forked from github/server
BUG 2340: endloser Sturmelementar
CURSE_NOAGE is a weird thing.
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@ -107,24 +107,21 @@ void curse_init(attrib * a)
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int curse_age(attrib * a, void *owner)
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{
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curse *c = (curse *)a->data.v;
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int result = 0;
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int result = AT_AGE_KEEP;
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UNUSED_ARG(owner);
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c_clearflag(c, CURSE_ISNEW);
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if (c_flags(c) & CURSE_NOAGE) {
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c->duration = INT_MAX;
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if ((c_flags(c) & CURSE_NOAGE) == 0) {
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if (c->type->age) {
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if (c->type->age(c) == 0) {
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result = AT_AGE_REMOVE;
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}
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}
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if (--c->duration <= 0) {
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result = AT_AGE_REMOVE;
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}
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}
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if (c->type->age) {
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result = c->type->age(c);
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}
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if (result != 0) {
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c->duration = 0;
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}
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else if (c->duration != INT_MAX) {
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c->duration = MAX(0, c->duration - 1);
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}
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return (c->duration > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
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return result;
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}
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void destroy_curse(curse * c)
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@ -308,6 +305,7 @@ void ct_register(const curse_type * ct)
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unsigned int hash = tolower(ct->cname[0]) & 0xFF;
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selist **ctlp = cursetypes + hash;
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assert(ct->age==NULL || (ct->flags&CURSE_NOAGE) == 0);
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selist_set_insert(ctlp, (void *)ct, NULL);
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++ct_changes;
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}
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@ -2079,7 +2079,6 @@ static int sp_homestone(castorder * co)
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cmistake(mage, co->order, 206, MSG_MAGIC);
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return 0;
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}
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c_setflag(c, CURSE_NOAGE | CURSE_ONLYONE);
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/* Magieresistenz der Burg erhoeht sich um 50% */
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effect = 50.0F;
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@ -76,7 +76,7 @@ CURSETYP_NORM, 0, M_SUMEFFECT, cinfo_magicrunes
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/* Heimstein-Zauber */
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static struct curse_type ct_magicwalls = { "magicwalls",
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CURSETYP_NORM, 0, NO_MERGE, cinfo_building
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CURSETYP_NORM, CURSE_ONLYONE|CURSE_NOAGE, NO_MERGE, cinfo_building
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};
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/* Feste Mauer - Präkampfzauber, wirkt nur 1 Runde */
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@ -149,10 +149,8 @@ bool flying_ship(const ship * sh)
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static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration)
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{
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curse *c;
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const curse_type *ct_flyingship = ct_find("flyingship");
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assert(ct_flyingship);
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if (sh->attribs) {
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if (curse_active(get_curse(sh->attribs, ct_flyingship))) {
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if (curse_active(get_curse(sh->attribs, &ct_flyingship))) {
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return NULL;
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}
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if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
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@ -160,7 +158,7 @@ static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int dur
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}
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}
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/* mit C_SHIP_NODRIFT haben wir kein Problem */
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c = create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0);
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c = create_curse(mage, &sh->attribs, &ct_flyingship, power, duration, 0.0, 0);
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if (c) {
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c->data.v = sh;
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if (c->duration > 0) {
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