forked from github/server
continued work for MSVC compilation
This commit is contained in:
parent
5ddd511aa8
commit
774fa12a5a
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@ -162,6 +162,7 @@ static int potion_healing(unit * u, int amount) {
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static int potion_luck(unit *u, region *r, attrib_type *atype, int amount) {
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attrib *a = (attrib *)a_find(r->attribs, atype);
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UNUSED_ARG(u);
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if (!a) {
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a = a_add(&r->attribs, a_new(atype));
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}
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@ -170,6 +171,7 @@ static int potion_luck(unit *u, region *r, attrib_type *atype, int amount) {
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}
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static int potion_truth(unit *u) {
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UNUSED_ARG(u);
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// TODO: this potion does nothing!
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// fset(u, UFL_DISBELIEVES);
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return 1;
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@ -304,6 +306,7 @@ static void
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a_writeeffect(const attrib * a, const void *owner, struct storage *store)
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{
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effect_data *edata = (effect_data *)a->data.v;
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UNUSED_ARG(owner);
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WRITE_TOK(store, resourcename(edata->type->itype->rtype, 0));
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WRITE_INT(store, edata->value);
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}
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@ -316,6 +319,7 @@ static int a_readeffect(attrib * a, void *owner, struct gamedata *data)
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effect_data *edata = (effect_data *)a->data.v;
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char zText[32];
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UNUSED_ARG(owner);
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READ_TOK(store, zText, sizeof(zText));
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rtype = rt_find(zText);
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11
src/battle.c
11
src/battle.c
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@ -509,6 +509,9 @@ contest_new(int skilldiff, const troop dt, const armor_type * ar,
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const armor_type * sh)
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{
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double tohit = 0.5 + skilldiff * 0.1;
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UNUSED_ARG(sh);
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UNUSED_ARG(ar);
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if (tohit < 0.5)
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tohit = 0.5;
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if (chance(tohit)) {
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@ -839,6 +842,7 @@ int select_magicarmor(troop t)
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/* Sind side ds und Magier des meffect verb<72>ndet, dann return 1*/
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bool meffect_protection(battle * b, meffect * s, side * ds)
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{
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UNUSED_ARG(b);
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if (!s->magician->alive)
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return false;
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if (s->duration <= 0)
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@ -853,6 +857,7 @@ bool meffect_protection(battle * b, meffect * s, side * ds)
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/* Sind side as und Magier des meffect verfeindet, dann return 1*/
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bool meffect_blocked(battle * b, meffect * s, side * as)
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{
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UNUSED_ARG(b);
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if (!s->magician->alive)
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return false;
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if (s->duration <= 0)
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@ -1763,8 +1768,8 @@ void do_combatmagic(battle * b, combatmagic_t was)
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for (co = spellranks[rank].begin; co; co = co->next) {
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fighter *fig = co->magician.fig;
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const spell *sp = co->sp;
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int level = co->level;
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level = co->level;
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if (!sp->cast) {
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log_error("spell '%s' has no function.\n", sp->sname);
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}
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@ -2040,6 +2045,7 @@ int hits(troop at, troop dt, weapon * awp)
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void dazzle(battle * b, troop * td)
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{
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UNUSED_ARG(b);
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/* Nicht kumulativ ! */
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#ifdef TODO_RUNESWORD
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if (td->fighter->weapon[WP_RUNESWORD].count > td->index) {
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@ -2487,6 +2493,7 @@ troop select_ally(fighter * af, int minrow, int maxrow, int allytype)
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static int loot_quota(const unit * src, const unit * dst,
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const item_type * type, int n)
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{
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UNUSED_ARG(type);
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if (dst && src && src->faction != dst->faction) {
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double divisor = config_get_flt("rules.items.loot_divisor", 1);
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assert(divisor <= 0 || divisor >= 1);
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@ -2636,7 +2643,6 @@ static void reorder_fleeing(region * r)
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static void aftermath(battle * b)
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{
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region *r = b->region;
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ship *sh;
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side *s;
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int dead_players = 0;
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bfaction *bf;
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@ -2833,6 +2839,7 @@ static void aftermath(battle * b)
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* dieses Schiff besch<EFBFBD>digt. Andernfalls ein Schiff, welches
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* evt. zuvor verlassen wurde. */
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if (ships_damaged) {
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ship *sh;
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if (du->ship)
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sh = du->ship;
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else
