Vertraute und Kampfzauber

separated combat spells from regular attacks to allow monsters without regular attacks to have combat spells.
This commit is contained in:
Enno Rehling 2005-10-16 20:11:34 +00:00
parent 10e5dfb92e
commit 71dc067213
4 changed files with 22 additions and 14 deletions

View File

@ -1940,14 +1940,16 @@ attack(battle *b, troop ta, const att *a, int numattack)
int offset = row - FIGHT_ROW; int offset = row - FIGHT_ROW;
switch(a->type) { switch(a->type) {
case AT_STANDARD: /* Waffen, mag. Gegenstände, Kampfzauber */
case AT_COMBATSPELL: case AT_COMBATSPELL:
if (numattack==0 && af->magic > 0) { if (numattack==0 && af->magic > 0) {
/* Magier versuchen immer erstmal zu zaubern, erst wenn das /* Magier versuchen immer erstmal zu zaubern, erst wenn das
* fehlschlägt, wird af->magic == 0 und der Magier kämpft * fehlschlägt, wird af->magic == 0 und der Magier kämpft
* konventionell weiter */ * konventionell weiter */
do_combatspell(ta, row); do_combatspell(ta, row);
} else { }
break;
case AT_STANDARD: /* Waffen, mag. Gegenstände, Kampfzauber */
if (numattack > 0 || af->magic <= 0) {
weapon * wp = ta.fighter->person[ta.index].missile; weapon * wp = ta.fighter->person[ta.index].missile;
if (row==FIGHT_ROW) wp = preferred_weapon(ta, true); if (row==FIGHT_ROW) wp = preferred_weapon(ta, true);
/* Sonderbehandlungen */ /* Sonderbehandlungen */

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@ -98,6 +98,9 @@ rc_new(const char * zName)
sprintf(zBuffer, "%s_x", zName); sprintf(zBuffer, "%s_x", zName);
rc->_name[3] = strdup(zBuffer); rc->_name[3] = strdup(zBuffer);
rc->precombatspell = NULL; rc->precombatspell = NULL;
rc->attack[0].type = AT_COMBATSPELL;
rc->attack[1].type = AT_NONE;
return rc; return rc;
} }

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@ -1181,6 +1181,7 @@ parse_races(xmlDocPtr doc)
race * rc; race * rc;
xmlXPathObjectPtr result; xmlXPathObjectPtr result;
int k; int k;
struct att * attack;
property = xmlGetProp(node, BAD_CAST "name"); property = xmlGetProp(node, BAD_CAST "name");
assert(property!=NULL); assert(property!=NULL);
@ -1358,19 +1359,20 @@ parse_races(xmlDocPtr doc)
/* reading eressea/races/race/attack */ /* reading eressea/races/race/attack */
xpath->node = node; xpath->node = node;
result = xmlXPathEvalExpression(BAD_CAST "attack", xpath); result = xmlXPathEvalExpression(BAD_CAST "attack", xpath);
attack = rc->attack;
for (k=0;k!=result->nodesetval->nodeNr;++k) { for (k=0;k!=result->nodesetval->nodeNr;++k) {
xmlNodePtr node = result->nodesetval->nodeTab[k]; xmlNodePtr node = result->nodesetval->nodeTab[k];
struct att * a = &rc->attack[k]; while (attack->type!=AT_NONE) ++attack;
property = xmlGetProp(node, BAD_CAST "damage"); property = xmlGetProp(node, BAD_CAST "damage");
if (property!=NULL) { if (property!=NULL) {
a->data.dice = strdup((const char*)property); attack->data.dice = strdup((const char*)property);
xmlFree(property); xmlFree(property);
} else { } else {
a->data.sp = xml_spell(node, "spell"); attack->data.sp = xml_spell(node, "spell");
} }
a->type = xml_ivalue(node, "type", 0); attack->type = xml_ivalue(node, "type", 0);
a->flags = xml_ivalue(node, "flags", 0); attack->flags = xml_ivalue(node, "flags", 0);
} }
xmlXPathFreeObject(result); xmlXPathFreeObject(result);
} }

View File

@ -155,7 +155,7 @@ fix_demand(region *r)
return 0; return 0;
} }
/* nach 150 Rudnen ist Neustart erlaubt */ /* nach 150 Runden ist Neustart erlaubt */
#define MINAGE_MULTI 150 #define MINAGE_MULTI 150
newfaction * newfaction *
read_newfactions(const char * filename) read_newfactions(const char * filename)
@ -513,7 +513,8 @@ autoseed(newfaction ** players, int nsize, boolean new_island)
if (r->terrain==T_OCEAN && p==0 && (rmin==NULL || r->age<=MAXAGEDIFF)) { if (r->terrain==T_OCEAN && p==0 && (rmin==NULL || r->age<=MAXAGEDIFF)) {
direction_t d; direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) { for (d=0;d!=MAXDIRECTIONS;++d) {
if (rconnect(r, d)==NULL) break; region * rn = rconnect(r, d);
if (rn==NULL) break;
} }
if (d!=MAXDIRECTIONS) { if (d!=MAXDIRECTIONS) {
rmin=r; rmin=r;