Merge pull request #283 from ennorehling/cursed-faction

The revenge of Igjarjuk
This commit is contained in:
Enno Rehling 2015-08-31 07:58:16 +02:00
commit 70aff6f567
7 changed files with 102 additions and 38 deletions

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@ -304,6 +304,9 @@
<spell name="wolfhowl" rank="5" index="94" variable="true" combat="1"> <spell name="wolfhowl" rank="5" index="94" variable="true" combat="1">
<resource name="aura" amount="2" cost="level"/> <resource name="aura" amount="2" cost="level"/>
</spell> </spell>
<spell name="igjarjuk" rank="5" index="94" variable="true" combat="1">
<function name="cast" value="igjarjuk"/>
</spell>
<spell name="resist_magic" rank="2" index="97" parameters="u+" los="true" ship="true" variable="true"> <spell name="resist_magic" rank="2" index="97" parameters="u+" los="true" ship="true" variable="true">
<resource name="aura" amount="5" cost="level"/> <resource name="aura" amount="5" cost="level"/>
</spell> </spell>

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@ -194,6 +194,7 @@ static void message_faction(battle * b, faction * f, struct message *m)
{ {
region *r = b->region; region *r = b->region;
assert(f);
if (f->battles == NULL || f->battles->r != r) { if (f->battles == NULL || f->battles->r != r) {
struct bmsg *bm = (struct bmsg *)calloc(1, sizeof(struct bmsg)); struct bmsg *bm = (struct bmsg *)calloc(1, sizeof(struct bmsg));
bm->next = f->battles; bm->next = f->battles;
@ -210,6 +211,7 @@ void message_all(battle * b, message * m)
watcher *w; watcher *w;
for (bf = b->factions; bf; bf = bf->next) { for (bf = b->factions; bf; bf = bf->next) {
assert(bf->faction);
message_faction(b, bf->faction, m); message_faction(b, bf->faction, m);
} }
if (p) if (p)
@ -1668,6 +1670,12 @@ static void report_failed_spell(struct battle * b, struct unit * mage, const str
msg_release(m); msg_release(m);
} }
static castorder * create_castorder_combat(castorder *co, fighter *fig, const spell * sp, int level, double force) {
co = create_castorder(co, fig->unit, 0, sp, fig->unit->region, level, force, 0, 0, 0);
co->magician.fig = fig;
return co;
}
void do_combatmagic(battle * b, combatmagic_t was) void do_combatmagic(battle * b, combatmagic_t was)
{ {
side *s; side *s;
@ -1678,6 +1686,42 @@ void do_combatmagic(battle * b, combatmagic_t was)
memset(spellranks, 0, sizeof(spellranks)); memset(spellranks, 0, sizeof(spellranks));
#ifdef FFL_CURSED
if (was == DO_PRECOMBATSPELL) {
for (s = b->sides; s != b->sides + b->nsides; ++s) {
fighter *fig = 0;
if (s->bf->attacker) {
spell *sp = find_spell("igjarjuk");
if (sp && fval(s->faction, FFL_CURSED)) {
int si;
for (si = 0; s->enemies[si]; ++si) {
side *se = s->enemies[si];
if (se && !fval(se->faction, FFL_NPC)) {
fighter *fi;
for (fi = se->fighters; fi; fi = fi->next) {
if (fi && (!fig || fig->unit->number > fi->unit->number)) {
fig = fi;
if (fig->unit->number == 1) {
break;
}
}
}
if (fig && fig->unit->number == 1) {
break;
}
}
}
if (fig) {
co = create_castorder_combat(0, fig, sp, 10, 10);
co->magician.fig = fig;
add_castorder(&spellranks[sp->rank], co);
break;
}
}
}
}
}
#endif
for (s = b->sides; s != b->sides + b->nsides; ++s) { for (s = b->sides; s != b->sides + b->nsides; ++s) {
fighter *fig; fighter *fig;
for (fig = s->fighters; fig; fig = fig->next) { for (fig = s->fighters; fig; fig = fig->next) {
@ -1735,8 +1779,7 @@ void do_combatmagic(battle * b, combatmagic_t was)
pay_spell(mage, sp, level, 1); pay_spell(mage, sp, level, 1);
} }
else { else {
co = create_castorder(0, fig->unit, 0, sp, r, level, power, 0, 0, 0); co = create_castorder_combat(0, fig, sp, level, power);
co->magician.fig = fig;
add_castorder(&spellranks[sp->rank], co); add_castorder(&spellranks[sp->rank], co);
} }
} }
@ -1768,8 +1811,7 @@ static int cast_combatspell(troop at, const spell * sp, int level, double force)
{ {
castorder co; castorder co;
create_castorder(&co, at.fighter->unit, 0, sp, at.fighter->unit->region, level, force, 0, 0, 0); create_castorder_combat(&co, at.fighter, sp, level, force);
co.magician.fig = at.fighter;
level = sp->cast(&co); level = sp->cast(&co);
free_castorder(&co); free_castorder(&co);
if (level > 0) { if (level > 0) {