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@ -1,3 +1,4 @@
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#include <platform.h>
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#include <kernel/types.h>
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#include "donations.h"
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@ -1041,10 +1041,10 @@ static void allocate_resource(unit * u, const resource_type * rtype, int want)
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static int required(int want, double save)
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{
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int norders = (int)(want * save);
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if (norders < want * save)
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++norders;
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return norders;
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int req = (int)(want * save);
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if (req < want * save)
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++req;
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return req;
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}
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static void
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@ -1058,7 +1058,7 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
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if (rm != NULL) {
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do {
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int avail = rm->amount;
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int norders = 0;
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int nreq = 0;
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allocation *al;
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if (avail <= 0) {
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@ -1077,7 +1077,7 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
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if (effskill(al->unit, itype->construction->skill, 0)
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>= rm->level + itype->construction->minskill - 1) {
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if (req) {
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norders += req;
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nreq += req;
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}
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else {
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fset(al, AFL_DONE);
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@ -1089,22 +1089,22 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
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fset(al, AFL_LOWSKILL);
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}
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}
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need = norders;
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need = nreq;
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avail = MIN(avail, norders);
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avail = MIN(avail, nreq);
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if (need > 0) {
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int use = 0;
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for (al = alist; al; al = al->next)
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if (!fval(al, AFL_DONE)) {
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if (avail > 0) {
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int want = required(al->want - al->get, al->save);
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int x = avail * want / norders;
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int x = avail * want / nreq;
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/* Wenn Rest, dann würfeln, ob ich was bekomme: */
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if (rng_int() % norders < (avail * want) % norders)
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if (rng_int() % nreq < (avail * want) % nreq)
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++x;
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avail -= x;
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use += x;
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norders -= want;
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nreq -= want;
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need -= x;
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al->get = MIN(al->want, al->get + (int)(x / al->save));
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}
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@ -1113,7 +1113,7 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
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assert(use <= rm->amount);
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rm->type->use(rm, r, use);
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}
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assert(avail == 0 || norders == 0);
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assert(avail == 0 || nreq == 0);
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}
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first = false;
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} while (need > 0);
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@ -1124,13 +1124,13 @@ static void
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attrib_allocation(const resource_type * rtype, region * r, allocation * alist)
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{
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allocation *al;
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int norders = 0;
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int nreq = 0;
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attrib *a = a_find(rtype->attribs, &at_resourcelimit);
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resource_limit *rdata = (resource_limit *)a->data.v;
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int avail = rdata->value;
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for (al = alist; al; al = al->next) {
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norders += required(al->want, al->save);
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nreq += required(al->want, al->save);
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}
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if (rdata->limit) {
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@ -1139,16 +1139,16 @@ attrib_allocation(const resource_type * rtype, region * r, allocation * alist)
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avail = 0;
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}
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avail = MIN(avail, norders);
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avail = MIN(avail, nreq);
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for (al = alist; al; al = al->next) {
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if (avail > 0) {
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int want = required(al->want, al->save);
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int x = avail * want / norders;
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int x = avail * want / nreq;
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/* Wenn Rest, dann würfeln, ob ich was bekomme: */
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if (rng_int() % norders < (avail * want) % norders)
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if (rng_int() % nreq < (avail * want) % nreq)
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++x;
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avail -= x;
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norders -= want;
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nreq -= want;
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al->get = MIN(al->want, (int)(x / al->save));
