reduceproduction.h>
#include <spells/regioncurse.h>
typedef struct building_typelist {
struct building_typelist *next;
building_type *type;

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@ -159,7 +159,7 @@ void deathcounts(region * r, int fallen)
if (fallen == 0)
return;
if (r->attribs) {
const curse_type *ctype = ct_find("holyground");
const curse_type *ctype = &ct_holyground;
if (ctype && curse_active(get_curse(r->attribs, ctype)))
return;
a = a_find(r->attribs, &at_deathcount);

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@ -20,6 +20,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/config.h>
#include "ship.h"
#include <attributes/movement.h>
#include <spells/shipcurse.h>
/* kernel includes */
#include "build.h"
#include "curse.h"
@ -41,9 +44,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/umlaut.h>
#include <util/xml.h>
#include <attributes/movement.h>
#include <spells/shipcurse.h>
#include <storage.h>
#include <selist.h>
#include <critbit.h>
@ -335,7 +335,7 @@ int shipspeed(const ship * sh, const unit * u)
if (curse_active(get_curse(sh->attribs, &ct_stormwind))) {
k *= 2;
}
if (curse_active(get_curse(sh->attribs, ct_find("nodrift")))) {
if (curse_active(get_curse(sh->attribs, &ct_nodrift))) {
k += 1;
}
}

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@ -450,7 +450,7 @@ static void test_shipspeed_nodrift(CuTest *tc) {
register_shipcurse();
assert(sh && cap && crew);
create_curse(0, &sh->attribs, ct_find("nodrift"), 1, 1, 1, 0);
create_curse(0, &sh->attribs, &ct_nodrift, 1, 1, 1, 0);
CuAssertIntEquals_Msg(tc, "nodrift adds +1 to range", sh->type->range + 1, shipspeed(sh, cap));
test_cleanup();
}

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@ -18,14 +18,16 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <platform.h>
#include <kernel/config.h>
#include <attributes/racename.h>
#include "terrain.h"
#include "terrainid.h"
#include <attributes/racename.h>
#include <spells/regioncurse.h>
/* kernel includes */
#include "curse.h"
#include "region.h"
#include "resources.h"
#include "terrainid.h"
#include <util/log.h>
#include <util/attrib.h>
@ -160,7 +162,7 @@ const char *terrain_name(const struct region *r)
return r->terrain->name(r);
}
else if (fval(r->terrain, SEA_REGION)) {
if (curse_active(get_curse(r->attribs, ct_find("maelstrom")))) {
if (curse_active(get_curse(r->attribs, &ct_maelstrom))) {
return "maelstrom";
}
}

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@ -941,8 +941,7 @@ bool can_survive(const unit * u, const region * r)
return false;
if (r->attribs) {
const curse_type *ctype = ct_find("holyground");
if (fval(u_race(u), RCF_UNDEAD) && curse_active(get_curse(r->attribs, ctype)))
if (fval(u_race(u), RCF_UNDEAD) && curse_active(get_curse(r->attribs, &ct_holyground)))
return false;
}
return true;

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@ -42,6 +42,15 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "calendar.h"
#include "guard.h"
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/raceprefix.h>
#include <attributes/stealth.h>
#include <spells/buildingcurse.h>
#include <spells/regioncurse.h>
#include <spells/unitcurse.h>
/* kernel includes */
#include <kernel/alliance.h>
#include <kernel/ally.h>
@ -66,12 +75,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/terrainid.h> /* for volcanoes in emigration (needs a flag) */
#include <kernel/unit.h>
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/raceprefix.h>
#include <attributes/stealth.h>
#include <spells/buildingcurse.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
@ -2859,13 +2862,12 @@ static void age_stonecircle(building *b) {
if (get_astralplane()) {
region *rt = r_standard_to_astral(r);
if (mage && rt && !fval(rt->terrain, FORBIDDEN_REGION)) {
const struct curse_type *ct_astralblock = ct_find("astralblock");
curse *c = get_curse(rt->attribs, ct_astralblock);
curse *c = get_curse(rt->attribs, &ct_astralblock);
if (!c) {
int sk = effskill(mage, SK_MAGIC, 0);
float effect = 100;
/* the mage reactivates the circle */
c = create_curse(mage, &rt->attribs, ct_astralblock,
c = create_curse(mage, &rt->attribs, &ct_astralblock,
(float)MAX(1, sk), MAX(1, sk / 2), effect, 0);
ADDMSG(&r->msgs,
msg_message("astralshield_activate", "region unit", r, mage));
@ -2923,7 +2925,7 @@ static void ageing(void)
}
if (is_cursed(u->attribs, C_OLDRACE, 0)) {
curse *c = get_curse(u->attribs, ct_find("oldrace"));
curse *c = get_curse(u->attribs, &ct_oldrace);
if (c->duration == 1 && !(c_flags(c) & CURSE_NOAGE)) {
u_setrace(u, get_race(curse_geteffect_int(c)));
u->irace = NULL;
@ -3234,15 +3236,14 @@ static int use_item(unit * u, const item_type * itype, int amount, struct order
void monthly_healing(void)
{
region *r;
const curse_type *heal_ct = ct_find("healingzone");
for (r = regions; r; r = r->next) {
unit *u;
double healingcurse = 0;
if (r->attribs && heal_ct) {
if (r->attribs) {
/* bonus zurücksetzen */
curse *c = get_curse(r->attribs, heal_ct);
curse *c = get_curse(r->attribs, &ct_healing);
if (c != NULL) {
healingcurse = curse_geteffect(c);
}

