forked from github/server
FFL_CURSED is forever
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02248e0c54
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@ -1644,7 +1644,6 @@ static castorder * create_castorder_combat(castorder *co, fighter *fig, const sp
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return co;
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}
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#ifdef FFL_CURSED
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static void summon_igjarjuk(battle *b, spellrank spellranks[]) {
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side *s;
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castorder *co;
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@ -1682,7 +1681,6 @@ static void summon_igjarjuk(battle *b, spellrank spellranks[]) {
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}
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}
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}
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#endif
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void do_combatmagic(battle * b, combatmagic_t was)
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{
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@ -1694,11 +1692,9 @@ void do_combatmagic(battle * b, combatmagic_t was)
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memset(spellranks, 0, sizeof(spellranks));
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#ifdef FFL_CURSED
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if (was == DO_PRECOMBATSPELL) {
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summon_igjarjuk(b, spellranks);
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}
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#endif
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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fighter *fig;
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for (fig = s->fighters; fig; fig = fig->next) {
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