new turn processing script,

add adamantium to config
This commit is contained in:
Enno Rehling 2014-04-27 02:59:02 +02:00
parent 535a9e6e53
commit 75b7ac3064
3 changed files with 34 additions and 3 deletions

View file

@ -7,6 +7,37 @@
_a: including article (ein Troll, a troll) _a: including article (ein Troll, a troll)
--> -->
<string name="rm_adamantium">
<text locale="de">Adamantium</text>
<text locale="en">adamantium</text>
</string>
<string name="adamantium">
<text locale="de">Adamantium</text>
<text locale="en">adamantium</text>
</string>
<string name="adamantium_p">
<text locale="de">Adamantium</text>
<text locale="en">adamantium</text>
</string>
<string name="adamantiumaxe">
<text locale="de">Adamantiumaxt</text>
<text locale="en">adamantium axe</text>
</string>
<string name="adamantiumaxe_p">
<text locale="de">Adamantiumäxte</text>
<text locale="en">adamantium axes</text>
</string>
<string name="adamantiumplate">
<text locale="de">Adamantiumrüstung</text>
<text locale="en">adamantium plate</text>
</string>
<string name="adamantiumplate_p">
<text locale="de">Adamantiumrüstungen</text>
<text locale="en">adamantium plates</text>
</string>
<!--Fort-Ausbaustufen --> <!--Fort-Ausbaustufen -->
<string name="calendar::thirdage"> <string name="calendar::thirdage">
<text locale="de">des dritten Zeitalters</text> <text locale="de">des dritten Zeitalters</text>

View file

@ -1,12 +1,12 @@
require "config"
function main() function main()
for f in factions() do for f in factions() do
if f.race=="demon" then if f.race=="demon" then
f.flags = 2147484672
for u in f.units do for u in f.units do
u.building.size = 2 u.building.size = 2
u.building.name = u.region.name .. " Keep" u.building.name = u.region.name .. " Keep"
u.name = "Lord " .. u.region.name u.name = "Lord " .. u.region.name
u:add_item("money", 1000-u:get_item("money"))
end end
else else
u = f.units() u = f.units()
@ -29,7 +29,7 @@ end
if eressea==nil then if eressea==nil then
print("this script is part of eressea") print("this script is part of eressea")
else else
config.read() read_xml()
eressea.read_game('0.dat') eressea.read_game('0.dat')
main() main()
eressea.write_game('0.dat') eressea.write_game('0.dat')