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@ -25,6 +25,17 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "study.h"
#include "helpers.h"
#include "laws.h"
#include "spells.h"
#include <triggers/timeout.h>
#include <triggers/shock.h>
#include <triggers/killunit.h>
#include <triggers/giveitem.h>
#include <triggers/changerace.h>
#include <triggers/clonedied.h>
#include <spells/regioncurse.h>
#include <spells/unitcurse.h>
#include <kernel/ally.h>
#include <kernel/building.h>
@ -46,13 +57,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <triggers/timeout.h>
#include <triggers/shock.h>
#include <triggers/killunit.h>
#include <triggers/giveitem.h>
#include <triggers/changerace.h>
#include <triggers/clonedied.h>
/* util includes */
#include <util/attrib.h>
#include <util/gamedata.h>
@ -1024,7 +1028,7 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
curse *c;
/* Antimagie in der Zielregion */
c = get_curse(r->attribs, ct_find("antimagiczone"));
c = get_curse(r->attribs, &ct_antimagiczone);
if (curse_active(c)) {
unit *mage = c->magician;
force -= curse_geteffect(c);
@ -1043,7 +1047,7 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
}
/* Patzerfluch-Effekt: */
c = get_curse(r->attribs, ct_find("fumble"));
c = get_curse(r->attribs, &ct_fumble);
if (curse_active(c)) {
unit *mage = c->magician;
force -= curse_geteffect(c);
@ -1100,21 +1104,22 @@ variant magic_resistance(unit * target)
{
attrib *a;
curse *c;
const curse_type * ct_goodresist = 0, *ct_badresist = 0;
const resource_type *rtype;
const race *rc = u_race(target);
variant v, prob = rc_magres(rc);
const plane *pl = rplane(target->region);
bool good_resist = true;
bool bad_resist = true;
if (rc == get_race(RC_HIRNTOETER) && !pl) {
prob = frac_mul(prob, frac_make(1, 2));
prob = frac_mul(prob, frac_make(1, 2));
}
assert(target->number > 0);
/* Magier haben einen Resistenzbonus vom Magietalent * 5% */
prob = frac_add(prob, frac_make(effskill(target, SK_MAGIC, 0), 20));
/* Auswirkungen von Zaubern auf der Einheit */
c = get_curse(target->attribs, ct_find("magicresistance"));
c = get_curse(target->attribs, &ct_magicresistance);
if (c) {
/* TODO: legacy. magicresistance-effect is an integer-percentage stored in a double */
int effect = curse_geteffect_int(c) * get_cursedmen(target, c);
@ -1132,27 +1137,23 @@ variant magic_resistance(unit * target)
/* Auswirkungen von Zaubern auf der Region */
a = a_find(target->region->attribs, &at_curse);
if (a) {
ct_badresist = ct_find("badmagicresistancezone");
ct_goodresist = ct_find("goodmagicresistancezone");
}
while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v;
unit *mage = c->magician;
if (mage != NULL) {
if (ct_goodresist && c->type == ct_goodresist) {
if (good_resist && c->type == &ct_goodmagicresistancezone) {
if (alliedunit(mage, target->faction, HELP_GUARD)) {
/* TODO: legacy. magicresistance-effect is an integer-percentage stored in a double */
prob = frac_add(prob, frac_make(curse_geteffect_int(c), 100));
ct_goodresist = 0; /* only one effect per region */
good_resist = false; /* only one effect per region */
}
}
else if (ct_badresist && c->type == ct_badresist) {
else if (bad_resist && c->type == &ct_badmagicresistancezone) {
if (!alliedunit(mage, target->faction, HELP_GUARD)) {
/* TODO: legacy. magicresistance-effect is an integer-percentage stored in a double */
prob = frac_sub(prob, frac_make(curse_geteffect_int(c), 100));
ct_badresist = 0; /* only one effect per region */
bad_resist = false; /* only one effect per region */
}
}
}
@ -1410,7 +1411,7 @@ static void do_fumble(castorder * co)
/* temporary skill loss */
duration = MAX(rng_int() % level / 2, 2);
effect = level / -2.0;
c = create_curse(u, &u->attribs, ct_find("skillmod"), level,
c = create_curse(u, &u->attribs, &ct_skillmod, level,
duration, effect, 1);
c->data.i = SK_MAGIC;
ADDMSG(&u->faction->msgs, msg_message("patzer2", "unit region", u, r));

