forked from github/server
moved flying ship functionality from spells.c and shipcurse.c to flyingship.c
This commit is contained in:
parent
3fa4c18e87
commit
6e7510b7e9
6 changed files with 92 additions and 78 deletions
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@ -1,6 +1,7 @@
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#include <platform.h>
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#include <platform.h>
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#include "spells/shipcurse.h"
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#include "spells/shipcurse.h"
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#include "monster.h"
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#include "monster.h"
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#include "flyingship.h"
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#include <kernel/equipment.h>
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#include <kernel/equipment.h>
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#include <kernel/faction.h>
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#include <kernel/faction.h>
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@ -2,4 +2,90 @@
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#include <kernel/config.h>
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#include <kernel/config.h>
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#include "flyingship.h"
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#include "flyingship.h"
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#include <kernel/build.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/messages.h>
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <spells/shipcurse.h>
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/* libc includes */
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#include <assert.h>
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int levitate_ship(ship * sh, unit * mage, double power, int duration)
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{
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curse *c = shipcurse_flyingship(sh, mage, power, duration);
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if (c) {
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return c->no;
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}
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return 0;
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}
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/* ------------------------------------------------------------- */
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/* Name: Luftschiff
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* Stufe: 6
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*
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* Wirkung:
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* Laeßt ein Schiff eine Runde lang fliegen. Wirkt nur auf Boote und
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* Langboote.
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* Kombinierbar mit "Guenstige Winde", aber nicht mit "Sturmwind".
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*
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* Flag:
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* (ONSHIPCAST | SHIPSPELL | TESTRESISTANCE)
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*/
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int sp_flying_ship(castorder * co)
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{
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ship *sh;
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unit *u;
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region *r = co_get_region(co);
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unit *mage = co->magician.u;
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int cast_level = co->level;
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double power = co->force;
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spellparameter *pa = co->par;
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message *m = NULL;
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int cno;
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/* wenn kein Ziel gefunden, Zauber abbrechen */
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if (pa->param[0]->flag == TARGET_NOTFOUND)
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return 0;
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sh = pa->param[0]->data.sh;
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if (sh->type->construction->maxsize > 50) {
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ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
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"error_flying_ship_too_big", "ship", sh));
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return 0;
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}
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/* Duration = 1, nur diese Runde */
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cno = levitate_ship(sh, mage, power, 1);
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if (cno == 0) {
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if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
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/* Auf dem Schiff befindet liegt bereits so ein Zauber. */
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cmistake(mage, co->order, 211, MSG_MAGIC);
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}
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else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
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/* Es ist zu gefaehrlich, ein sturmgepeitschtes Schiff fliegen zu lassen. */
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cmistake(mage, co->order, 210, MSG_MAGIC);
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}
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return 0;
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}
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sh->coast = NODIRECTION;
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/* melden, 1x pro Partei */
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for (u = r->units; u; u = u->next)
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freset(u->faction, FFL_SELECT);
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for (u = r->units; u; u = u->next) {
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/* das sehen natuerlich auch die Leute an Land */
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if (!fval(u->faction, FFL_SELECT)) {
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fset(u->faction, FFL_SELECT);
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if (!m)
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m = msg_message("flying_ship_result", "mage ship", mage, sh);
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add_message(&u->faction->msgs, m);
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}
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}
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if (m)
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msg_release(m);
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return cast_level;
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}
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@ -3,13 +3,16 @@
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#ifndef FLYINGSHIP_H
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#ifndef FLYINGSHIP_H
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#define FLYINGSHIP_H
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#define FLYINGSHIP_H
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#include "magic.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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int levitate_ship(struct ship *sh, struct unit *mage, double power,
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int duration);
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int sp_flying_ship(castorder * co);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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67
src/spells.c
67
src/spells.c
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@ -22,6 +22,7 @@
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#include "direction.h"
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#include "direction.h"
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#include "randenc.h"
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#include "randenc.h"
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#include "monster.h"
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#include "monster.h"
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#include "flyingship.h"
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#include <spells/borders.h>
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#include <spells/borders.h>
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#include <spells/buildingcurse.h>
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#include <spells/buildingcurse.h>
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@ -5993,72 +5994,6 @@ int sp_movecastle(castorder * co)
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return cast_level;
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return cast_level;
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}
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}
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/* ------------------------------------------------------------- */
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/* Name: Luftschiff
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* Stufe: 6
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*
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* Wirkung:
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* Laeßt ein Schiff eine Runde lang fliegen. Wirkt nur auf Boote und
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* Langboote.
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* Kombinierbar mit "Guenstige Winde", aber nicht mit "Sturmwind".
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*
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* Flag:
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* (ONSHIPCAST | SHIPSPELL | TESTRESISTANCE)
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*/
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int sp_flying_ship(castorder * co)
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{
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ship *sh;
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unit *u;
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region *r = co_get_region(co);
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unit *mage = co->magician.u;
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int cast_level = co->level;
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double power = co->force;
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spellparameter *pa = co->par;
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message *m = NULL;
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int cno;
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/* wenn kein Ziel gefunden, Zauber abbrechen */
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if (pa->param[0]->flag == TARGET_NOTFOUND)
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return 0;
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sh = pa->param[0]->data.sh;
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if (sh->type->construction->maxsize > 50) {
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ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
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"error_flying_ship_too_big", "ship", sh));
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return 0;
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}
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/* Duration = 1, nur diese Runde */
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cno = levitate_ship(sh, mage, power, 1);
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if (cno == 0) {
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if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
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/* Auf dem Schiff befindet liegt bereits so ein Zauber. */
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cmistake(mage, co->order, 211, MSG_MAGIC);
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}
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else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
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/* Es ist zu gefaehrlich, ein sturmgepeitschtes Schiff fliegen zu lassen. */
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cmistake(mage, co->order, 210, MSG_MAGIC);
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}
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return 0;
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}
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sh->coast = NODIRECTION;
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/* melden, 1x pro Partei */
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for (u = r->units; u; u = u->next)
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freset(u->faction, FFL_SELECT);
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for (u = r->units; u; u = u->next) {
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/* das sehen natuerlich auch die Leute an Land */
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if (!fval(u->faction, FFL_SELECT)) {
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fset(u->faction, FFL_SELECT);
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if (!m)
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m = msg_message("flying_ship_result", "mage ship", mage, sh);
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add_message(&u->faction->msgs, m);
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}
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}
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if (m)
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msg_release(m);
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return cast_level;
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}
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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/* Name: Stehle Aura
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/* Name: Stehle Aura
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@ -146,15 +146,6 @@ curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration)
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}
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}
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}
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}
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int levitate_ship(ship * sh, unit * mage, double power, int duration)
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{
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curse *c = shipcurse_flyingship(sh, mage, power, duration);
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if (c) {
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return c->no;
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}
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return 0;
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}
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void register_shipcurse(void)
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void register_shipcurse(void)
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{
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{
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ct_register(&ct_stormwind);
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ct_register(&ct_stormwind);
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void register_shipcurse(void);
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void register_shipcurse(void);
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struct curse *shipcurse_flyingship(struct ship *sh, struct unit *mage,
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struct curse *shipcurse_flyingship(struct ship *sh, struct unit *mage,
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double power, int duration);
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double power, int duration);
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int levitate_ship(struct ship *sh, struct unit *mage, double power,
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int duration);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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