FFL_CURSED is forever

This commit is contained in:
Enno Rehling 2017-12-12 21:34:34 +01:00
parent 02248e0c54
commit 761f40f782
1 changed files with 0 additions and 4 deletions

View File

@ -1644,7 +1644,6 @@ static castorder * create_castorder_combat(castorder *co, fighter *fig, const sp
return co;
}
#ifdef FFL_CURSED
static void summon_igjarjuk(battle *b, spellrank spellranks[]) {
side *s;
castorder *co;
@ -1682,7 +1681,6 @@ static void summon_igjarjuk(battle *b, spellrank spellranks[]) {
}
}
}
#endif
void do_combatmagic(battle * b, combatmagic_t was)
{
@ -1694,11 +1692,9 @@ void do_combatmagic(battle * b, combatmagic_t was)
memset(spellranks, 0, sizeof(spellranks));
#ifdef FFL_CURSED
if (was == DO_PRECOMBATSPELL) {
summon_igjarjuk(b, spellranks);
}
#endif
for (s = b->sides; s != b->sides + b->nsides; ++s) {
fighter *fig;
for (fig = s->fighters; fig; fig = fig->next) {