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@ -34,6 +34,8 @@
#include <attributes/targetregion.h>
#include <attributes/hate.h>
#include <spells/regioncurse.h>
/* kernel includes */
#include <kernel/build.h>
#include <kernel/building.h>
@ -904,13 +906,12 @@ void spawn_undead(void)
{
region *r;
faction *monsters = get_monsters();
const curse_type *ctype = ct_find("holyground");
for (r = regions; r; r = r->next) {
int unburied = deathcount(r);
if (r->attribs && ctype) {
if (curse_active(get_curse(r->attribs, ctype))) {
if (r->attribs) {
if (curse_active(get_curse(r->attribs, &ct_holyground))) {
continue;
}
}

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@ -31,6 +31,17 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "lighthouse.h"
#include "piracy.h"
#include <spells/flyingship.h>
#include <spells/unitcurse.h>
#include <spells/regioncurse.h>
/* attributes includes */
#include <attributes/follow.h>
#include <attributes/movement.h>
#include <attributes/stealth.h>
#include <attributes/targetregion.h>
/* kernel includes */
#include <kernel/ally.h>
#include <kernel/build.h>
#include <kernel/building.h>
@ -49,9 +60,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/terrainid.h>
#include <kernel/unit.h>
#include <spells/flyingship.h>
#include <spells/unitcurse.h>
#include "teleport.h"
#include "direction.h"
#include "calendar.h"
@ -72,12 +80,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <storage.h>
/* attributes includes */
#include <attributes/follow.h>
#include <attributes/movement.h>
#include <attributes/stealth.h>
#include <attributes/targetregion.h>
/* libc includes */
#include <math.h>
#include <stdio.h>
@ -1002,7 +1004,7 @@ bool move_blocked(const unit * u, const region * r, const region * r2)
}
if (r->attribs) {
const curse_type *fogtrap_ct = ct_find("fogtrap");
const curse_type *fogtrap_ct = &ct_fogtrap;
curse *c = get_curse(r->attribs, fogtrap_ct);
return curse_active(c);
}
@ -1254,7 +1256,7 @@ static bool roadto(const region * r, direction_t dir)
return false;
}
if (r->attribs || r2->attribs) {
const curse_type *roads_ct = ct_find("magicstreet");
const curse_type *roads_ct = &ct_magicstreet;
if (roads_ct != NULL) {
if (get_curse(r->attribs, roads_ct) != NULL)
return true;
@ -1578,7 +1580,7 @@ static const region_list *travel_route(unit * u,
/* illusionary units disappear in antimagic zones */
if (fval(u_race(u), RCF_ILLUSIONARY)) {
curse *c = get_curse(next->attribs, ct_find("antimagiczone"));
curse *c = get_curse(next->attribs, &ct_antimagiczone);
if (curse_active(c)) {
curse_changevigour(&next->attribs, c, (float)-u->number);
ADDMSG(&u->faction->msgs, msg_message("illusionantimagic", "unit", u));
@ -1892,7 +1894,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
break;
}
if (curse_active(get_curse(next_point->attribs, ct_find("maelstrom")))) {
if (curse_active(get_curse(next_point->attribs, &ct_maelstrom))) {
if (do_maelstrom(next_point, u) == NULL)
break;
}

View File

@ -27,6 +27,12 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "chaos.h"
#include "study.h"
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/reduceproduction.h>
#include <spells/unitcurse.h>
/* kernel includes */
#include <kernel/building.h>
#include <kernel/curse.h>
@ -44,10 +50,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/terrainid.h>
#include <kernel/unit.h>
/* attributes includes */
#include <attributes/racename.h>
#include <attributes/reduceproduction.h>
/* util includes */
#include <util/attrib.h>
#include <util/bsdstring.h>
@ -692,32 +694,28 @@ static void orc_growth(void)
for (u = r->units; u; u = u->next) {
if (u->attribs && !has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY)
&& !fval(u, UFL_HERO)) {
const curse_type *ct_orcish = ct_find("orcish");
curse *c = get_curse(u->attribs, &ct_orcish);
if (c) {
int n;
int increase = 0;
int num = get_cursedmen(u, c);
double prob = curse_geteffect(c);
const item_type * it_chastity = it_find("ao_chastity");
if (ct_orcish) {
curse *c = get_curse(u->attribs, ct_orcish);
if (c) {
int n;
int increase = 0;
int num = get_cursedmen(u, c);
double prob = curse_geteffect(c);
const item_type * it_chastity = it_find("ao_chastity");
if (it_chastity) {
num -= i_get(u->items, it_chastity);
}
for (n = num; n > 0; n--) {
if (chance(prob)) {
++increase;
}
}
if (increase) {
unit *u2 = create_unit(r, u->faction, increase, u_race(u), 0, NULL, u);
transfermen(u2, u, u2->number);
if (it_chastity) {
num -= i_get(u->items, it_chastity);
}
for (n = num; n > 0; n--) {
if (chance(prob)) {
++increase;
}
}
if (increase) {
unit *u2 = create_unit(r, u->faction, increase, u_race(u), 0, NULL, u);
transfermen(u2, u, u2->number);
ADDMSG(&u->faction->msgs, msg_message("orcgrowth",
"unit amount race", u, increase, u_race(u)));
}
ADDMSG(&u->faction->msgs, msg_message("orcgrowth",
"unit amount race", u, increase, u_race(u)));
}
}
}

