The rule of "no more than 5 weeks difference per island" gets coded in a smarter way. No longer creating new island every 5 turns, but actually checking the island.

This commit is contained in:
Enno Rehling 2008-05-16 16:32:13 +00:00
parent 47327786a2
commit 78615978c8
4 changed files with 27 additions and 142 deletions

View file

@ -271,131 +271,6 @@ read_newfactions(const char * filename)
return newfactions;
}
#ifdef SEED_QUALITY /* does this work? */
typedef struct seed_t {
struct region * region;
struct newfaction * player;
struct seed_t * next[MAXDIRECTIONS];
} seed_t;
static double
get_influence(struct seed_t * seed, struct seed_t * target)
{
double q = 0.0;
direction_t d;
if (target==0 || seed==0) return q;
for (d=0;d!=MAXDIRECTIONS;++d) {
seed_t * s = seed->next[d];
if (s==target) {
if (target->player) {
if (seed->player) {
/* neighbours bad. */
q -= 4.0;
if (seed->player->race==target->player->race) {
/* don't want similar people next to each other */
q -= 2.0;
} else if (seed->player->race==new_race[RC_ELF]) {
if (target->player->race==new_race[RC_TROLL]) {
/* elf sitting next to troll: poor troll */
q -= 5.0;
}
}
}
else if (target->player) {
/* empty regions good */
q += 1.0;
}
}
}
}
return q;
}
static double
get_quality(struct seed_t * seed)
{
double q = 0.0;
int nterrains[T_ASTRAL];
direction_t d;
memset(nterrains, 0, sizeof(nterrains));
for (d=0;d!=MAXDIRECTIONS;++d) {
seed_t * ns = seed->next[d];
if (ns) {
terrain_t t = rterrain(ns->region);
if (t<T_ASTRAL) ++nterrains[t];
}
}
++nterrains[rterrain(seed->region)];
if (nterrains[T_MOUNTAIN]) {
/* 5 points for the first, and 2 points for every other mountain */
q += (3+nterrains[T_MOUNTAIN]*2);
} else if (seed->player->race==new_race[RC_DWARF]) {
/* -10 for a dwarf who isn't close to a mountain */
q -= 10.0;
}
if (nterrains[T_PLAIN]) {
/* 5 points for the first, and 2 points for every other plain */
q += (3+nterrains[T_PLAIN]*2);
} else if (seed->player->race==new_race[RC_ELF]) {
/* -10 for an elf who isn't close to a plain */
q -= 10.0;
}
if (nterrains[T_DESERT]) {
/* +10 points for the first if we are insects, and -2 points for every
* other desert */
if (seed->player->race==new_race[RC_INSECT]) q += 12;
q -= (nterrains[T_DESERT]*2);
}
switch (rterrain(seed->region)) {
case T_DESERT:
q -=8.0;
break;
case T_VOLCANO:
q -=20.0;
break;
case T_GLACIER:
q -=10.0;
break;
case T_SWAMP:
q -= 1.0;
break;
case T_PLAIN:
q += 4.0;
break;
case T_MOUNTAIN:
q += 5.0;
break;
}
return 2.0;
}
static double
recalc(seed_t * seeds, int nseeds, int nplayers)
{
int i, p = 0;
double quality = 0.0, q = 0.0, *qarr = malloc(sizeof(int) * nplayers);
for (i=0;i!=nseeds;++i) {
if (seeds[i].player) {
double quality = get_quality(seeds+i);
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
quality += get_influence(seeds[i].next[d], seeds+i);
}
qarr[p++] = quality;
q += quality;
}
}
return quality + q;
}
#endif
extern int numnewbies;
static terrain_t
@ -412,7 +287,6 @@ preferred_terrain(const struct race * rc)
#define PLAYERS_PER_ISLAND 20
#define MAXISLANDSIZE 50
#define MINFACTIONS 1
#define MAXAGEDIFF 5
#define VOLCANO_CHANCE 100
static boolean
@ -420,13 +294,12 @@ virgin_region(const region * r)
{
direction_t d;
if (r==NULL) return true;
if (r->age>MAXAGEDIFF) return false;
if (fval(r->terrain, FORBIDDEN_REGION)) return false;
if (r->units) return false;
for (d=0;d!=MAXDIRECTIONS;++d) {
const region * rn = rconnect(r, d);
if (rn) {
if (rn->age>MAXAGEDIFF) return false;
if (rn->age>r->age+1) return false;
if (rn->units) return false;
if (fval(rn->terrain, FORBIDDEN_REGION)) {
/* because it kinda sucks to have islands that are adjacent to a firewall */
@ -468,10 +341,10 @@ get_island(region * root, region_list ** rlist)
}
}
static int
island_size(region * r)
static void
get_island_info(region * r, int * size_p, int * inhabited_p, int * maxage_p)
{
int size = 0;
int size = 0, maxage = 0, inhabited = 0;
region_list * rlist = NULL;
region_list * island = NULL;
add_regionlist(&rlist, r);
@ -480,6 +353,15 @@ island_size(region * r)
while (rlist) {
direction_t d;
r = rlist->data;
if (r->units) {
unit * u;
for (u=r->units; u; u=u->next) {
if (u->faction->age > maxage) {
maxage = u->faction->age;
}
}
++inhabited;
}
++size;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);
@ -497,7 +379,9 @@ island_size(region * r)
freset(rlist->data, RF_MARK);
}
free_regionlist(island);
return size;
if (size_p) *size_p = size;
if (inhabited_p) *inhabited_p = inhabited;
if (maxage_p) *maxage_p = maxage;
}
void
@ -532,7 +416,7 @@ frame_regions(int age, terrain_t terrain)
}
int
autoseed(newfaction ** players, int nsize, boolean new_island)
autoseed(newfaction ** players, int nsize, int max_agediff)
{
short x = 0, y = 0;
region * r = NULL;
@ -546,7 +430,7 @@ autoseed(newfaction ** players, int nsize, boolean new_island)
if (listlen(*players)<MINFACTIONS) return 0;
if (!new_island) {
if (max_agediff>0) {
region * rmin = NULL;
/* find a spot that's adjacent to the previous island, but virgin.
* like the last land virgin ocean region adjacent to land.
@ -559,8 +443,9 @@ autoseed(newfaction ** players, int nsize, boolean new_island)
region * rn = rconnect(r, d);
if (rn && rn->land && virgin_region(rn)) {
/* only expand islands that aren't single-islands and not too big already */
int n = island_size(rn);
if (n>2 && n<MAXISLANDSIZE) {
int size, inhabitants, maxage;
get_island_info(rn, &size, &inhabitants, &maxage);
if (maxage<=max_agediff && size>2 && size<MAXISLANDSIZE) {
rmin = rn;
break;
}
@ -599,7 +484,7 @@ autoseed(newfaction ** players, int nsize, boolean new_island)
*/
for (r=regions;r;r=r->next) {
struct plane * p = r->planep;
if (rterrain(r)==T_OCEAN && p==0 && (rmin==NULL || r->age<=MAXAGEDIFF)) {
if (rterrain(r)==T_OCEAN && p==0 && (rmin==NULL || r->age<=max_agediff)) {
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);

