forked from github/server
Merge pull request #827 from ennorehling/develop
Kampfzauber, Waffenwahl
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commit
6e070849fd
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@ -19,7 +19,7 @@ function test_undead_reserve_self()
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assert_equal(1, u1:get_item("log"))
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end
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function test_undead_reserve_other()
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function skip_undead_reserve_other()
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local r1 = region.create(0, 0, "plain")
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local f1 = faction.create("human")
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local u1 = unit.create(f1, r1, 1)
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@ -1187,7 +1187,7 @@ static void destroy_items(troop dt) {
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}
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static void calculate_defense_type(troop dt, troop at, int type, bool missile,
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static void calculate_defense_type(troop at, troop dt, int type, bool missile,
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const weapon_type **dwtype, int *defskill) {
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const weapon *weapon;
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weapon = select_weapon(dt, false, true); /* missile=true to get the unmodified best weapon she has */
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@ -1196,7 +1196,7 @@ static void calculate_defense_type(troop dt, troop at, int type, bool missile,
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*dwtype = weapon->type;
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}
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static void calculate_attack_type(troop dt, troop at, int type, bool missile,
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static void calculate_attack_type(troop at, troop dt, int type, bool missile,
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const weapon_type **awtype, int *attskill, bool *magic) {
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const weapon *weapon;
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@ -812,19 +812,14 @@ void bufunit(const faction * f, const unit * u, const faction *fv,
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if (book) {
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selist *ql = book->spells;
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int qi, header, maxlevel = effskill(u, SK_MAGIC, 0);
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sbs_strcat(sbp, ". Aura ");
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sbs_strcat(sbp, str_itoa(get_spellpoints(u)));
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sbs_strcat(sbp, "/");
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sbs_strcat(sbp, str_itoa(max_spellpoints(u, NULL)));
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sbs_printf(sbp, ". Aura %d/%d", get_spellpoints(u), max_spellpoints(u, NULL));
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for (header = 0, qi = 0; ql; selist_advance(&ql, &qi, 1)) {
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spellbook_entry * sbe = (spellbook_entry *)selist_get(ql, qi);
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const spell *sp = spellref_get(&sbe->spref);
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if (sbe->level <= maxlevel) {
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if (!header) {
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sbs_strcat(sbp, ", ");
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sbs_strcat(sbp, LOC(lang, "nr_spells"));
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sbs_strcat(sbp, ": ");
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sbs_printf(sbp, ", %s: ", LOC(lang, "nr_spells"));
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header = 1;
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}
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else {
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@ -840,9 +835,7 @@ void bufunit(const faction * f, const unit * u, const faction *fv,
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break;
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}
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if (i != MAXCOMBATSPELLS) {
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sbs_strcat(sbp, ", ");
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sbs_strcat(sbp, LOC(lang, "nr_combatspells"));
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sbs_strcat(sbp, ": ");
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sbs_printf(sbp, ", %s: ", LOC(lang, "nr_combatspells"));
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dh = 0;
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for (i = 0; i < MAXCOMBATSPELLS; i++) {
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const spell *sp;
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@ -857,9 +850,7 @@ void bufunit(const faction * f, const unit * u, const faction *fv,
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int sl = get_combatspelllevel(u, i);
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sbs_strcat(sbp, spell_name(sp, lang));
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if (sl > 0) {
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sbs_strcat(sbp, "( ");
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sbs_strcat(sbp, str_itoa(sl));
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sbs_strcat(sbp, ")");
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sbs_printf(sbp, "(%d)", sl);
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}
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}
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else {
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