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@ -46,6 +46,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "calendar.h"
#include "teleport.h"
#include <spells/buildingcurse.h>
/* kernel includes */
#include <kernel/ally.h>
#include <kernel/connection.h>
@ -72,8 +74,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/unit.h>
#include <kernel/alliance.h>
#include <spells/buildingcurse.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>

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@ -25,6 +25,14 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "lighthouse.h"
#include "donations.h"
/* attributes includes */
#include <attributes/follow.h>
#include <attributes/otherfaction.h>
#include <attributes/racename.h>
#include <attributes/stealth.h>
#include <spells/unitcurse.h>
/* kernel includes */
#include <kernel/ally.h>
#include <kernel/alliance.h>
@ -68,11 +76,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <stdlib.h>
#include <time.h>
/* attributes includes */
#include <attributes/follow.h>
#include <attributes/otherfaction.h>
#include <attributes/racename.h>
#include <attributes/stealth.h>
#include "move.h"
@ -303,12 +306,9 @@ report_items(const unit *u, item * result, int size, const unit * owner,
assert(size);
if (u->attribs) {
const curse_type *itemcloak_ct = ct_find("itemcloak");
if (itemcloak_ct) {
curse * cu = get_curse(u->attribs, itemcloak_ct);
if (cu && curse_active(cu)) {
return 0;
}
curse * cu = get_curse(u->attribs, &ct_itemcloak);
if (cu && curse_active(cu)) {
return 0;
}
}
for (itm = items; itm; itm = itm->next) {