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if (rdata->produce) {
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int use = required(al->get, al->save);
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@ -1157,7 +1157,7 @@ attrib_allocation(const resource_type * rtype, region * r, allocation * alist)
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}
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}
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}
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assert(avail == 0 || norders == 0);
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assert(avail == 0 || nreq == 0);
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}
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typedef void(*allocate_function) (const resource_type *, struct region *,
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@ -57,7 +57,7 @@ extern "C" {
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struct mlist ** merge_messages(message_list *mlist, message_list *append);
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void split_messages(message_list *mlist, struct mlist **split);
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#define ADDMSG(msgs, mcreate) { message * m = mcreate; if (m) { assert(m->refcount>=1); add_message(msgs, m); msg_release(m); } }
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#define ADDMSG(msgs, mcreate) { message * mx = mcreate; if (mx) { assert(mx->refcount>=1); add_message(msgs, mx); msg_release(mx); } }
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void syntax_error(const struct unit *u, struct order *ord);
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struct message * cmistake(const struct unit *u, struct order *ord, int mno, int mtype);
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11
src/move.c
11
src/move.c
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@ -163,6 +163,7 @@ static int shiptrail_read(attrib * a, void *owner, struct gamedata *data)
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int n;
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traveldir *t = (traveldir *)(a->data.v);
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UNUSED_ARG(owner);
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READ_INT(store, &t->no);
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READ_INT(store, &n);
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t->dir = (direction_t)n;
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@ -174,6 +175,8 @@ static void
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shiptrail_write(const attrib * a, const void *owner, struct storage *store)
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{
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traveldir *t = (traveldir *)(a->data.v);
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UNUSED_ARG(owner);
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WRITE_INT(store, t->no);
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WRITE_INT(store, t->dir);
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WRITE_INT(store, t->age);
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@ -204,6 +207,8 @@ static bool entrance_allowed(const struct unit *u, const struct region *r)
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return true;
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return false;
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#else
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UNUSED_ARG(u);
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UNUSED_ARG(r);
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return true;
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#endif
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}
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@ -466,6 +471,8 @@ static int canride(unit * u)
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static bool cansail(const region * r, ship * sh)
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{
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UNUSED_ARG(r);
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/* sonst ist construction:: size nicht ship_type::maxsize */
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assert(!sh->type->construction
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|| sh->type->construction->improvement == NULL);
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@ -490,6 +497,8 @@ static bool cansail(const region * r, ship * sh)
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static double overload(const region * r, ship * sh)
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{
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UNUSED_ARG(r);
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/* sonst ist construction:: size nicht ship_type::maxsize */
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assert(!sh->type->construction
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|| sh->type->construction->improvement == NULL);
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@ -1761,8 +1770,6 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
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* befahrene Region. */
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while (next_point && current_point != next_point && step < k) {
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const char *token;
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int error;
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const terrain_type *tthis = current_point->terrain;
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/* these values need to be updated if next_point changes (due to storms): */
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const terrain_type *tnext = next_point->terrain;
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@ -394,8 +394,8 @@ const char *abkz(const char *s, char *buf, size_t buflen, size_t maxchars)
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size_t size;
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int result;
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UNUSED_ARG(buflen);
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/* Prüfen, ob Kurz genug */
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if (strlen(s) <= maxchars) {
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return s;
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}
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@ -4,6 +4,20 @@
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#define UNILIB_H
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#define _POSIX_C_SOURCE 200809L
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#ifdef _MSC_VER
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#ifndef __STDC__
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#define __STDC__ 1 // equivalent to /Za
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#endif
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#define NO_STRDUP
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#define NO_MKDIR
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#define mkdir(d, a) _mkdir(d)
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#define _CRT_SECURE_NO_WARNINGS
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#pragma warning(disable: 4710 4820)
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#pragma warning(disable: 4100) // unreferenced formal parameter
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#pragma warning(disable: 4456) // declaration hides previous
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#pragma warning(disable: 4457) // declaration hides function parameter
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#pragma warning(disable: 4459) // declaration hides global
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#endif
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#ifndef MAX_PATH
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# define MAX_PATH 4096
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@ -15,4 +29,13 @@
