Merge pull request #902 from ennorehling/master

fix for unit that's in both ship and building
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Enno Rehling 2020-05-09 21:17:26 +02:00 committed by GitHub
commit 6e7a234d7a
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7 changed files with 18 additions and 15 deletions

2
clibs

@ -1 +1 @@
Subproject commit abe774f70265de14ea7f5e530518ca130562a9c9
Subproject commit 484fbf23e34f6844f1c4e3f685bb6c53cadf5bfe

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@ -11,11 +11,11 @@ package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
config.rules = 'e2'
lunit = require 'lunit'
require 'eressea'
require 'eressea.xmlconf'
require 'eressea.path'
require 'tests.e2'
require 'lunit'
rng.inject(0)
eressea.settings.set("rules.food.flags", "4")

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@ -11,11 +11,11 @@ package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
config.rules = 'e3'
lunit = require 'lunit'
require 'eressea'
require 'eressea.path'
require 'eressea.xmlconf'
require 'tests.e3'
require 'lunit'
rng.inject(0)
eressea.settings.set("rules.alliances", "0")

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@ -9,9 +9,9 @@ if config.install then
end
package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
lunit = require 'lunit'
require 'eressea'
require 'eressea.path'
require 'tests'
require 'lunit'
result = lunit.main()
return result.errors + result.failed

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@ -385,6 +385,9 @@ message * give_ship(unit *u1, unit *u2, int n, order *ord)
}
}
else {
if (u2->building) {
leave_building(u2);
}
if (n < u1->ship->number) {
ship * sh = new_ship(u1->ship->type, u1->region, u1->faction->locale);
scale_ship(sh, 0);

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@ -376,7 +376,7 @@ unit *read_unit(gamedata *data)
{
unit *u;
const race *rc;
int number, n, p;
int number, n, p, bn, sn;
order **orderp;
char obuf[DISPLAYSIZE];
faction *f;
@ -443,9 +443,10 @@ unit *read_unit(gamedata *data)
else
u->irace = NULL;
READ_INT(data->store, &n);
if (n > 0) {
building * b = findbuilding(n);
READ_INT(data->store, &bn);
READ_INT(data->store, &sn);
if (sn <= 0 && bn > 0) {
building * b = findbuilding(bn);
if (b) {
u_set_building(u, b);
if (fval(u, UFL_OWNER)) {
@ -453,13 +454,12 @@ unit *read_unit(gamedata *data)
}
}
else {
log_error("read_unit: unit in unkown building '%s'", itoa36(n));
log_error("read_unit: unit in unkown building '%s'", itoa36(bn));
}
}
READ_INT(data->store, &n);
if (n > 0) {
ship * sh = findship(n);
if (sn > 0) {
ship * sh = findship(sn);
if (sh) {
u_set_ship(u, sh);
if (fval(u, UFL_OWNER)) {
@ -467,7 +467,7 @@ unit *read_unit(gamedata *data)
}
}
else {
log_error("read_unit: unit in unkown ship '%s'", itoa36(n));
log_error("read_unit: unit in unkown ship '%s'", itoa36(sn));
}
}

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@ -635,7 +635,7 @@ void leave_ship(unit * u)
{
struct ship *sh = u->ship;
u->ship = 0;
u->ship = NULL;
if (sh->_owner == u) {
ship_update_owner(sh);
sh->_owner = ship_owner(sh);
@ -647,7 +647,7 @@ void leave_building(unit * u)
{
building * b = u->building;
u->building = 0;
u->building = NULL;
if (b->_owner == u) {
building_update_owner(b);
assert(b->_owner != u);