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@ -825,7 +825,7 @@ static int sp_goodwinds(castorder * co)
/* keine Probleme mit C_SHIP_SPEEDUP und C_SHIP_FLYING */
/* NODRIFT bewirkt auch +1 Geschwindigkeit */
create_curse(mage, &sh->attribs, ct_find("nodrift"), power, duration,
create_curse(mage, &sh->attribs, &ct_nodrift, power, duration,
zero_effect, 0);
/* melden, 1x pro Partei */
@ -872,7 +872,7 @@ static int sp_magicstreet(castorder * co)
}
/* wirkt schon in der Zauberrunde! */
create_curse(mage, &r->attribs, ct_find("magicstreet"), co->force,
create_curse(mage, &r->attribs, &ct_magicstreet, co->force,
co->level + 1, zero_effect, 0);
/* melden, 1x pro Partei */
@ -1022,7 +1022,7 @@ static int sp_maelstrom(castorder * co)
/* Attribut auf Region.
* Existiert schon ein curse, so wird dieser verstaerkt
* (Max(Dauer), Max(Staerke))*/
c = create_curse(mage, &r->attribs, ct_find("maelstrom"), co->force, duration, co->force, 0);
c = create_curse(mage, &r->attribs, &ct_maelstrom, co->force, duration, co->force, 0);
/* melden, 1x pro Partei */
if (c) {
@ -1102,7 +1102,7 @@ static int sp_blessedharvest(castorder * co)
* Existiert schon ein curse, so wird dieser verstaerkt
* (Max(Dauer), Max(Staerke))*/
if (create_curse(mage, &r->attribs, ct_find("blessedharvest"), co->force,
if (create_curse(mage, &r->attribs, &ct_blessedharvest, co->force,
duration, 1.0, 0)) {
const char * effect = co->sp->sname[0]=='b' ? "harvest_effect" : "raindance_effect";
message *seen = msg_message(effect, "mage", mage);
@ -1405,7 +1405,7 @@ static int sp_kaelteschutz(castorder * co)
}
effect = 1;
create_curse(mage, &u->attribs, ct_find("insectfur"), (float)cast_level,
create_curse(mage, &u->attribs, &ct_insectfur, (float)cast_level,
duration, effect, men);
force -= u->number;
@ -1455,7 +1455,7 @@ static int sp_sparkle(castorder * co)
u = pa->param[0]->data.u;
effect = (float)(rng_int() % 0xffffff);
create_curse(mage, &u->attribs, ct_find("sparkle"), (float)cast_level,
create_curse(mage, &u->attribs, &ct_sparkle, (float)cast_level,
duration, effect, u->number);
ADDMSG(&mage->faction->msgs, msg_message("sparkle_effect", "mage target",
@ -2036,7 +2036,7 @@ static int sp_holyground(castorder * co)
report_spell(mage, r, msg);
msg_release(msg);
ctype = ct_find("holyground");
ctype = &ct_holyground;
create_curse(mage, &r->attribs, ctype, power * power, 1, zero_effect, 0);
a_removeall(&r->attribs, &at_deathcount);
@ -2083,7 +2083,7 @@ static int sp_homestone(castorder * co)
/* Magieresistenz der Burg erhoeht sich um 50% */
effect = 50.0F;
c = create_curse(mage, &mage->building->attribs,
ct_find("magicresistance"), force * force, 1, effect, 0);
&ct_magicresistance, force * force, 1, effect, 0);
c_setflag(c, CURSE_NOAGE);
/* melden, 1x pro Partei in der Burg */
@ -2538,7 +2538,7 @@ static int sp_fumblecurse(castorder * co)
duration = MAX(sx, rx) + 1;
effect = force / 2;
c = create_curse(mage, &target->attribs, ct_find("fumble"),
c = create_curse(mage, &target->attribs, &ct_fumble,
force, duration, effect, 0);
if (c == NULL) {
report_failure(mage, co->order);
@ -2561,7 +2561,7 @@ void patzer_fumblecurse(const castorder * co)
curse *c;
effect = force / 2;
c = create_curse(mage, &mage->attribs, ct_find("fumble"), force,
c = create_curse(mage, &mage->attribs, &ct_fumble, force,
duration, effect, 0);
if (c != NULL) {
ADDMSG(&mage->faction->msgs, msg_message("magic_fumble",
@ -3231,13 +3231,6 @@ static int sp_magicboost(castorder * co)
double power = co->force;
double effect;
trigger *tsummon;
const curse_type *ct_auraboost;
const curse_type *ct_magicboost;
ct_auraboost = ct_find("auraboost");
ct_magicboost = ct_find("magicboost");
assert(ct_auraboost != NULL);
assert(ct_magicboost != NULL);
/* fehler, wenn schon ein boost */
if (is_cursed(mage->attribs, C_MBOOST, 0)) {
@ -3246,13 +3239,13 @@ static int sp_magicboost(castorder * co)
}
effect = 6;
create_curse(mage, &mage->attribs, ct_magicboost, power, 10, effect, 1);
create_curse(mage, &mage->attribs, &ct_magicboost, power, 10, effect, 1);
/* one aura boost with 200% aura now: */
effect = 200;
c = create_curse(mage, &mage->attribs, ct_auraboost, power, 4, effect, 1);
c = create_curse(mage, &mage->attribs, &ct_auraboost, power, 4, effect, 1);
/* and one aura boost with 50% aura in 5 weeks: */
tsummon = trigger_createcurse(mage, mage, ct_auraboost, power, 6, 50, 1);
tsummon = trigger_createcurse(mage, mage, &ct_auraboost, power, 6, 50, 1);
add_trigger(&mage->attribs, "timer", trigger_timeout(5, tsummon));
ADDMSG(&mage->faction->msgs, msg_message("magicboost_effect",
@ -3685,7 +3678,7 @@ static int sp_song_resistmagic(castorder * co)
double force = co->force;
int duration = (int)force + 1;
create_curse(mage, &r->attribs, ct_find("goodmagicresistancezone"),
create_curse(mage, &r->attribs, &ct_goodmagicresistancezone,
force, duration, 15, 0);
/* Erfolg melden */
@ -3714,7 +3707,7 @@ static int sp_song_susceptmagic(castorder * co)
double force = co->force;
int duration = (int)force + 1;
create_curse(mage, &r->attribs, ct_find("badmagicresistancezone"),
create_curse(mage, &r->attribs, &ct_badmagicresistancezone,
force, duration, 15, 0);
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
@ -3822,7 +3815,7 @@ static int sp_raisepeasantmob(castorder * co)
a->data.ca[1] = 15; /* 15% */
a_add(&u->attribs, a);
create_curse(mage, &r->attribs, ct_find("riotzone"), (float)cast_level, duration,
create_curse(mage, &r->attribs, &ct_riotzone, (float)cast_level, duration,
(float)anteil, 0);
msg = msg_message("sp_raisepeasantmob_effect", "mage region", mage, r);
@ -3978,7 +3971,7 @@ static int sp_generous(castorder * co)
}
effect = 2;
create_curse(mage, &r->attribs, ct_find("generous"), force, duration, effect,
create_curse(mage, &r->attribs, &ct_generous, force, duration, effect,
0);
for (u = r->units; u; u = u->next)
@ -4443,7 +4436,7 @@ static int sp_depression(castorder * co)
int duration = (int)force + 1;
message *msg;
create_curse(mage, &r->attribs, ct_find("depression"), force, duration,
create_curse(mage, &r->attribs, &ct_depression, force, duration,
zero_effect, 0);
msg = msg_message("sp_depression_effect", "mage region", mage, r);
@ -4862,7 +4855,7 @@ int sp_sweetdreams(castorder * co)
/* Nichts machen als ein entsprechendes Attribut an die Einheit legen. */
effect = 0.05f;
create_curse(mage, &u->attribs, ct_find("orcish"), power, duration, effect, men);
create_curse(mage, &u->attribs, &ct_orcish, power, duration, effect, men);
msg = msg_message("sp_sweetdreams_effect", "mage unit region", mage, u, r);
r_addmessage(r, mage->faction, msg);
@ -4885,7 +4878,7 @@ int sp_disturbingdreams(castorder * co)
double effect;
effect = 10;
create_curse(mage, &r->attribs, ct_find("badlearn"), power, duration, effect, 0);
create_curse(mage, &r->attribs, &ct_badlearn, power, duration, effect, 0);
ADDMSG(&mage->faction->msgs, msg_message("sp_disturbingdreams_effect",
"mage region", mage, r));
@ -4979,7 +4972,7 @@ int sp_itemcloak(castorder * co)
/* Zieleinheit */
target = pa->param[0]->data.u;
create_curse(mage, &target->attribs, ct_find("itemcloak"), power, duration,
create_curse(mage, &target->attribs, &ct_itemcloak, power, duration,
zero_effect, 0);
ADDMSG(&mage->faction->msgs, msg_message("itemcloak", "mage target", mage,
target));
@ -5031,7 +5024,7 @@ int sp_resist_magic_bonus(castorder * co)
m = MIN(u->number, victims);
victims -= m;
create_curse(mage, &u->attribs, ct_find("magicresistance"),
create_curse(mage, &u->attribs, &ct_magicresistance,
power, duration, 20, m);
msg = msg_message("magicresistance_effect", "unit", u);
@ -5793,7 +5786,7 @@ int sp_disruptastral(castorder * co)
/* Kontakt unterbinden */
effect = 100;
create_curse(mage, &rl2->data->attribs, ct_find("astralblock"),
create_curse(mage, &rl2->data->attribs, &ct_astralblock,
power, duration, effect, 0);
}
@ -6107,7 +6100,7 @@ int sp_antimagiczone(castorder * co)
/* Reduziert die Staerke jedes Spruchs um effect */
effect = cast_level;
create_curse(mage, &r->attribs, ct_find("antimagiczone"), power, duration,
create_curse(mage, &r->attribs, &ct_antimagiczone, power, duration,
effect, 0);
/* Erfolg melden */

