eliminate some type conversion warnings (MSVC)

This commit is contained in:
Enno Rehling 2021-03-21 18:09:21 +01:00
parent c0cd90bf62
commit 76e99c6957
1 changed files with 6 additions and 5 deletions

View File

@ -111,7 +111,7 @@ const troop no_troop = { 0, 0 };
static int max_turns;
static int rule_damage;
static int rule_loot;
static float loot_divisor;
static double loot_divisor;
static int flee_chance_max_percent;
static int flee_chance_base;
static int flee_chance_skill_bonus;
@ -3167,7 +3167,8 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
int dwp[WMAX];
int wcount[WMAX];
int wused[WMAX];
int oi = 0, di = 0, w = 0;
int oi = 0, di = 0;
unsigned int w = 0;
for (itm = u->items; itm && w != WMAX; itm = itm->next) {
const weapon_type *wtype = resource2weapon(itm->type->rtype);
if (wtype == NULL || itm->number == 0)
@ -3182,9 +3183,9 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
}
assert(w != WMAX);
}
assert(w >= 0);
fig->weapons = (weapon *)calloc((size_t)(w + 1), sizeof(weapon));
memcpy(fig->weapons, weapons, (size_t)w * sizeof(weapon));
fig->weapons = malloc((1 + w) * sizeof(weapon));
memcpy(fig->weapons, weapons, w * sizeof(weapon));
fig->weapons[w].type = NULL;
for (i = 0; i != w; ++i) {
int j, o = 0, d = 0;