forked from github/server
speeding up default_wage a little bit.
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@ -922,8 +922,6 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
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building *b = largestbuilding(r, &cmp_wage, false);
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int esize = 0;
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double wage;
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attrib *a;
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const struct curse_type *ctype;
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if (b != NULL) {
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/* TODO: this reveals imaginary castles */
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@ -963,23 +961,28 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
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}
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}
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/* Godcurse: Income -10 */
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if (curse_active(get_curse(r->attribs, ct_find("godcursezone")))) {
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wage = _max(0, wage - 10);
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if (r->attribs) {
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attrib *a;
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const struct curse_type *ctype;
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/* Godcurse: Income -10 */
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ctype = ct_find("godcursezone");
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if (ctype && curse_active(get_curse(r->attribs, ctype))) {
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wage = _max(0, wage - 10);
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}
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/* Bei einer Dürre verdient man nur noch ein Viertel */
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ctype = ct_find("drought");
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if (ctype) {
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curse *c = get_curse(r->attribs, ctype);
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if (curse_active(c))
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wage /= curse_geteffect(c);
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}
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a = a_find(r->attribs, &at_reduceproduction);
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if (a) {
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wage = (wage * a->data.sa[0]) / 100;
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}
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}
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/* Bei einer Dürre verdient man nur noch ein Viertel */
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ctype = ct_find("drought");
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if (ctype) {
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curse *c = get_curse(r->attribs, ctype);
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if (curse_active(c))
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wage /= curse_geteffect(c);
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}
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a = a_find(r->attribs, &at_reduceproduction);
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if (a)
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wage = (wage * a->data.sa[0]) / 100;
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return (int)wage;
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}
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