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@ -22,14 +22,15 @@
extern "C" {
#endif
struct ship;
struct curse;
struct curse_type;
struct region;
struct unit;
struct message;
extern const struct curse_type ct_magicresistance;
void register_magicresistance(void);
void register_spells(void);
void set_spelldata(struct spell *sp);
int sp_baddreams(castorder * co);
int sp_gooddreams(castorder * co);

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@ -39,7 +39,7 @@ static void test_good_dreams(CuTest *tc) {
level = sp_gooddreams(&co);
CuAssertIntEquals(tc, 10, level);
curse = get_curse(r->attribs, ct_find("gbdream"));
curse = get_curse(r->attribs, &ct_gbdream);
CuAssertTrue(tc, curse && curse->duration > 1);
CuAssertTrue(tc, curse->effect == 1);
@ -96,7 +96,7 @@ static void test_bad_dreams(CuTest *tc) {
level = sp_baddreams(&co);
CuAssertIntEquals(tc, 10, level);
curse = get_curse(r->attribs, ct_find("gbdream"));
curse = get_curse(r->attribs, &ct_gbdream);
CuAssertTrue(tc, curse && curse->duration > 1);
CuAssertTrue(tc, curse->effect == -1);

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@ -12,7 +12,9 @@
#include <platform.h>
#include "combatspells.h"
/* kernel includes */
#include <spells/buildingcurse.h>
/* kernel includes */
#include <kernel/build.h>
#include <kernel/building.h>
#include <kernel/curse.h>
@ -27,8 +29,6 @@
#include <kernel/race.h>
#include <kernel/terrain.h>
#include <spells/buildingcurse.h>
#include <guard.h>
#include <battle.h>
#include <move.h>

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@ -1,6 +1,8 @@
#include <platform.h>
#include "flyingship.h"
#include <spells/shipcurse.h>
#include <kernel/build.h>
#include <kernel/curse.h>
#include <kernel/faction.h>
@ -13,8 +15,6 @@
#include <magic.h>
#include <spells/shipcurse.h>
#include <storage.h>
/* libc includes */

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@ -22,7 +22,7 @@ static struct message *cinfo_magicresistance(const void *obj, objtype_t typ, con
return 0;
}
static struct curse_type ct_magicresistance = {
const struct curse_type ct_magicresistance = {
"magicresistance", CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN, cinfo_magicresistance
};

