forked from github/server
reduce struct person by 12 bytes on a 32-bit arch.
This commit is contained in:
parent
7850e84cea
commit
75000f2663
18
src/battle.c
18
src/battle.c
|
@ -104,8 +104,6 @@ const troop no_troop = { 0, 0 };
|
|||
#define LOOT_KEEPLOOT (1<<4)
|
||||
|
||||
#define DAMAGE_CRITICAL (1<<0)
|
||||
#define DAMAGE_MELEE_BONUS (1<<1)
|
||||
#define DAMAGE_MISSILE_BONUS (1<<2) /* deprecated */
|
||||
#define DAMAGE_SKILL_BONUS (1<<4)
|
||||
|
||||
static int max_turns;
|
||||
|
@ -117,7 +115,7 @@ static int flee_chance_skill_bonus;
|
|||
static int skill_formula;
|
||||
static int rule_cavalry_skill;
|
||||
static int rule_population_damage;
|
||||
static int rule_hero_speed;
|
||||
static unsigned char rule_hero_speed;
|
||||
static bool rule_anon_battle;
|
||||
static bool rule_igjarjuk_curse;
|
||||
static int rule_goblin_bonus;
|
||||
|
@ -139,7 +137,7 @@ static void init_rules(void)
|
|||
rule_nat_armor = config_get_int("rules.combat.nat_armor", 0);
|
||||
rule_tactics_formula = config_get_int("rules.tactics.formula", 0);
|
||||
rule_goblin_bonus = config_get_int("rules.combat.goblinbonus", 10);
|
||||
rule_hero_speed = config_get_int("rules.combat.herospeed", 10);
|
||||
rule_hero_speed = (unsigned char)config_get_int("rules.combat.herospeed", 10);
|
||||
rule_population_damage = config_get_int("rules.combat.populationdamage", 20);
|
||||
rule_anon_battle = config_get_int("rules.stealth.anon_battle", 1) != 0;
|
||||
rule_igjarjuk_curse = config_get_int("rules.combat.igjarjuk_curse", 0) != 0;
|
||||
|
@ -157,12 +155,6 @@ static void init_rules(void)
|
|||
if (config_get_int("rules.combat.critical", 1)) {
|
||||
rule_damage |= DAMAGE_CRITICAL;
|
||||
}
|
||||
if (config_get_int("rules.combat.melee_bonus", 1)) {
|
||||
rule_damage |= DAMAGE_MELEE_BONUS;
|
||||
}
|
||||
if (config_get_int("rules.combat.missile_bonus", 1)) { /* deprecated */
|
||||
rule_damage |= DAMAGE_MISSILE_BONUS;
|
||||
}
|
||||
if (config_get_int("rules.combat.skill_bonus", 1)) {
|
||||
rule_damage |= DAMAGE_SKILL_BONUS;
|
||||
}
|
||||
|
@ -1304,9 +1296,7 @@ terminate(troop dt, troop at, int type, const char *damage_formula, bool missile
|
|||
|
||||
if (awtype == NULL || !fval(awtype, WTF_MISSILE)) {
|
||||
/* melee bonus */
|
||||
if (rule_damage & DAMAGE_MELEE_BONUS) {
|
||||
damage += af->person[at.index].damage;
|
||||
}
|
||||
damage += af->person[at.index].damage;
|
||||
}
|
||||
|
||||
/* Skilldifferenzbonus */
|
||||
|
@ -3158,7 +3148,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
|
|||
fig->person[i].hp++;
|
||||
|
||||
if (i < speeded)
|
||||
fig->person[i].speed = speed;
|
||||
fig->person[i].speed = (unsigned char) speed;
|
||||
else
|
||||
fig->person[i].speed = 1;
|
||||
|
||||
|
|
16
src/battle.h
16
src/battle.h
|
@ -81,9 +81,9 @@ extern "C" {
|
|||
int nsides;
|
||||
struct selist *meffects;
|
||||
int max_tactics;
|
||||
int turn;
|
||||
unsigned char turn;
|
||||
signed char keeploot; /* keep (50 + keeploot) percent of items as loot */
|
||||
bool has_tactics_turn;
|
||||
int keeploot;
|
||||
bool reelarrow;
|
||||
int alive;
|
||||
struct {
|
||||
|
@ -153,13 +153,13 @@ extern "C" {
|
|||
int catmsg; /* Merkt sich, ob Katapultmessage schon generiert. */
|
||||
struct person {
|
||||
int hp; /* Trefferpunkte der Personen */
|
||||
int attack;
|
||||
int defense;
|
||||
int damage;
|
||||
int flags;
|
||||
int speed;
|
||||
int reload;
|
||||
int last_action;
|
||||
int attack; /* weapon skill bonus for attacker */
|
||||
int defense; /* weapon skill bonus for defender */
|
||||
char damage; /* bonus damage for melee attacks (e.g. troll belt) */
|
||||
unsigned char speed;
|
||||
unsigned char reload;
|
||||
unsigned char last_action;
|
||||
struct weapon *missile; /* missile weapon */
|
||||
struct weapon *melee; /* melee weapon */
|
||||
} *person;
|
||||
|
|
|
@ -280,7 +280,7 @@ static void handle_weapon(parseinfo *pi, const XML_Char *el, const XML_Char **at
|
|||
wtype->defmod = xml_int(attr[i + 1]);
|
||||
}
|
||||
else if (xml_strequal(attr[i], "reload")) {
|
||||
wtype->reload = xml_int(attr[i + 1]);
|
||||
wtype->reload = (unsigned char) xml_int(attr[i + 1]);
|
||||
}
|
||||
else if (xml_strequal(attr[i], "skill")) {
|
||||
wtype->skill = findskill(attr[i + 1]);
|
||||
|
|
|
@ -260,7 +260,7 @@ luxury_type *new_luxurytype(item_type * itype, int price)
|
|||
|
||||
weapon_type *new_weapontype(item_type * itype,
|
||||
int wflags, variant magres, const char *damage[], int offmod, int defmod,
|
||||
int reload, skill_t sk)
|
||||
unsigned char reload, skill_t sk)
|
||||
{
|
||||
weapon_type *wtype;
|
||||
|
||||
|
|
|
@ -169,7 +169,7 @@ extern "C" {
|
|||
int offmod;
|
||||
int defmod;
|
||||
variant magres;
|
||||
int reload; /* time to reload this weapon */
|
||||
unsigned char reload; /* time to reload this weapon */
|
||||
weapon_mod *modifiers;
|
||||
/* --- functions --- */
|
||||
bool(*attack) (const struct troop *, const struct weapon_type *,
|
||||
|
@ -208,7 +208,7 @@ extern "C" {
|
|||
item_type *it_get_or_create(resource_type *rtype);
|
||||
luxury_type *new_luxurytype(item_type * itype, int price);
|
||||
weapon_type *new_weapontype(item_type * itype, int wflags,
|
||||
variant magres, const char *damage[], int offmod, int defmod, int reload,
|
||||
variant magres, const char *damage[], int offmod, int defmod, unsigned char reload,
|
||||
skill_t sk);
|
||||
void free_wtype(struct weapon_type *wtype);
|
||||
armor_type *new_armortype(item_type * itype, double penalty,
|
||||
|
|
|
@ -1378,7 +1378,7 @@ int sp_keeploot(struct castorder * co)
|
|||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
||||
b->keeploot = (int)fmax(25, b->keeploot + 5 * power);
|
||||
b->keeploot = (signed char) fmax(25, b->keeploot + 5 * power);
|
||||
|
||||
return level;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue