add missing guard.h include everywhere, remove duplicate prototypes from config.h

This commit is contained in:
Enno Rehling 2015-09-12 23:41:37 +02:00
parent dd9420fc38
commit 71c4cb53c0
6 changed files with 6 additions and 12 deletions

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@ -11,6 +11,8 @@
#include <kernel/item.h>
#include <kernel/region.h>
#include "guard.h"
#include <limits.h>
#include <CuTest.h>

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@ -19,6 +19,7 @@ without prior permission by the authors of Eressea.
#include "move.h"
#include "reports.h"
#include "seen.h"
#include "guard.h"
/* attributes includes */
#include <attributes/racename.h>

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@ -224,16 +224,6 @@ extern "C" {
void setstatus(struct unit *u, int status);
/* !< sets combatstatus of a unit */
void setguard(struct unit *u, unsigned int flags);
/* !< setzt die guard-flags der Einheit */
unsigned int getguard(const struct unit *u);
/* liest die guard-flags der Einheit */
void guard(struct unit *u, unsigned int mask);
/* Einheit setzt "BEWACHE", rassenspezifzisch.
* 'mask' kann einzelne flags zusätzlich und-maskieren.
*/
unsigned int guard_flags(const struct unit *u);
int besieged(const struct unit *u);
int maxworkingpeasants(const struct region *r);
bool has_horses(const struct unit *u);

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@ -2,6 +2,8 @@
#include <stdlib.h>
#include "move.h"
#include "guard.h"
#include <kernel/config.h>
#include <kernel/ally.h>
#include <kernel/building.h>

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@ -28,6 +28,7 @@
#include <kernel/race.h>
#include <kernel/terrain.h>
#include <guard.h>
#include <battle.h>
#include <move.h>

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@ -1,2 +0,0 @@
c93c:Menschen:1:4
c93c:Menschen:1:4