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Zaubertests in Ebenen sind unstabil.
In E3 bekommen Elfen eien Bonus im Wald.
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@ -28,8 +28,8 @@ function test_shapeshift()
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end
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end
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-- E3: earn 50 per level of spell
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-- E3: earn 50 per level of spell
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function test_earn_silber()
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function test_earn_silver()
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local r = region.create(0, 0, "plain")
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local r = region.create(0, 0, "mountain")
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local f = faction.create("human")
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local f = faction.create("human")
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local u = unit.create(f, r)
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local u = unit.create(f, r)
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@ -63,8 +63,8 @@ function test_magic()
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end
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end
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-- E3: earn 50 per every TWO levels of spell
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-- E3: earn 50 per every TWO levels of spell
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function test_earn_silber()
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function test_earn_silver()
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local r = region.create(0, 0, "plain")
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local r = region.create(0, 0, "mountain")
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local f = faction.create("human")
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local f = faction.create("human")
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local u = unit.create(f, r)
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local u = unit.create(f, r)
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