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@ -36,7 +36,7 @@ static void test_magicresistance_unit(CuTest *tc) {
f2 = test_create_faction(NULL);
u2 = test_create_unit(f2, r);
c = create_curse(u1, &u2->attribs, ct_find("magicresistance"), 10, 20, 30, u2->number);
c = create_curse(u1, &u2->attribs, &ct_magicresistance, 10, 20, 30, u2->number);
CuAssertPtrNotNull(tc, u2->attribs);
CuAssertPtrEquals(tc, (void *)&at_curse, (void *)u2->attribs->type);
msg = c->type->curseinfo(u2, TYP_UNIT, c, 1);
@ -62,7 +62,7 @@ static void test_magicresistance_building(CuTest *tc) {
b1 = test_create_building(r, NULL);
c = create_curse(u1, &b1->attribs, ct_find("magicresistance"), 10, 20, 30, 0);
c = create_curse(u1, &b1->attribs, &ct_magicresistance, 10, 20, 30, 0);
CuAssertPtrNotNull(tc, b1->attribs);
CuAssertPtrEquals(tc, (void *)&at_curse, (void *)b1->attribs->type);
msg = c->type->curseinfo(b1, TYP_BUILDING, c, 1);

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@ -106,7 +106,7 @@ static message *cinfo_magicstreet(const void *obj, objtype_t typ, const curse *
return msg_message("curseinfo::magicstreetwarn", "id", c->no);
}
static struct curse_type ct_magicstreet = {
const struct curse_type ct_magicstreet = {
"magicstreet",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_magicstreet
@ -157,7 +157,7 @@ const curse * c, int self)
return self;
}
static struct curse_type ct_antimagiczone = {
const struct curse_type ct_antimagiczone = {
"antimagiczone",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_antimagiczone, NULL, NULL, NULL, cansee_antimagiczone
@ -188,13 +188,13 @@ static struct curse_type ct_farvision = {
/* --------------------------------------------------------------------- */
static struct curse_type ct_fogtrap = {
const struct curse_type ct_fogtrap = {
"fogtrap",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
};
static struct curse_type ct_maelstrom = {
const struct curse_type ct_maelstrom = {
"maelstrom",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
@ -212,28 +212,28 @@ const struct curse_type ct_drought = {
cinfo_simple
};
static struct curse_type ct_badlearn = {
const struct curse_type ct_badlearn = {
"badlearn",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
};
/* Trübsal-Zauber */
static struct curse_type ct_depression = {
const struct curse_type ct_depression = {
"depression",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR),
cinfo_simple
};
/* Astralblock, auf Astralregion */
static struct curse_type ct_astralblock = {
const struct curse_type ct_astralblock = {
"astralblock",
CURSETYP_NORM, 0, NO_MERGE,
cinfo_simple
};
/* Unterhaltungsanteil vermehren */
static struct curse_type ct_generous = {
const struct curse_type ct_generous = {
"generous",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR | M_MAXEFFECT),
cinfo_simple
@ -248,7 +248,7 @@ const struct curse_type ct_peacezone = {
/* erniedigt Magieresistenz von nicht-aliierten Einheiten, wirkt nur 1x
* pro Einheit */
static struct curse_type ct_badmagicresistancezone = {
const struct curse_type ct_badmagicresistancezone = {
"badmagicresistancezone",
CURSETYP_NORM, 0, NO_MERGE,
cinfo_simple
@ -256,19 +256,19 @@ static struct curse_type ct_badmagicresistancezone = {
/* erhöht Magieresistenz von aliierten Einheiten, wirkt nur 1x pro
* Einheit */
static struct curse_type ct_goodmagicresistancezone = {
const struct curse_type ct_goodmagicresistancezone = {
"goodmagicresistancezone",
CURSETYP_NORM, 0, NO_MERGE,
cinfo_simple
};
static struct curse_type ct_riotzone = {
const struct curse_type ct_riotzone = {
"riotzone",
CURSETYP_NORM, 0, (M_DURATION),
cinfo_simple
};
static struct curse_type ct_holyground = {
const struct curse_type ct_holyground = {
"holyground",
CURSETYP_NORM, CURSE_NOAGE, (M_VIGOUR_ADD),
cinfo_simple

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@ -25,6 +25,18 @@ extern "C" {
extern const struct curse_type ct_godcursezone;
extern const struct curse_type ct_gbdream;
extern const struct curse_type ct_healing;
extern const struct curse_type ct_antimagiczone;
extern const struct curse_type ct_depression;
extern const struct curse_type ct_astralblock;
extern const struct curse_type ct_badmagicresistancezone;
extern const struct curse_type ct_goodmagicresistancezone;
extern const struct curse_type ct_holyground;
extern const struct curse_type ct_fogtrap;
extern const struct curse_type ct_magicstreet;
extern const struct curse_type ct_maelstrom;
extern const struct curse_type ct_riotzone;
extern const struct curse_type ct_generous;
extern const struct curse_type ct_badlearn;
void register_regioncurse(void);