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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#define TOLUA_CAST (char*)
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#ifdef NO_STRDUP
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char * strdup(const char *s);
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#endif
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#ifdef NO_MKDIR
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int mkdir(const char *pathname, int mode);
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#endif
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#endif
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@ -1906,23 +1906,23 @@ static void eval_regions(struct opstack **stack, const void *userdata)
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const faction *report = (const faction *)userdata;
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int i = opop(stack).i;
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int end, begin = opop(stack).i;
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const arg_regions *regions = (const arg_regions *)opop(stack).v;
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const arg_regions *aregs = (const arg_regions *)opop(stack).v;
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char buf[256];
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size_t size = sizeof(buf) - 1;
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variant var;
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char *bufp = buf;
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if (regions == NULL) {
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if (aregs == NULL) {
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end = begin;
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}
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else {
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if (i >= 0)
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end = begin + i;
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else
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end = regions->nregions + i;
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end = aregs->nregions + i;
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}
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for (i = begin; i < end; ++i) {
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const char *rname = (const char *)regionname(regions->regions[i], report);
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const char *rname = (const char *)regionname(aregs->regions[i], report);
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bufp = STRLCPY(bufp, rname, size);
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if (i + 1 < end && size > 2) {
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@ -1941,7 +1941,7 @@ static void eval_trail(struct opstack **stack, const void *userdata)
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const faction *report = (const faction *)userdata;
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const struct locale *lang = report ? report->locale : default_locale;
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int i, end = 0, begin = 0;
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const arg_regions *regions = (const arg_regions *)opop(stack).v;
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const arg_regions *aregs = (const arg_regions *)opop(stack).v;
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char buf[512];
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size_t size = sizeof(buf) - 1;
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variant var;
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@ -1951,10 +1951,10 @@ static void eval_trail(struct opstack **stack, const void *userdata)
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int eold = errno;
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#endif
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if (regions != NULL) {
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end = regions->nregions;
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if (aregs != NULL) {
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end = aregs->nregions;
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for (i = begin; i < end; ++i) {
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region *r = regions->regions[i];
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region *r = aregs->regions[i];
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const char *trail = trailinto(r, lang);
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const char *rn = f_regionid_s(r, report);
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@ -398,6 +398,7 @@ static void
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report_effect(region * r, unit * mage, message * seen, message * unseen)
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{
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int err = report_action(r, mage, seen, ACTION_RESET | ACTION_CANSEE);
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UNUSED_ARG(unseen);
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if (err) {
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report_action(r, mage, seen, ACTION_CANNOTSEE);
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}
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@ -2895,6 +2896,8 @@ static int dc_read_compat(struct attrib *a, void *target, gamedata *data)
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float strength;
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int rx, ry;
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UNUSED_ARG(a);
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UNUSED_ARG(target);
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READ_INT(store, &duration);
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READ_FLT(store, &strength);
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READ_INT(store, &var.i);
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@ -3119,8 +3122,10 @@ static bool chaosgate_valid(const connection * b)
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}
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static struct region *chaosgate_move(const connection * b, struct unit *u,
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struct region *from, struct region *to, bool routing)
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struct region *from, struct region *to, bool routing)
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{
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UNUSED_ARG(from);
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UNUSED_ARG(b);
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if (!routing) {
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int maxhp = u->hp / 4;
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if (maxhp < u->number)
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@ -6438,6 +6443,7 @@ int sp_break_curse(castorder * co)
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/* ------------------------------------------------------------- */
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int sp_becomewyrm(castorder * co)
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{
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UNUSED_ARG(co);
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return 0;
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}
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@ -826,8 +826,8 @@ int sp_shadowcall(struct castorder * co)
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attrib *a;
|
||||
int force = (int)(get_force(power, 3) / 2);
|
||||
unit *u;
|
||||
const char *races[3] = { "shadowbat", "nightmare", "vampunicorn" };
|
||||
const race *rc = rc_find(races[rng_int() % 3]);
|
||||
const char *rcnames[3] = { "shadowbat", "nightmare", "vampunicorn" };
|
||||
const race *rc = rc_find(rcnames[rng_int() % 3]);
|
||||
message *msg;
|
||||
|
||||
u = create_unit(r, mage->faction, force, rc, 0, NULL, mage);
|
||||
|
|
Loading…
Reference in New Issue