forked from github/server
disallow building other people's castles
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39b5ad5b1a
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7175c87140
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@ -827,6 +827,7 @@ build_building(unit * u, const building_type * btype, int want, order * ord)
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const char * btname;
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order * new_order = NULL;
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const struct locale * lang = u->faction->locale;
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static int rule_other = -1;
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assert(u->number);
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if (eff_skill(u, SK_BUILDING, r) == 0) {
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@ -881,6 +882,16 @@ build_building(unit * u, const building_type * btype, int want, order * ord)
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}
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n = 1;
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}
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if (rule_other<0) {
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rule_other = get_param_int(global.parameters, "rules.build.other_buildings", 1);
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}
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if (!rule_other) {
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unit * owner = buildingowner(r, b);
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if (!owner || owner->faction!=u->faction) {
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cmistake(u, ord, 1222, MSG_PRODUCE);
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return;
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}
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}
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if (b) built = b->size;
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if (n<=0 || n == INT_MAX) {
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@ -160,6 +160,7 @@
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<param name="rules.magic.common" value="tybied"/> <!-- tybied spells can be cast by anyone -->
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<param name="rules.magic.elfpower" value="1"/> <!-- elves get ring-of-power bonus in a forest -->
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<param name="rules.magic.playerschools" value="gwyrrd illaun draig cerddor"/>
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<param name="rules.build.other_buildings" value="0"/>
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<param name="rules.economy.taxation" value="1"/>
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<param name="rules.economy.food" value="2"/>
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<param name="rules.economy.wages" value="1"/>
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