forked from github/server
reduce struct person by 12 bytes on a 32-bit arch.
This commit is contained in:
parent
7850e84cea
commit
75000f2663
16
src/battle.c
16
src/battle.c
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@ -104,8 +104,6 @@ const troop no_troop = { 0, 0 };
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#define LOOT_KEEPLOOT (1<<4)
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#define LOOT_KEEPLOOT (1<<4)
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#define DAMAGE_CRITICAL (1<<0)
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#define DAMAGE_CRITICAL (1<<0)
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#define DAMAGE_MELEE_BONUS (1<<1)
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#define DAMAGE_MISSILE_BONUS (1<<2) /* deprecated */
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#define DAMAGE_SKILL_BONUS (1<<4)
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#define DAMAGE_SKILL_BONUS (1<<4)
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static int max_turns;
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static int max_turns;
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@ -117,7 +115,7 @@ static int flee_chance_skill_bonus;
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static int skill_formula;
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static int skill_formula;
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static int rule_cavalry_skill;
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static int rule_cavalry_skill;
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static int rule_population_damage;
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static int rule_population_damage;
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static int rule_hero_speed;
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static unsigned char rule_hero_speed;
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static bool rule_anon_battle;
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static bool rule_anon_battle;
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static bool rule_igjarjuk_curse;
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static bool rule_igjarjuk_curse;
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static int rule_goblin_bonus;
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static int rule_goblin_bonus;
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@ -139,7 +137,7 @@ static void init_rules(void)
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rule_nat_armor = config_get_int("rules.combat.nat_armor", 0);
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rule_nat_armor = config_get_int("rules.combat.nat_armor", 0);
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rule_tactics_formula = config_get_int("rules.tactics.formula", 0);
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rule_tactics_formula = config_get_int("rules.tactics.formula", 0);
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rule_goblin_bonus = config_get_int("rules.combat.goblinbonus", 10);
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rule_goblin_bonus = config_get_int("rules.combat.goblinbonus", 10);
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rule_hero_speed = config_get_int("rules.combat.herospeed", 10);
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rule_hero_speed = (unsigned char)config_get_int("rules.combat.herospeed", 10);
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rule_population_damage = config_get_int("rules.combat.populationdamage", 20);
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rule_population_damage = config_get_int("rules.combat.populationdamage", 20);
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rule_anon_battle = config_get_int("rules.stealth.anon_battle", 1) != 0;
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rule_anon_battle = config_get_int("rules.stealth.anon_battle", 1) != 0;
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rule_igjarjuk_curse = config_get_int("rules.combat.igjarjuk_curse", 0) != 0;
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rule_igjarjuk_curse = config_get_int("rules.combat.igjarjuk_curse", 0) != 0;
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@ -157,12 +155,6 @@ static void init_rules(void)
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if (config_get_int("rules.combat.critical", 1)) {
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if (config_get_int("rules.combat.critical", 1)) {
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rule_damage |= DAMAGE_CRITICAL;
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rule_damage |= DAMAGE_CRITICAL;
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}
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}
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if (config_get_int("rules.combat.melee_bonus", 1)) {
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rule_damage |= DAMAGE_MELEE_BONUS;
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}
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if (config_get_int("rules.combat.missile_bonus", 1)) { /* deprecated */
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rule_damage |= DAMAGE_MISSILE_BONUS;
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}
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if (config_get_int("rules.combat.skill_bonus", 1)) {
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if (config_get_int("rules.combat.skill_bonus", 1)) {
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rule_damage |= DAMAGE_SKILL_BONUS;
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rule_damage |= DAMAGE_SKILL_BONUS;
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}
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}
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@ -1304,10 +1296,8 @@ terminate(troop dt, troop at, int type, const char *damage_formula, bool missile
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if (awtype == NULL || !fval(awtype, WTF_MISSILE)) {
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if (awtype == NULL || !fval(awtype, WTF_MISSILE)) {
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/* melee bonus */
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/* melee bonus */
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if (rule_damage & DAMAGE_MELEE_BONUS) {
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damage += af->person[at.index].damage;
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damage += af->person[at.index].damage;
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}
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}
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}
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/* Skilldifferenzbonus */
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/* Skilldifferenzbonus */
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if (rule_damage & DAMAGE_SKILL_BONUS) {
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if (rule_damage & DAMAGE_SKILL_BONUS) {
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@ -3158,7 +3148,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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fig->person[i].hp++;
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fig->person[i].hp++;
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if (i < speeded)
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if (i < speeded)
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fig->person[i].speed = speed;
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fig->person[i].speed = (unsigned char) speed;
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else
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else
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fig->person[i].speed = 1;
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fig->person[i].speed = 1;
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16
src/battle.h
16
src/battle.h
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@ -81,9 +81,9 @@ extern "C" {
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int nsides;
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int nsides;
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struct selist *meffects;
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struct selist *meffects;
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int max_tactics;
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int max_tactics;
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int turn;
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unsigned char turn;
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signed char keeploot; /* keep (50 + keeploot) percent of items as loot */
