Zaubertests in Ebenen sind unstabil.

In E3 bekommen Elfen eien Bonus im Wald.
This commit is contained in:
Enno Rehling 2017-04-30 17:42:16 +02:00
parent 11bcfc2867
commit 6da21dbbe9
2 changed files with 4 additions and 4 deletions

View File

@ -28,8 +28,8 @@ function test_shapeshift()
end end
-- E3: earn 50 per level of spell -- E3: earn 50 per level of spell
function test_earn_silber() function test_earn_silver()
local r = region.create(0, 0, "plain") local r = region.create(0, 0, "mountain")
local f = faction.create("human") local f = faction.create("human")
local u = unit.create(f, r) local u = unit.create(f, r)

View File

@ -63,8 +63,8 @@ function test_magic()
end end
-- E3: earn 50 per every TWO levels of spell -- E3: earn 50 per every TWO levels of spell
function test_earn_silber() function test_earn_silver()
local r = region.create(0, 0, "plain") local r = region.create(0, 0, "mountain")
local f = faction.create("human") local f = faction.create("human")
local u = unit.create(f, r) local u = unit.create(f, r)