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@ -76,7 +76,7 @@ const struct curse_type ct_stormwind = { "stormwind",
CURSETYP_NORM, 0, NO_MERGE, cinfo_ship
};
static struct curse_type ct_nodrift = { "nodrift",
const struct curse_type ct_nodrift = { "nodrift",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR), cinfo_shipnodrift
};

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@ -21,9 +21,11 @@ extern "C" {
struct message;
struct curse;
struct curse_type;
extern const struct curse_type ct_shipspeedup;
extern const struct curse_type ct_stormwind;
extern const struct curse_type ct_nodrift;
struct message *cinfo_ship(const void *obj, objtype_t typ,
const struct curse *c, int self);

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@ -60,14 +60,14 @@ static message *cinfo_auraboost(const void *obj, objtype_t typ, const curse * c,
return NULL;
}
static struct curse_type ct_auraboost = {
const struct curse_type ct_auraboost = {
"auraboost",
CURSETYP_NORM, CURSE_SPREADMODULO, (NO_MERGE),
cinfo_auraboost
};
/* Magic Boost - Gabe des Chaos */
static struct curse_type ct_magicboost = {
const struct curse_type ct_magicboost = {
"magicboost",
CURSETYP_UNIT, CURSE_SPREADMODULO | CURSE_IMMUNE, M_MEN, cinfo_simple
};
@ -168,7 +168,7 @@ message *cinfo_unit(const void *obj, objtype_t typ, const curse * c, int self)
return NULL;
}
static struct curse_type ct_orcish = {
const struct curse_type ct_orcish = {
"orcish",
CURSETYP_UNIT, CURSE_SPREADMODULO, M_MEN,
cinfo_unit
@ -192,7 +192,7 @@ static message *cinfo_kaelteschutz(const void *obj, objtype_t typ, const curse *
return NULL;
}
static struct curse_type ct_insectfur = {
const struct curse_type ct_insectfur = {
"insectfur",
CURSETYP_UNIT, CURSE_SPREADMODULO, (M_MEN | M_DURATION),
cinfo_kaelteschutz
@ -259,7 +259,7 @@ static message *cinfo_sparkle(const void *obj, objtype_t typ, const curse * c,
}
}
static struct curse_type ct_sparkle = { "sparkle",
const struct curse_type ct_sparkle = { "sparkle",
CURSETYP_UNIT, CURSE_SPREADMODULO, (M_MEN | M_DURATION), cinfo_sparkle
};
@ -284,20 +284,20 @@ const struct curse_type ct_worse = {
/*
* C_ITEMCLOAK
*/
static struct curse_type ct_itemcloak = {
const struct curse_type ct_itemcloak = {
"itemcloak", CURSETYP_UNIT, CURSE_SPREADNEVER, M_DURATION, cinfo_unit
};
/* ------------------------------------------------------------- */
static struct curse_type ct_fumble = {
const struct curse_type ct_fumble = {
"fumble", CURSETYP_NORM, CURSE_SPREADNEVER | CURSE_ONLYONE, NO_MERGE,
cinfo_unit
};
/* ------------------------------------------------------------- */
static struct curse_type ct_oldrace = {
const struct curse_type ct_oldrace = {
"oldrace", CURSETYP_NORM, CURSE_SPREADALWAYS, NO_MERGE, NULL
};

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@ -28,6 +28,14 @@ extern "C" {
extern const struct curse_type ct_speed;
extern const struct curse_type ct_worse;
extern const struct curse_type ct_skillmod;
extern const struct curse_type ct_oldrace;
extern const struct curse_type ct_fumble;
extern const struct curse_type ct_orcish;
extern const struct curse_type ct_itemcloak;
extern const struct curse_type ct_insectfur;
extern const struct curse_type ct_sparkle;
extern const struct curse_type ct_magicboost;
extern const struct curse_type ct_auraboost;
struct message *cinfo_unit(const void *obj, objtype_t typ,
const struct curse *c, int self);

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@ -28,6 +28,8 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "alchemy.h"
#include "academy.h"
#include <spells/regioncurse.h>
#include <kernel/ally.h>
#include <kernel/building.h>
#include <kernel/curse.h>
@ -52,6 +54,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <util/rand.h>
#include <util/rng.h>
#include <util/umlaut.h>
#include <selist.h>
/* libc includes */
@ -282,12 +285,9 @@ int teach_cmd(unit * u, struct order *ord)
int teaching, i, j, count, academy = 0;
if (u->region->attribs) {
const curse_type *gbdream_ct = ct_find("gbdream");
if (gbdream_ct) {
if (get_curse(u->region->attribs, gbdream_ct)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "gbdream_noteach", ""));
return 0;
}
if (get_curse(u->region->attribs, &ct_gbdream)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "gbdream_noteach", ""));
return 0;
}
}
if ((u_race(u)->flags & RCF_NOTEACH) || fval(u, UFL_WERE)) {