forked from github/server
Schattenmeister nicht lernen lassen.
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@ -615,14 +615,14 @@
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<ai splitsize="1"/>
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<ai splitsize="1"/>
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<attack type="4" damage="2d40"/>
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<attack type="4" damage="2d40"/>
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</race>
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</race>
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<race name="shadowmaster" magres="0.750000" maxaura="1.000000" regaura="2.000000" recruitcost="50000" maintenance="0" weight="500" capacity="200" speed="1.000000" hp="150" ac="4" damage="2d5" unarmedattack="0" unarmeddefense="0" attackmodifier="11" defensemodifier="13" scarepeasants="yes" walk="yes" teach="no" desert="yes" nogive="yes">
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<race name="shadowmaster" nolearn="yes" magres="0.750000" maxaura="1.000000" regaura="2.000000" recruitcost="50000" maintenance="0" weight="500" capacity="200" speed="1.000000" hp="150" ac="4" damage="2d5" unarmedattack="0" unarmeddefense="0" attackmodifier="11" defensemodifier="13" scarepeasants="yes" walk="yes" teach="no" desert="yes" nogive="yes">
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<ai splitsize="50" killpeasants="yes" attackrandom="yes" moverandom="yes" learn="yes"/>
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<ai splitsize="50" killpeasants="yes" attackrandom="yes" moverandom="yes" learn="yes"/>
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<function name="name" value="nameshadow"/>
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<function name="name" value="nameshadow"/>
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<attack type="4" damage="2d4"/>
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<attack type="4" damage="2d4"/>
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<attack type="2" damage="2d30"/>
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<attack type="2" damage="2d30"/>
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<attack type="3" damage="1d2"/>
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<attack type="3" damage="1d2"/>
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</race>
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</race>
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<race name="shadowdemon" magres="0.750000" maxaura="1.000000" regaura="1.000000" recruitcost="5000" maintenance="0" weight="500" capacity="200" speed="1.000000" hp="50" ac="3" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="8" defensemodifier="11" scarepeasants="yes" walk="yes" teach="no" desert="yes" recruitethereal="yes" nogive="yes">
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<race name="shadowdemon" nolearn="yes" magres="0.750000" maxaura="1.000000" regaura="1.000000" recruitcost="5000" maintenance="0" weight="500" capacity="200" speed="1.000000" hp="50" ac="3" damage="2d4" unarmedattack="0" unarmeddefense="0" attackmodifier="8" defensemodifier="11" scarepeasants="yes" walk="yes" teach="no" desert="yes" recruitethereal="yes" nogive="yes">
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<ai splitsize="1000" killpeasants="yes" attackrandom="yes" moverandom="yes" learn="yes"/>
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<ai splitsize="1000" killpeasants="yes" attackrandom="yes" moverandom="yes" learn="yes"/>
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<function name="name" value="nameshadow"/>
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<function name="name" value="nameshadow"/>
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<attack type="4" damage="2d3"/>
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<attack type="4" damage="2d3"/>
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