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@ -39,6 +39,7 @@ extern "C" {
#define FFL_ISNEW (1<<1) #define FFL_ISNEW (1<<1)
#define FFL_RESTART (1<<2) #define FFL_RESTART (1<<2)
#define FFL_QUIT (1<<3) #define FFL_QUIT (1<<3)
#define FFL_CURSED (1<<4) /* you're going to have a bad time */
#define FFL_DEFENDER (1<<10) #define FFL_DEFENDER (1<<10)
#define FFL_SELECT (1<<18) /* ehemals f->dh, u->dh, r->dh, etc... */ #define FFL_SELECT (1<<18) /* ehemals f->dh, u->dh, r->dh, etc... */
#define FFL_NOAID (1<<21) /* Hilfsflag Kampf */ #define FFL_NOAID (1<<21) /* Hilfsflag Kampf */
@ -49,8 +50,7 @@ extern "C" {
#define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */ #define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */
#define FFL_NPC (1<<25) /* eine Partei mit Monstern */ #define FFL_NPC (1<<25) /* eine Partei mit Monstern */
#define FFL_DBENTRY (1<<28) /* Partei ist in Datenbank eingetragen */ #define FFL_DBENTRY (1<<28) /* Partei ist in Datenbank eingetragen */
#define FFL_SAVEMASK (FFL_DEFENDER|FFL_NEWID|FFL_NPC|FFL_DBENTRY|FFL_NOIDLEOUT|FFL_CURSED)
#define FFL_SAVEMASK (FFL_DEFENDER|FFL_NEWID|FFL_NPC|FFL_DBENTRY|FFL_NOIDLEOUT)
typedef struct faction { typedef struct faction {
struct faction *next; struct faction *next;

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@ -6516,6 +6516,7 @@ static spelldata spell_functions[] = {
{ "stormwinds", sp_stormwinds, 0 }, { "stormwinds", sp_stormwinds, 0 },
{ "homestone", sp_homestone, 0 }, { "homestone", sp_homestone, 0 },
{ "wolfhowl", sp_wolfhowl, 0 }, { "wolfhowl", sp_wolfhowl, 0 },
{ "igjarjuk", sp_igjarjuk, 0 },
{ "versteinern", sp_petrify, 0 }, { "versteinern", sp_petrify, 0 },
{ "strongwall", sp_strong_wall, 0 }, { "strongwall", sp_strong_wall, 0 },
{ "gwyrrddestroymagic", sp_destroy_magic, 0 }, { "gwyrrddestroymagic", sp_destroy_magic, 0 },

