forked from github/server
faction stealth is only selectively enabled in E3
do not show spell messages when no items are given (in seduce)
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@ -130,7 +130,7 @@
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<param name="world.era" value="3"/>
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<param name="world.era" value="3"/>
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<param name="rules.migrants" value="0"/>
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<param name="rules.migrants" value="0"/>
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<param name="rules.transfermen" value="0"/>
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<param name="rules.transfermen" value="0"/>
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<param name="rules.stealth.faction" value="1"/>
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<param name="rules.stealth.faction" value="2"/>
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<param name="rules.stealth.anon_battle" value="0"/>
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<param name="rules.stealth.anon_battle" value="0"/>
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<param name="rules.check_overload" value="0"/>
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<param name="rules.check_overload" value="0"/>
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<param name="rules.combat.goblinbonus" value="3"/>
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<param name="rules.combat.goblinbonus" value="3"/>
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@ -4171,12 +4171,13 @@ static int sp_seduce(castorder * co)
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itmp = &itm->next;
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itmp = &itm->next;
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}
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}
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if (items) {
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ADDMSG(&mage->faction->msgs, msg_message("seduce_effect_0", "mage unit items",
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ADDMSG(&mage->faction->msgs, msg_message("seduce_effect_0", "mage unit items",
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mage, target, items));
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mage, target, items));
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i_freeall(&items);
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i_freeall(&items);
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ADDMSG(&target->faction->msgs, msg_message("seduce_effect_1", "unit",
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ADDMSG(&target->faction->msgs, msg_message("seduce_effect_1", "unit",
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target));
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target));
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}
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return cast_level;
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return cast_level;
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}
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}
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