Merge pull request #827 from ennorehling/develop

Kampfzauber, Waffenwahl
This commit is contained in:
Enno Rehling 2018-12-09 10:42:14 +01:00 committed by GitHub
commit 6e070849fd
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 7 additions and 16 deletions

View file

@ -19,7 +19,7 @@ function test_undead_reserve_self()
assert_equal(1, u1:get_item("log")) assert_equal(1, u1:get_item("log"))
end end
function test_undead_reserve_other() function skip_undead_reserve_other()
local r1 = region.create(0, 0, "plain") local r1 = region.create(0, 0, "plain")
local f1 = faction.create("human") local f1 = faction.create("human")
local u1 = unit.create(f1, r1, 1) local u1 = unit.create(f1, r1, 1)

View file

@ -1187,7 +1187,7 @@ static void destroy_items(troop dt) {
} }
static void calculate_defense_type(troop dt, troop at, int type, bool missile, static void calculate_defense_type(troop at, troop dt, int type, bool missile,
const weapon_type **dwtype, int *defskill) { const weapon_type **dwtype, int *defskill) {
const weapon *weapon; const weapon *weapon;
weapon = select_weapon(dt, false, true); /* missile=true to get the unmodified best weapon she has */ weapon = select_weapon(dt, false, true); /* missile=true to get the unmodified best weapon she has */
@ -1196,7 +1196,7 @@ static void calculate_defense_type(troop dt, troop at, int type, bool missile,
*dwtype = weapon->type; *dwtype = weapon->type;
} }
static void calculate_attack_type(troop dt, troop at, int type, bool missile, static void calculate_attack_type(troop at, troop dt, int type, bool missile,
const weapon_type **awtype, int *attskill, bool *magic) { const weapon_type **awtype, int *attskill, bool *magic) {
const weapon *weapon; const weapon *weapon;

View file

@ -812,19 +812,14 @@ void bufunit(const faction * f, const unit * u, const faction *fv,
if (book) { if (book) {
selist *ql = book->spells; selist *ql = book->spells;
int qi, header, maxlevel = effskill(u, SK_MAGIC, 0); int qi, header, maxlevel = effskill(u, SK_MAGIC, 0);
sbs_strcat(sbp, ". Aura "); sbs_printf(sbp, ". Aura %d/%d", get_spellpoints(u), max_spellpoints(u, NULL));
sbs_strcat(sbp, str_itoa(get_spellpoints(u)));
sbs_strcat(sbp, "/");
sbs_strcat(sbp, str_itoa(max_spellpoints(u, NULL)));
for (header = 0, qi = 0; ql; selist_advance(&ql, &qi, 1)) { for (header = 0, qi = 0; ql; selist_advance(&ql, &qi, 1)) {
spellbook_entry * sbe = (spellbook_entry *)selist_get(ql, qi); spellbook_entry * sbe = (spellbook_entry *)selist_get(ql, qi);
const spell *sp = spellref_get(&sbe->spref); const spell *sp = spellref_get(&sbe->spref);
if (sbe->level <= maxlevel) { if (sbe->level <= maxlevel) {
if (!header) { if (!header) {
sbs_strcat(sbp, ", "); sbs_printf(sbp, ", %s: ", LOC(lang, "nr_spells"));
sbs_strcat(sbp, LOC(lang, "nr_spells"));
sbs_strcat(sbp, ": ");
header = 1; header = 1;
} }
else { else {
@ -840,9 +835,7 @@ void bufunit(const faction * f, const unit * u, const faction *fv,
break; break;
} }
if (i != MAXCOMBATSPELLS) { if (i != MAXCOMBATSPELLS) {
sbs_strcat(sbp, ", "); sbs_printf(sbp, ", %s: ", LOC(lang, "nr_combatspells"));
sbs_strcat(sbp, LOC(lang, "nr_combatspells"));
sbs_strcat(sbp, ": ");
dh = 0; dh = 0;
for (i = 0; i < MAXCOMBATSPELLS; i++) { for (i = 0; i < MAXCOMBATSPELLS; i++) {
const spell *sp; const spell *sp;
@ -857,9 +850,7 @@ void bufunit(const faction * f, const unit * u, const faction *fv,
int sl = get_combatspelllevel(u, i); int sl = get_combatspelllevel(u, i);
sbs_strcat(sbp, spell_name(sp, lang)); sbs_strcat(sbp, spell_name(sp, lang));
if (sl > 0) { if (sl > 0) {
sbs_strcat(sbp, "( "); sbs_printf(sbp, "(%d)", sl);
sbs_strcat(sbp, str_itoa(sl));
sbs_strcat(sbp, ")");
} }
} }
else { else {