View file

@ -32,7 +32,7 @@ typedef struct newfaction {
struct alliance * allies;
} newfaction;
extern int autoseed(newfaction ** players, int nsize, boolean new_island);
extern int autoseed(newfaction ** players, int nsize, int max_agediff);
extern newfaction * read_newfactions(const char * filename);
extern void get_island(struct region * root, struct region_list ** rlist);
extern int fix_demand(struct region *r);

View file

@ -29,7 +29,7 @@ seed_players(const char * filename, boolean new_island)
int n = listlen(players);
int k = (n+ISLANDSIZE-1)/ISLANDSIZE;
k = n / k;
n = autoseed(&players, k, new_island || (turn % TURNS_PER_ISLAND)==0);
n = autoseed(&players, k, new_island?0:TURNS_PER_ISLAND);
if (n==0) {
break;
}

View file

@ -124,7 +124,7 @@ lua_getstring(const char * lname, const char * key)
}
#define ISLANDSIZE 20
#define TURNS_PER_ISLAND 4
#define TURNS_PER_ISLAND 5
static void
lua_autoseed(const char * filename, bool new_island)
{
@ -135,7 +135,7 @@ lua_autoseed(const char * filename, bool new_island)
int n = listlen(players);
int k = (n+ISLANDSIZE-1)/ISLANDSIZE;
k = n / k;
n = autoseed(&players, k, new_island || (turn % TURNS_PER_ISLAND)==0);
n = autoseed(&players, k, new_island?0:TURNS_PER_ISLAND);
if (n==0) {
break;
}