forked from github/server
functions need to be defined before used by items (before xml)
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@ -19,6 +19,8 @@
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#include <kernel/study.h>
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#include <kernel/study.h>
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#include <kernel/unit.h>
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#include <kernel/unit.h>
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#include <items/demonseye.h>
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#include <util/attrib.h>
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#include <util/attrib.h>
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#include <util/functions.h>
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#include <util/functions.h>
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#include <util/rand.h>
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#include <util/rand.h>
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@ -260,6 +262,7 @@ use_aurapotion50(struct unit * u, const struct item_type * itype,
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void
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void
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register_itemfunctions(void)
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register_itemfunctions(void)
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{
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{
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register_demonseye();
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register_function((pf_generic)use_antimagiccrystal, "use_antimagiccrystal");
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register_function((pf_generic)use_antimagiccrystal, "use_antimagiccrystal");
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register_function((pf_generic)use_instantartsculpture, "use_instantartsculpture");
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register_function((pf_generic)use_instantartsculpture, "use_instantartsculpture");
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register_function((pf_generic)use_studypotion, "use_studypotion");
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register_function((pf_generic)use_studypotion, "use_studypotion");
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@ -14,7 +14,6 @@
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#include <eressea.h>
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#include <eressea.h>
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#include "itemtypes.h"
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#include "itemtypes.h"
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#include "demonseye.h"
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#include "xerewards.h"
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#include "xerewards.h"
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#include "artrewards.h"
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#include "artrewards.h"
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#include "weapons.h"
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#include "weapons.h"
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@ -24,7 +23,6 @@ void
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init_itemtypes(void)
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init_itemtypes(void)
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{
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{
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register_weapons();
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register_weapons();
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register_demonseye();
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register_xerewards();
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register_xerewards();
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register_artrewards();
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register_artrewards();
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init_weapons();
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init_weapons();
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