forked from github/server
Benutze <anzahl> für alte Tränke
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@ -109,10 +109,10 @@ use_potion(unit * u, const item_type * itype, int amount, const char * cmd)
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/* für die Aufforstung von Mallornwäldern braucht man Mallorn */
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if (fval(r, RF_MALLORN)) {
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holz = new_use_pooled(u, oldresourcetype[R_MALLORN],
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GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10);
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GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10*amount);
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} else {
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holz = new_use_pooled(u, oldresourcetype[R_WOOD],
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GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10);
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GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 10*amount);
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}
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#if GROWING_TREES
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rsettrees(r, 1, rtrees(r, 1) + holz);
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@ -124,26 +124,27 @@ use_potion(unit * u, const item_type * itype, int amount, const char * cmd)
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} else if (ptype==oldpotiontype[P_HEAL]) {
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return EUNUSABLE;
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} else if (ptype==oldpotiontype[P_HEILWASSER]) {
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u->hp = min(unit_max_hp(u) * u->number, u->hp + 400);
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u->hp = min(unit_max_hp(u) * u->number, u->hp + 400 * amount);
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} else if (ptype==oldpotiontype[P_PEOPLE]) {
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region * r = u->region;
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attrib * a = (attrib*)a_find(r->attribs, &at_peasantluck);
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if (!a) a = a_add(&r->attribs, a_new(&at_peasantluck));
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++a->data.i;
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a->data.i+=amount;
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} else if (ptype==oldpotiontype[P_HORSE]) {
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region * r = u->region;
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attrib * a = (attrib*)a_find(r->attribs, &at_horseluck);
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if (!a) a = a_add(&r->attribs, a_new(&at_horseluck));
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++a->data.i;
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a->data.i+=amount;
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} else if (ptype==oldpotiontype[P_WAHRHEIT]) {
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fset(u, FL_DISBELIEVES);
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amount=1;
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} else if (ptype==oldpotiontype[P_MACHT]) {
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/* Verfünffacht die HP von max. 10 Personen in der Einheit */
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u->hp += min(u->number, 10) * unit_max_hp(u) * 4;
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u->hp += min(u->number, 10*amount) * unit_max_hp(u) * 4;
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} else {
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change_effect(u, ptype, 10);
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change_effect(u, ptype, 10*amount);
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}
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new_use_pooled(u, ptype->itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, 1);
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new_use_pooled(u, ptype->itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, amount);
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usetpotionuse(u, ptype);
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ADDMSG(&u->faction->msgs, msg_message("usepotion",
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