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@ -848,44 +848,63 @@ int sp_shadowcall(struct castorder * co)
return level; return level;
} }
int sp_wolfhowl(struct castorder * co) static fighter *summon_allies(const fighter *fi, const race *rc, int number) {
attrib *a;
unit *mage = fi->unit;
side *si = fi->side;
battle *b = si->battle;
region *r = b->region;
message *msg;
unit *u =
create_unit(r, mage->faction, number, rc, 0, NULL, mage);
leave(u, true);
setstatus(u, ST_FIGHT);
u->hp = u->number * unit_max_hp(u);
if (fval(mage, UFL_ANON_FACTION)) {
fset(u, UFL_ANON_FACTION);
}
a = a_new(&at_unitdissolve);
a->data.ca[0] = 0;
a->data.ca[1] = 100;
a_add(&u->attribs, a);
msg =
msg_message("sp_wolfhowl_effect", "mage amount race",
mage, u->number, rc);
message_all(b, msg);
msg_release(msg);
return make_fighter(b, u, si, is_attacker(fi));
}
int sp_igjarjuk(castorder *co) {
unit *u;
fighter * fi = co->magician.fig;
const race *rc = get_race(RC_WYRM);
fi = summon_allies(fi, rc, 1);
u = fi->unit;
unit_setname(u, "Igjarjuk");
return co->level;
}
int sp_wolfhowl(castorder * co)
{ {
fighter * fi = co->magician.fig; fighter * fi = co->magician.fig;
int level = co->level; int level = co->level;
double power = co->force; double power = co->force;
battle *b = fi->side->battle;
region *r = b->region;
unit *mage = fi->unit;
attrib *a;
message *msg;
int force = (int)(get_force(power, 3) / 2); int force = (int)(get_force(power, 3) / 2);
const race * rc = get_race(RC_WOLF); const race * rc = get_race(RC_WOLF);
if (force > 0) { if (force > 0) {
unit *u = unit *u;
create_unit(r, mage->faction, force, rc, 0, NULL, mage); int skills = (int)(power/3);
leave(u, true); fi = summon_allies(fi, rc, force);
setstatus(u, ST_FIGHT); u = fi->unit;
set_level(u, SK_WEAPONLESS, skills);
set_level(u, SK_WEAPONLESS, (int)(power / 3)); set_level(u, SK_STAMINA, skills);
set_level(u, SK_STAMINA, (int)(power / 3));
u->hp = u->number * unit_max_hp(u);
if (fval(mage, UFL_ANON_FACTION)) {
fset(u, UFL_ANON_FACTION);
}
a = a_new(&at_unitdissolve);
a->data.ca[0] = 0;
a->data.ca[1] = 100;
a_add(&u->attribs, a);
make_fighter(b, u, fi->side, is_attacker(fi));
} }
msg =
msg_message("sp_wolfhowl_effect", "mage amount race", mage, force, rc);
message_all(b, msg);
msg_release(msg);
return level; return level;
} }

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@ -43,6 +43,7 @@ extern "C" {
extern int sp_mindblast_temp(struct castorder * co); extern int sp_mindblast_temp(struct castorder * co);
extern int sp_speed(struct castorder * co); extern int sp_speed(struct castorder * co);
extern int sp_wolfhowl(struct castorder * co); extern int sp_wolfhowl(struct castorder * co);
extern int sp_igjarjuk(struct castorder * co);
extern int sp_dragonodem(struct castorder * co); extern int sp_dragonodem(struct castorder * co);
extern int sp_reduceshield(struct castorder * co); extern int sp_reduceshield(struct castorder * co);
extern int sp_armorshield(struct castorder * co); extern int sp_armorshield(struct castorder * co);

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@ -42,8 +42,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
void register_triggers(void) void register_triggers(void)
{ {
if (verbosity >= 2)
printf("- registering triggers\n");
tt_register(&tt_changefaction); tt_register(&tt_changefaction);
tt_register(&tt_changerace); tt_register(&tt_changerace);
tt_register(&tt_createcurse); tt_register(&tt_createcurse);