"Beute von fliehenden Einheiten nach neuen Kampfregeln"

only loot for dead units is given to the enemy.
This commit is contained in:
Enno Rehling 2007-03-05 18:37:58 +00:00
parent 68e2ec932f
commit 6df82c0749
1 changed files with 16 additions and 7 deletions

View File

@ -331,6 +331,12 @@ allysf(const side * s, const faction * f)
return allysfm(s, f, HELP_FIGHT);
}
static int
dead_fighters(const fighter * df)
{
return df->unit->number - df->alive - df->run.number;
}
fighter *
select_corpse(battle * b, fighter * af)
/* Wählt eine Leiche aus, der af hilft. casualties ist die Anzahl der
@ -353,7 +359,7 @@ select_corpse(battle * b, fighter * af)
for (df=s->fighters;df;df=df->next) {
/* Geflohene haben auch 0 hp, dürfen hier aber nicht ausgewählt
* werden! */
int dead = df->unit->number - (df->alive + df->run.number);
int dead = dead_fighters(df);
if (!playerrace(df->unit->race)) continue;
if (af && !helping(af->side, df->side))
@ -2337,13 +2343,16 @@ loot_items(fighter * corpse)
unit * u = corpse->unit;
item * itm = u->items;
battle * b = corpse->side->battle;
u->items = NULL;
int dead = dead_fighters(corpse);
if (dead<=0) return;
while (itm) {
float lootfactor = dead/(float)u->number; /* only loot the dead! */
if (itm->number) {
int i = min(10, itm->number);
for (; i != 0; --i) {
int loot = itm->number / i;
int loot = (int)(itm->number*lootfactor/i);
/* Looten tun hier immer nur die Gegner. Das ist als Ausgleich für die
* neue Loot-regel (nur ganz tote Einheiten) fair.
* zusätzlich looten auch geflohene, aber nach anderen Regeln.
@ -2443,7 +2452,7 @@ aftermath(battle * b)
fighter * df;
for (df = s->fighters; df; df=df->next) {
unit *du = df->unit;
int dead = du->number - df->alive - df->run.number;
int dead = dead_fighters(df);
int pr_mercy = 0;
#ifdef KARMA_MODULE
const attrib *a= a_find(du->attribs, &at_prayer_effect);
@ -2468,7 +2477,7 @@ aftermath(battle * b)
/* do not change dead here, or loop will not terminate! recalculate later */
}
}
dead = du->number - df->alive - df->run.number;
dead = dead_fighters(df);
}
#endif
/* Regeneration durch PR_MERCY */
@ -2481,7 +2490,7 @@ aftermath(battle * b)
/* do not change dead here, or loop will not terminate! recalculate later */
}
}
dead = du->number - df->alive - df->run.number;
dead = dead_fighters(df);
}
/* tote insgesamt: */
@ -2526,7 +2535,7 @@ aftermath(battle * b)
for (df=s->fighters;df;df=df->next) {
unit *du = df->unit;
int dead = du->number - df->alive - df->run.number;
int dead = dead_fighters(df);
int sum_hp = 0;
int n;