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bool has_tactics_turn;
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bool has_tactics_turn;
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int keeploot;
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bool reelarrow;
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bool reelarrow;
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int alive;
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int alive;
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struct {
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struct {
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@ -153,13 +153,13 @@ extern "C" {
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int catmsg; /* Merkt sich, ob Katapultmessage schon generiert. */
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int catmsg; /* Merkt sich, ob Katapultmessage schon generiert. */
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struct person {
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struct person {
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int hp; /* Trefferpunkte der Personen */
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int hp; /* Trefferpunkte der Personen */
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int attack;
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int defense;
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int damage;
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int flags;
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int flags;
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int speed;
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int attack; /* weapon skill bonus for attacker */
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int reload;
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int defense; /* weapon skill bonus for defender */
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int last_action;
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char damage; /* bonus damage for melee attacks (e.g. troll belt) */
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unsigned char speed;
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unsigned char reload;
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unsigned char last_action;
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struct weapon *missile; /* missile weapon */
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struct weapon *missile; /* missile weapon */
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struct weapon *melee; /* melee weapon */
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struct weapon *melee; /* melee weapon */
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} *person;
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} *person;
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@ -280,7 +280,7 @@ static void handle_weapon(parseinfo *pi, const XML_Char *el, const XML_Char **at
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wtype->defmod = xml_int(attr[i + 1]);
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wtype->defmod = xml_int(attr[i + 1]);
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}
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}
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else if (xml_strequal(attr[i], "reload")) {
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else if (xml_strequal(attr[i], "reload")) {
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wtype->reload = xml_int(attr[i + 1]);
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wtype->reload = (unsigned char) xml_int(attr[i + 1]);
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}
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}
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else if (xml_strequal(attr[i], "skill")) {
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else if (xml_strequal(attr[i], "skill")) {
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wtype->skill = findskill(attr[i + 1]);
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wtype->skill = findskill(attr[i + 1]);
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@ -260,7 +260,7 @@ luxury_type *new_luxurytype(item_type * itype, int price)
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weapon_type *new_weapontype(item_type * itype,
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weapon_type *new_weapontype(item_type * itype,
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int wflags, variant magres, const char *damage[], int offmod, int defmod,
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int wflags, variant magres, const char *damage[], int offmod, int defmod,
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int reload, skill_t sk)
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unsigned char reload, skill_t sk)
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{
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{
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weapon_type *wtype;
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weapon_type *wtype;
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@ -169,7 +169,7 @@ extern "C" {
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int offmod;
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int offmod;
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int defmod;
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int defmod;
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variant magres;
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variant magres;
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int reload; /* time to reload this weapon */
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unsigned char reload; /* time to reload this weapon */
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weapon_mod *modifiers;
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weapon_mod *modifiers;
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/* --- functions --- */
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/* --- functions --- */
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bool(*attack) (const struct troop *, const struct weapon_type *,
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bool(*attack) (const struct troop *, const struct weapon_type *,
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@ -208,7 +208,7 @@ extern "C" {
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item_type *it_get_or_create(resource_type *rtype);
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item_type *it_get_or_create(resource_type *rtype);
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luxury_type *new_luxurytype(item_type * itype, int price);
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luxury_type *new_luxurytype(item_type * itype, int price);
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weapon_type *new_weapontype(item_type * itype, int wflags,
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weapon_type *new_weapontype(item_type * itype, int wflags,
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variant magres, const char *damage[], int offmod, int defmod, int reload,
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variant magres, const char *damage[], int offmod, int defmod, unsigned char reload,
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skill_t sk);
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skill_t sk);
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void free_wtype(struct weapon_type *wtype);
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void free_wtype(struct weapon_type *wtype);
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armor_type *new_armortype(item_type * itype, double penalty,
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armor_type *new_armortype(item_type * itype, double penalty,
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@ -1378,7 +1378,7 @@ int sp_keeploot(struct castorder * co)
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message_all(b, m);
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message_all(b, m);
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msg_release(m);
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msg_release(m);
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b->keeploot = (int)fmax(25, b->keeploot + 5 * power);
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b->keeploot = (signed char) fmax(25, b->keeploot + 5 * power);
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return level;
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return level;
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}
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}
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