diff --git a/src/common/kernel/battle.c b/src/common/kernel/battle.c index 6ce2f2667..3b614abb2 100644 --- a/src/common/kernel/battle.c +++ b/src/common/kernel/battle.c @@ -317,7 +317,6 @@ fbattlerecord(faction * f, region * r, const char *s) boolean enemy(const side * as, const side * ds) { -#ifdef FASTENEMY switch(as->enemy[ds->index]) { case E_ENEMY: case E_ENEMY|E_ATTACKING: @@ -325,38 +324,14 @@ enemy(const side * as, const side * ds) default: return false; } -#else - const struct enemy * e = as->enemies[ds->index % 16]; - while (e && e->side!=ds) e=e->nexthash; - if (e) return true; - return false; -#endif } static void set_enemy(side * as, side * ds, boolean attacking) { -#ifdef FASTENEMY ds->enemy[as->index] |= E_ENEMY; as->enemy[ds->index] |= E_ENEMY; if (attacking) as->enemy[ds->index] |= E_ATTACKING; -#else - struct enemy * e = as->enemies[ds->index % 16]; - while (e && e->side!=ds) e=e->nexthash; - if (e==NULL) { - e = calloc(sizeof(struct enemy), 1); - e->side = ds; - e->attacking = attacking; - e->nexthash = as->enemies[ds->index % 16]; - as->enemies[ds->index % 16] = e; - - e = calloc(sizeof(struct enemy), 1); - e->side = as; - e->nexthash = ds->enemies[as->index % 16]; - ds->enemies[as->index % 16] = e; - } - else e->attacking |= attacking; -#endif } extern int alliance(const ally * sf, const faction * f, int mode); @@ -2139,11 +2114,7 @@ fleechance(unit * u) int nextside = 0; side * -#ifdef STEALTHFACTION make_side(battle * b, const faction * f, const group * g, boolean stealth, const faction *stealthfaction) -#else -make_side(battle * b, const faction * f, const group * g, boolean stealth) -#endif { side *s1 = calloc(sizeof(struct side), 1); bfaction * bf; @@ -2151,9 +2122,7 @@ make_side(battle * b, const faction * f, const group * g, boolean stealth) s1->battle = b; s1->group = g; s1->stealth = stealth; -#ifdef STEALTHFACTION s1->stealthfaction = stealthfaction; -#endif cv_pushback(&b->sides, s1); for (bf = b->factions;bf;bf=bf->next) { faction * f2 = bf->faction; @@ -2596,9 +2565,6 @@ print_stats(battle * b) for (bf=b->factions;bf;bf=bf->next) { faction * f = bf->faction; -#ifndef FASTENEMY - struct enemy * e; -#endif fbattlerecord(f, b->region, " "); sprintf(buf, "Heer %d: %s", side->index, seematrix(f, side) @@ -2622,7 +2588,6 @@ print_stats(battle * b) fbattlerecord(f, b->region, buf); strcpy(buf, "Attacke gegen:"); komma = false; -#ifdef FASTENEMY for_each(s2, b->sides) { if (side->enemy[s2->index] & E_ATTACKING) { if (seematrix(f, s2) == true) { @@ -2635,19 +2600,6 @@ print_stats(battle * b) } } next(s2); -#else - for (i=0;i!=16;i++) - for (e=side->enemies[i]; e; e=e->nexthash) if (e->attacking) { - struct side * s2 = e->side; - if (seematrix(f, s2) == true) { - sprintf(buf, "%s%s Heer %d(%s)", buf, komma++ ? "," : "", - s2->index, sideabkz(s2,false)); - } else { - sprintf(buf, "%s%s Heer %d(Unb)", buf, komma++ ? "," : "", - s2->index); - } - } -#endif fbattlerecord(f, b->region, buf); } buf[77] = (char)0; @@ -2707,10 +2659,8 @@ make_fighter(battle * b, unit * u, boolean attack) int rest; const attrib * a = a_find(u->attribs, &at_group); const group * g = a?(const group*)a->data.v:NULL; -#ifdef STEALTHFACTION const attrib *a2 = a_find(u->attribs, &at_otherfaction); const faction *stealthfaction = a2?findfaction(a2->data.i):NULL; -#endif /* Illusionen und Zauber kaempfen nicht */ if (fval(u->race, RCF_ILLUSIONARY) || idle(u->faction)) @@ -2719,9 +2669,7 @@ make_fighter(battle * b, unit * u, boolean attack) for_each(s2, b->sides) { if (s2->bf->faction == u->faction && s2->stealth==stealth -#ifdef STEALTHFACTION && s2->stealthfaction == stealthfaction -#endif ) { if (s2->group==g) { s1 = s2; @@ -2731,11 +2679,7 @@ make_fighter(battle * b, unit * u, boolean attack) } next(s2); /* aliances are moved out of make_fighter and will be handled later */ -#ifdef STEALTHFACTION if (!s1) s1 = make_side(b, u->faction, g, stealth, stealthfaction); -#else - if (!s1) s1 = make_side(b, u->faction, g, stealth); -#endif /* Zu diesem Zeitpunkt ist attacked noch 0, da die Einheit für noch * keinen Kampf ausgewählt wurde (sonst würde ein fighter existieren) */ fig = calloc(1, sizeof(struct fighter)); @@ -3067,14 +3011,6 @@ make_battle(region * r) static void free_side(side * si) { -#ifndef FASTENEMY - int i; - for (i=0;i!=16;++i) while (si->enemies[i]) { - struct enemy * e = si->enemies[i]->nexthash; - free(si->enemies[i]); - si->enemies[i] = e; - } -#endif cv_kill(&si->fighters); } @@ -3242,7 +3178,6 @@ join_allies(battle * b) if (s->bf->faction!=f && s->bf->attacker) continue; /* alliiert müssen wir schon sein, sonst ist's eh egal : */ if (!allied(u, s->bf->faction, HELP_FIGHT)) continue; -#ifdef STEALTHFACTION /* wenn die partei verborgen ist, oder gar eine andere * vorgespiegelt wird, und er sich uns gegenüber nicht zu * erkennen gibt, helfen wir ihm nicht */ @@ -3251,7 +3186,6 @@ join_allies(battle * b) continue; } } -#endif } /* einen alliierten angreifen dürfen sie nicht, es sei denn, der * ist mit einem alliierten verfeindet, der nicht attackiert @@ -3456,7 +3390,6 @@ do_battle(void) list_continue(sl); } /* Fehler: "Die Einheit ist mit uns alliert" */ -#ifdef STEALTHFACTION /* alliances are dissolved */ if (allied(u, u2->faction, HELP_FIGHT)) { ally *sf, **sfp; @@ -3490,12 +3423,6 @@ do_battle(void) } } } -#else - if (allied(u, u2->faction, HELP_FIGHT)) { - cmistake(u, sl->s, 47, MSG_BATTLE); - list_continue(sl); - } -#endif /* xmas */ if (u2->no==atoi36("xmas") && old_race(u2->irace)==RC_GNOME) { a_add(&u->attribs, a_new(&at_key))->data.i = atoi36("coal"); diff --git a/src/common/kernel/battle.h b/src/common/kernel/battle.h index 8726a2f27..f6d5e8183 100644 --- a/src/common/kernel/battle.h +++ b/src/common/kernel/battle.h @@ -16,7 +16,6 @@ /** new code defines **/ #define FAST_GETUNITROW -#define FASTENEMY /** more defines **/ #define FS_ENEMY 1 @@ -76,17 +75,9 @@ typedef struct side { struct faction *faction; /* Die Partei, die hier kämpft */ struct bfaction * bf; /* Die Partei, die hier kämpft */ const struct group * group; -#ifdef FASTENEMY # define E_ENEMY 1 # define E_ATTACKING 2 int enemy[128]; -#else - struct enemy { - struct enemy * nexthash; - boolean attacking; - struct side * side; - } * enemies[16]; -#endif cvector fighters; /* vector der Einheiten dieser Fraktion */ int index; /* Eintrag der Fraktion in b->matrix/b->enemies */ int size[NUMROWS]; /* Anzahl Personen in Reihe X. 0 = Summe */ diff --git a/src/common/kernel/eressea.h b/src/common/kernel/eressea.h index 0da96273b..f6567511e 100644 --- a/src/common/kernel/eressea.h +++ b/src/common/kernel/eressea.h @@ -30,8 +30,6 @@ */ #include -#define STEALTHFACTION - /* Features currently in development (change makefile please): */ /* #define MSG_LEVELS -- msg-levels active */ diff --git a/src/res/de/messages.xml b/src/res/de/messages.xml index 08caa83db..44c8ca8cb 100644 --- a/src/res/de/messages.xml +++ b/src/res/de/messages.xml @@ -4552,7 +4552,7 @@ - "$unit($target) fühlt sich durch $unit($spy) beobachtet." + "$unit($target) fühlt sich $if($isnull($spy),"","durch $unit($spy) ")beobachtet."